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  1. Resolved Shield on the back = no protection !

    I've been informed that there is no bug here. The shields on the back provide 75% damage reduction. It works.
    He's right, they don't
    They have a CHANCE to block the damage, and it increases with a crossbow perk, but it's still a shield.
    Not like it magically can't stop incoming projectiles because it's on your back and not your arm.
  2. Need More Info Influence reset

    Summary: Every time I make a decision to make peace with as the ruler I lose all my influence. Even if I'm at war with multiple kingdoms, and with unanimous support from my lords. How to Reproduce: Make peace as a rule of a kingdom Have you used cheats and if so which: Scene Name (if related)...
  3. Disproportionate reinforcements

    Summary: No matter the battle or army size, the enemy army gets at least two waves of reinforcments before my/the army im a part of gets one wave of reinforcements. No matter the comparative size or which army has inflicted more casualties. I understand that in a previously it was mentioned that...
  4. Reinforcement

    Totally agreed.
    It's almost as if the game wanted to punish you for attacking an AI that is playing the waiting game, only to pull a pincer attack on you not because of a great tactical move, but simply because their reinforcements will spawn out of thin air behind your lines.
    Just like in order to flee, any agent needs to run out from one of the edges of the map, so should reinforcements arrive to the battlefield, from one of the map edges.
    The fact that is is such a simple fix is what really irritates me about it
  5. Reinforcement

    Yeah it's so frustrating, often just puts me off playing. The fact that you have no influence over what troops spawn as well.
    There was kinda a fix, you can choose with what troops spawn, don't know if it actually works since I set up my army by tier anyways
  6. Reinforcement

    The reinforcement system needs a serious rework. I get that in 1.8.0 It said they'd always spawn in the deployment zone, but that is just lazy (which is par for the devs though, so no surprise). If I advance through the enemy deployment zone, just have them spawn at the nearest map edge. And...
  7. Allied army AI

    Yeah, I was in a Southern Empire army of 700+, there was another army of also 700+ both look like they're following each other around Zoenica. They spent months chasing around groups of 50, ignoring the city and enemy army. They chased one little band of 18 all the way up to near Epicrotea, all the while Diathma was besieged and lost.

    Seems like Armies are created when a war is declared but has no real goal. What annoys me most is how an army will march half way across the world to defend a castle only to arrive when the castle was lost. Instead of besieging it it turnes around to march all the way back across the world.
    Exactly!
    No matter what kingdom I join they do this. Yet enemy armies have no problem with prioritizing
    I get that the player faction has to "work harder" because "reasons," but with all the other cheats the enemy factions have does our army AI really have to be incompetent.
  8. Allied army AI

    The way armies of the kingdom you are in prioritize where to go does not make sense. They'll bypass armies that are assaulting castles in the kingdom's heartland right by them to go besiege an other castle on the frontier; AND those armies are smaller than them Or two armies that together...
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