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  1. Need More Info [Beta 1.1.0]Huge GPU related frame drops when certain units are on screen

    Summary : During some battles, having a pack of soldiers in view causes FPS to drop to single digits, along with low CPU usage and maxed out GPU usage. Moving the camera away makes the framerate go back to normal, but moving it back so that you can see soldiers still causes frame drops. This...
  2. Need More Info Unplayable Performance

    I have the same issue but only on some battles. Some work perfectly fine even though there is the maximum number of troops (450 in my case) engaged in active fighting, while during others if I have the fighting troops in my line of sight my game instantly drops to 1 FPS until I can manage to rotate my camera. I haven't managed to find what causes this difference.
    I've also tried different settings (including setting Sound Quality to low), but none solved the issue. I also noticed heavy GPU usage when this happens.
    Happens on both e1.0.0 and e1.0.1, and seems to be more frequent in campaign than in custom battles

    i3-9100f
    1060 3GB
    16 GB DDR4 RAM
    Game on Seagate HDD

    EDIT : Just did some more tests, the issue seems to be way more present on the latest patch for me. For instanceI had a siege where I instantly dropped to something like 5 FPS when coming close to a group of around 50 idle soldiers. However another group on the other side of the map didn't cause many issues. Rotating the camera to hide the problematic group was not enough, I had to walk away (I suppose this loaded a lower detail LOD for the soldiers but I didn't notice it, also setting the Character Detail to Very Low did nothing) for my frames to go back to around 25 (which is still way lower than what I have usually, even in a siege). GPU was at 100% the entire time, but CPU and RAM were pretty low. Couldn't check disk often, but usage seemed also fine every time I tabbed out to check.

    EDIT 2 : Just did another siege, on a similar map (snowy castle), and I had between 40 and 50 FPS even though I had an even bigger amount of soldiers on screen all charging toward the castle. GPU was still maxed out for some reason though.

    Found a workaround for this issue, when the frames start to tank, switching to 900p then back to 1080p seems to fix the stuttering
  3. Need More Info [e1.0.5] Huge parts of screen completly black

    Summary : A few seconds after the start of a field battle, all units and some parts of the terrain suddenly turned into a black pixelated mess after a few short frame drops, rendering the game unplayable. How to Reproduce : Unsure how to reproduce, only happened once so far Settlement Name ...
  4. Impossible food shortages

    Noticed this too, doesn't help that the granaries doesn't seem to provide any bonuses to food stocks as of right now (https://forums.taleworlds.com/index.php?threads/e1-0-5-granary-does-nothing.406326/)
  5. [e1.0.5] Granary does nothing

    Summary : The granary building should provide a +60 to food stocks in town, but it seems like it doesn't do anything as there is no trace of the +60 bonus in the food tooltip. How to Reproduce : Build a granary in a town Settlement Name : Sargot Media : Version : e1.0.5 Computer Specs : OS...
  6. Need More Info Attacking and Defending army treat Siege as a normal "field battle".

    Had the same when joining as defender, armies on both sides were just running into walls.
  7. Need More Info Unplayable Performance

    I believe GPU maxing out is a good thing , CPU RAM and DISK maxing out is not ,i'm not much of an expert but i've been looking through some forums these days.
    Is your PC stable ? Like can you also watch a video while playing Bannerlord or something of this sort , my whole system lags very much and it takes like 30 seconds for a page on Chrome to open while in Bannerlord , does this happen to you as well ?

    Yeah, the rest of my computer does slow down a bit while Bannerlord is open. It's not unusable, but there is an additional 2 to 3 seconds delay to loading tabs in Firefox.
  8. Need More Info Unplayable Performance

    I have the same issue but only on some battles. Some work perfectly fine even though there is the maximum number of troops (450 in my case) engaged in active fighting, while during others if I have the fighting troops in my line of sight my game instantly drops to 1 FPS until I can manage to rotate my camera. I haven't managed to find what causes this difference.
    I've also tried different settings (including setting Sound Quality to low), but none solved the issue. I also noticed heavy GPU usage when this happens.
    Happens on both e1.0.0 and e1.0.1, and seems to be more frequent in campaign than in custom battles

    i3-9100f
    1060 3GB
    16 GB DDR4 RAM
    Game on Seagate HDD

    EDIT : Just did some more tests, the issue seems to be way more present on the latest patch for me. For instanceI had a siege where I instantly dropped to something like 5 FPS when coming close to a group of around 50 idle soldiers. However another group on the other side of the map didn't cause many issues. Rotating the camera to hide the problematic group was not enough, I had to walk away (I suppose this loaded a lower detail LOD for the soldiers but I didn't notice it, also setting the Character Detail to Very Low did nothing) for my frames to go back to around 25 (which is still way lower than what I have usually, even in a siege). GPU was at 100% the entire time, but CPU and RAM were pretty low. Couldn't check disk often, but usage seemed also fine every time I tabbed out to check.

    EDIT 2 : Just did another siege, on a similar map (snowy castle), and I had between 40 and 50 FPS even though I had an even bigger amount of soldiers on screen all charging toward the castle. GPU was still maxed out for some reason though.
  9. Need More Info [e1.0.1] Audio delays upon hits

    Having the same issue on alll sound level settings, I noticed that it mostly happens at the beggining of fights and it gets progressively better, so I assume this must be an issue with the sound not loading on time.

    i3-9100f
    GTX 1060 3GB
    16 GB DDR4
    Playing on HDD
  10. In Progress Castle stuck at 0 daily production

    Sure, here's a save with this problem : https://drive.google.com/file/d/1z8qGECPQwzlp3HIH9cc09R1-nAw0xEYz/view?usp=sharing
    The character is right in front of the affected castle.
    Oddly enough, on my main save that is 15-ish minutes ahead of that save, the problem doesn't seem to be present anymore, although I didn't do anything special.
    I've uploaded the "fixed" save too in case you need it for comparison : https://drive.google.com/file/d/129T5u11tHWqYMAikh4K6ae82czOe6bf4/view?usp=sharing

    Thanks for replying by the way :smile:
  11. Losing criminal status

    During the "Cannot sell goods in X" mission, I refused to give up the merchant goods and got 30 criminal points in the Western Empire. Now I get a loyalty penalty in my castle because I'm a criminal, is there any way to lose the criminal status ?
  12. In Progress Castle stuck at 0 daily production

    Update : now it's in the negative and the construction is actually progressing backwards
    Not shown on screen but the tooltip reports a base value of +7.7 and again no other modifier.

    mC3IMin.png
  13. In Progress Castle stuck at 0 daily production

    I got a castle and I tried upgrading some walls, but the daily production is stuck to 0 and thus the construction doesn't progress at all. If I hover over the value, I get a tooltip saying I should have base +15.39 production and shows no malus. I've tried putting gold in the reserve and...
  14. In Progress Infinite Loading Screen

    Getting the same with all bandit hideouts aside from the first one in the tutorial, I get stuck on loading when attacking them.
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