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  1. nemesis234

    Need More Info Can't load my save's

    If the save was on previous patch and you updated, chances are it wont work. You gotta understand that major patches can and will corrupt your savegames at some point , thats the early access life.
  2. nemesis234

    Resolved [1.4.3] Sound stutter followed by game freezes while moving on map.

    I have checked , and indeed for me , after every battle , RAM just piles up . It seems the Memory Leaks are still there and the game doesnt ,,free'' up the RAM used in the battle and just keeps it there. Next time you load a battle, the game will use another chunck of RAM instead of the existing one that should have been ,,freed''. This happens until your PC runs with 99% ram and you have to restart the game.
  3. nemesis234

    Resolved Memory Leaks on Windows 7


    You can see there , my RAM usage slowly increases .
    After 25-30 mins the RAM is full and it stutters .
  4. nemesis234

    Resolved [1.4.3]Heavy CPU load 98%. It consumes more and more RAM every minute. Game client freezes

    Same, seems to be tied to windows 7 i guess , memory just fills up after 30 mins of gameplay no matter what you do.
  5. nemesis234

    Resolved Memory Leaks on Windows 7

    Hello , i noticed that even after beta 1.4.3 , there are Memory Leaks that max out my RAM after 30 or so gameplay minutes. I have heard this is a much more common problem for Windows 7 but idk for certain. i5 4460 GTX960 GPU 12 GIG RAM Windows 7 Ultimate 64bit Will post a picture when i get...
  6. nemesis234

    Resolved Patch 1.4.3 crashes and Patch 1.4.2 Siege battle bug

    I also crash when starting a new game on 1.4.3
  7. nemesis234

    Need More Info Unbearable Stutters

    I can vouch for the fact that moving the game from HDD to SSD fixed the issue.

    For some definetely works , for some it doesnt. This is something Taleworlds should look into , id rather have them look into the problem rather than have me look into buying an SSD xD
  8. nemesis234

    Need More Info Unbearable Stutters

    Confirm i still have some stutters but they take longer than previous patches , now i can play for 1 hour before any major stuttering ruins gameplay.

    I have 12 gigs of RAM , GTX960 and i5 4460
  9. nemesis234

    Starting on e1.1.0 with earlier save: Equipment prices unbalanced (Harpoons 14k, Hooked Javelins 30k etc)

    This is an intended change. As these javelins are super powerful early game otherwise. It was a needed change imo

    Maybe but you can get them as easy drops from sea raiders for example , easy money , too easy
  10. nemesis234

    Need More Info game crashes 100% everytime after daily gold change making the game unplayable

    Most likely for you people , your saves must be done for. Anyone encountered this with a new game after 1.0.7 + ? If not, then chances are your saves are done for.

    For me , until patch 1.0.6 i played fine , then my save got trashed , so i started a new one on 1.0.7 which i play today. HOWEVER , the first save that used to crash now works as well .

    I guess its a game of dices when i comes to this , some saves can be saved , some cant and need to be restarted , thats what i noticed unfortunately.
    In the end it's still far from complete and we shouldnt be so attached to our saves , at least not the early ones.
  11. nemesis234

    AMD or Intel?

    Ask this in a few months because now the game is unoptimised in so many corners nobody can give you a true answer.

    Logically , any CPU you lissted above should be way overkill for this game when it's finished.
  12. nemesis234

    Resolved is my rig ment to be Above 60 fps ?

    Taleworlds themselves have identified "memory leaks" as being issues, so...maybe. However, if so, players should (most likely) not be experiencing any form of stutter from the get-go. Memory leaks, by their nature, will compound based on the number of times an asset is loaded / reloaded. So, over longer playtimes, the memory leak will get worse and worse, exhibiting performance degradation over time.

    Of course, it's possible that the coding error could be so bad that the leak will compound multiple times in just matter of a few thousand milliseconds...but look at the game. I doubt Taleworlds would make a mistake that ridiculous.

    More like as not, the stuttering is an issue with one of the following:
    • GPU driver / firmware vs. GPU architecture. It is NOT a good idea to constantly update your drivers. (For example, I'm using a GTX 980 ti, Windows 7, and Nvidia Reference 385.69. [That's Sept. 21, 2017. No performance issues at all with any games.]) Only upgrade your drivers when there is a specific need to. If you upgrade and the issue is not rectified -- just immediately roll back. If your PC is not experiencing a problem, change nothing.)
    • Hyperthreading issues. Many recent games, especially those built on Unity, seem to be having severe performance issues with anything over 4 cores. Hyperthreading / multicore tech is still not widely used in gaming -- at least not effectively. Some games will take advantage, but most games will either ignore it, or develop issues when there are too many cores active at once. Especially Ryzen chipsets seem to make many system configs very grumpy.
    • Windows 10 security. Windows, in general, is not adverse...but neither conducive...to gaming. If running higher levels of Windows security, and installing games on protected directories, performance issues will likely follow. Installing to root directories and disabling Windows "security features" can definitely improve the gaming experience.
    • Max-FPS / Power-User conflict. It's a simple fact: not all games are made to be run at MAxXx FPS, with G-Sync / FreeSync ULTRA performance. If one tries to do so, one may be severely disappointed with the results. Best bet in the actual reality of the modern gaming arena is to try to get consistent performance at 60 FPS, then 120 FPS. If you can't maintain a steady 120 FPS, drop back to 60. Then tweak from there. People who expect to take an EA game, unlock FPS, activate G-Sync / FreeSync, then experience silky smooth gameplay are off-base. Save that for AAA release shooters and action game. (And sometimes, not even then.) Hardware has definitely gotten ahead of software.

    Idk man , as of today , people reported a multitude of memory leaks.

    RAM 100% usage
    GPU overloading (i have this too)
    CPU 100%
    HDD/SSD 100%
    Game not recognising GPU

    Some top tier computer people reported unit pathing a reason why it starts stuttering heavily when troops colide , and also why in sieges it was unplayable because troops would have a seisure from not finding right pathing.
    Also , they also reported that unless you have more than 16 gigs of RAM , it will just fill up very quickly , in less than 30 mins (i have 12 and i confirm this)

    Multiplayer for me works very fine , i have 60 fps with medium settings no problem , not even a flinch , even on 100 player servers.

    I use Windows 7 for example , most people use Windows 10 and the problems are common. Obviously is their game acting finnicy , but it's Early Access and it's playable if you cope with restarting the game every 30 mins to refresh the memory.

    Also , noticed that unless you have a top tier computer (reason why most streamers play fine) , you are prone to crappy performance in a way or another.
  13. nemesis234

    TaleWorlds, are we a joke to you???

    SOME problems REQUIRE MORE than a SINGLE DAY PATCH.

    They gave us a year , and it's been 12 days since release , we kinda have to wait some time before it's done lol
  14. nemesis234

    Resolved Possible minor bugs after the last 1.09 patch

    Hello , encountered some minor bugs after the last patch on 10 april: 1. Some NPC women are bald . Never encountered until lately that. 2. Vlandian Sharpshooters have no melee weapons , they fight with fists + pavise (funny i know). 3. Old bug : Seems that you party formations reset upon...
  15. nemesis234

    Troop Categories Reset Every Time Shut Game Down

    Yeah , this happens for me as well since day 1 of playing.

    Very annoying for companions especially since they all get sent to infantry and get rekt alot.
  16. nemesis234

    Ulfhednars are a joke

    2 handed soldiers act as shock troops so they should be renamed into their own formation , and used to flank an already engaged enemy against your main shield infantry.

    Obviously if they stand in front they gonna get clapped lol
  17. nemesis234

    Resolved is my rig ment to be Above 60 fps ?

    I think he was asking for your in-game settings, not your PC specs.

    Hmm....i know i have mostly medium , textures and characters are on high , shadows are low , vsync on and game capped to 61 fps fullscreen , SSAO and AntiAliasing off and the other check boxes like tesselation or bloom are either on /off (cant remember right now).

    The game runs at 50-60 fps no problem , is the RAM getting full after a while that leads to stuttering , this is why no matter the game settings people experience it.
  18. nemesis234

    Resolved is my rig ment to be Above 60 fps ?

    what are your settings ? :smile:

    i5 4460
    gtx960 2gb
    12 gig RAM
    windows 7 (yeah , it works with no problems)
    1tb HDD
  19. nemesis234

    Tournaments are wildly unbalanced

    I haven't noticed a huge difference due to armour- the high tier Lords or the occasional high tier soldier in tournaments have higher odds of progressing and are notably more difficult to take out but the biggest factor by far is the RNG of the equipment set you get and where you start in the arena.

    Had only lost 2 tournaments out of several dozen in the first module I played and in then in the module I started today the tournament threw me into the middle of a melee and I was hit from behind before I could even raise my shield to fight the model in front and in subsequent tournaments, it seemed the player is put right on the edge of opponents instead of having1/3 the distance of the arena to decide on an approach and see where the archers/crossbows are at so not to turn their back to them.

    I find the horse-mounted with lance or javelin the best equipment set by far- sword and shield is next, polearm after with bow and crossbow last because between shields and the high-level armour of some characters, the basic bow/crossbow even with a hit does the lowest amount of damage.

    To me, that plays into the strategy of tournaments though- if you get a low odds equipment set your first goal is to take better equipment form someone else. Pick up a shield and drop the crossbow.

    Actually i did , since you all get the same sword but not the same armor , you will find yourself dealing little damage to other top tier armor. Obviously , the lower armored ppl will always lose if they have the same weapons but not the same armor.

    They should have allowed you like in multiplayer , you could all start with basic gear and you could upgrade as you win rounds.
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