搜索结果: *

  • 用户:Drio
  • 内容:主题
  • 按日期排序
  1. In Progress [1.2.2 Beta]Banner Effect have incorrect description (DefaultBannerEffects.DecreasedRangedAttackDamage)

    Summary: namespace TaleWorlds.Core public class DefaultBannerEffects And namespace TaleWorlds.MountAndBlade.CustomBattle.CustomBattleObjects public class CustomBattleBannerEffects Banner Effect: DecreasedRangedAttackDamage Effect name: {=p0JFbL7G}Decreased Taken Ranged Attack Damage Effect...
  2. In Progress [1.2.0 Beta]Some policies ineffective(KingsMercenaries / Peerage / LandGrantsForVeterans)

    Summary: I don't find three policies effect used code in v1.2.0 beta(Also don't find in v1.1.0 to v1.1.5). 1. DefaultPolicies.KingsMercenaries 2. DefaultPolicies.Peerage 3. DefaultPolicies.LandGrantsForVeterans If they work, I should find the code like this...
  3. Resolved [v1.2.0 Beta]Some perks ineffective(crafting > SharpenedTip & SharpenedEdge & ExperiencedSmith)

    ...{ overrideData.SwingDamageOverriden += MathF.Round((float)weapon.SwingDamage * DefaultPerks.Crafting.SharpenedEdge.PrimaryBonus); } if (hero.GetPerkValue(DefaultPerks.Crafting.SharpenedTip)) {...
  4. In Progress [v1.1.4]TRAIT valor EXP is 0, have no Increase or decrease when battle won.

    Deleted. I need check more for valor trait, because now I cannot take valor effect after battle won.
  5. Resolved [v1.1.4]Character Perk Effect value maybe incorrect (Crossbow Deft Hands)

    Summary: This perk effect calculate at Code: namespace SandBox.GameComponents public class SandboxAgentApplyDamageModel : AgentApplyDamageModel public override float CalculateStaggerThresholdMultiplier(...) { … if (defenderAgent.HasMount) {...
  6. In Progress English 2 string have no string code

    2 string have no string code, cannot translation to other languages. Where did you find this error (which conversation, screen, area,...)?: String 1 In Game, main menu -> SandBox -> ... -> input clan name page, page title. String = "Clan Name" Code 1: namespace...
  7. In Progress [v1.1.3]Character Perk Effect description & code not match (Riding Shepherd)

    ...if (mobileParty.HasPerk(DefaultPerks.Riding.Shepherd, false)) { result.AddFactor(-herdingModifier * DefaultPerks.Riding.Shepherd.PrimaryBonus, DefaultPerks.Riding.Shepherd.Name); } } Let herdingModifier is -0.8. This code is -( -0.8 ) * -0.5 = -0.4, the party speed will be...
  8. In Progress [v1.1.2] Issue text variable have no input value

    Summary: Text code: {FpUybbSk} have no input variable value at quest dialog. This code use at "CaravansCampaignBehavior" is correct. Code file: namespace TaleWorlds.CampaignSystem.Issues public class EscortMerchantCaravanIssueBehavior : CampaignBehaviorBase public class...
  9. Resolved [v1.1.0 Beta] Issue text one code(xvCzjcjU) two content (different variables)

    Summary: 1. HeadmanVillageNeedsDraughtAnimalsIssue, variable name use "_ANIMAL" 2. VillageNeedsCraftingMaterialsIssue, variable name use "_ITEM" This affects non-English language text. Code file: namespace TaleWorlds.CampaignSystem.Issues public class...
  10. In Progress [v1.1.0 Beta] Character Perk Effect description & code vlaue not match (Steward PriceOfLoyalty)

    ...= town.Governor.GetSkillValue(DefaultSkills.Steward) - 250; result.AddFactor(DefaultPerks.Steward.PriceOfLoyalty.SecondaryBonus * (float)num, DefaultPerks.Steward.PriceOfLoyalty.Name); } ... }} Perk file description display to player is skill point above...
  11. Resolved [v1.1.0 Beta] Character Perk Effect description & code vlaue not match (Tactics mproviser)

    Summary: Code file: namespace TaleWorlds.CampaignSystem.CharacterDevelopment public class DefaultPerks { ... this._tacticsImproviser.Initialize("{=qAn93jVN}Improviser", DefaultSkills.Tactics, this.GetTierCost(5), this._tacticsSwiftRegroup, "{=pFSWDNaF}No morale penalty for disorganized state in...
  12. In Progress [v1.1.0 Beta] Character Perk Effect description not match (Bow NockingPoint)

    ...void CalculateGarrisonEffectsOnSecurity(...){ ... if (PerkHelper.GetPerkValueForTown(DefaultPerks.Bow.NockingPoint, town)) { result.Add(num4 * num6 * DefaultPerks.Bow.NockingPoint.SecondaryBonus, DefaultPerks.Bow.NockingPoint.Name, null);<~ Secondary Bouns is not match, effect is for...
  13. Resolved [v1.1.0 Beta] Character Perk Effect Code (Polearm SureFooted)

    Summary: Ref: Code file: DefaultPerks this._polearmSureFooted.Initialize("{=bdzt4TcN}Sure Footed", DefaultSkills.Polearm, this.GetTierCost(9), this._polearmUnstoppableForce, "{=EQmElTk0}{VALUE}% defense against mount charge damage.", SkillEffect.PerkRole.Personal, 0.5f...
  14. In Progress [v1.1.0 Beta] Character Perk Effect description (Bow RangersSwiftness)

    Summary: Code file: namespace TaleWorlds.CampaignSystem.CharacterDevelopment public class DefaultPerks { ... this._bowRangersSwiftness.Initialize("{=p12tSfCC}Ranger's Swiftness", DefaultSkills.Bow, this.GetTierCost(10), this._bowQuickDraw, "{=RQd005zy}Equipped bows do not slow you down."...
  15. Resolved [1.9.0]Character Perk Effect (polearm.Lancer)

    Summary: Perk Description: {=eL9RlPbj}Increases your speed damage bonus with polearms by 20% while mounted." namespace TaleWorlds.CampaignSystem.GameComponents public class SandboxStrikeMagnitudeModel : StrikeMagnitudeCalculationModel public override float CalculateStrikeMagnitudeForSwing() <~...
  16. Resolved [1.9.0]Character Perk Effect (crossbow.MightyPull)

    Summary: namespace SandBox.GameComponents public class SandboxAgentStatCalculateModel : AgentStatCalculateModel private void GetPerkAndBannerEffectsOnAgent() Detect incorrect skill. [CODE Begin] else if (rightHandEquippedItem.RelevantSkill == DefaultSkills.Crossbow) { ...
  17. In Progress [1.9.0]Character Perk Effect (bow.RenownedArcher)

    Summary: DefaultPerks.Bow.RenownedArcher In namespace TaleWorlds.CampaignSystem.CharacterDevelopment > private void InitializeAll() Description is :"{=u0j3Nfmc}Ranged troops are 30% cheaper to recruit and to upgrade." But the upgrade cost bonus code is for all troops. namespace...
  18. In Progress [1.9.0]Character Peak Effect (trade.GranaryAccountant)

    Summary: Peak Name: (#TFy2VYtM) Granary Accountant PrimaryBonus: (#ZqRMPC7F) 20% decrease in sell price penalty for food trade goods. SecondaryBonus: (#vWxioznX) Your towns' bound villages' grain / olives / fish / date production is increased by 20%. CODE...
  19. In Progress [1.9.0] Maybe wrong code in class DefaultPerks

    Summary: namespace TaleWorlds.CampaignSystem.CharacterDevelopment public class DefaultPerks private void InitializeAll() this._ridingDauntlessSteed.InitializeNew("{=eYzTvFEH}Dauntless Steed", DefaultSkills.Riding, this.GetTierCost(10), this._ridingToughSteed, "{=WczAmdQL}Increases your stagger...
  20. Resolved English [e1.8.0] Maybe use different names for the same river.

    Translation Error:Galchas river / Galcha river Corrected Translation:Galchas river Where did you find this error (which conversation, screen, area,...)?: Sandbox -> std_settlements.XML ID Settlements.Settlement.text.castle_village_S2_1 Mazhadan sits near the source of the Galchas river, just...
后退
顶部 底部