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  1. AlexShep

    Resolved Corrupt Save?

    worked for me, tried few cycles - save still breathing.

    If things, they put in patchnote works proper - they managed to beat main problems from my perspective.
  2. AlexShep

    Resolved Corrupt Save?

    Faster huh? It looks like maybe devs read my extra request on this bug and improved some of the performance issues when it comes to load/saves. :smile:
    i really hope they did...
    Have u tried new cycles?
  3. AlexShep

    Resolved Corrupt Save?

    :sad: Well...
    welcome to the club, buddy
  4. AlexShep

    Resolved Archers not shooting

    The guess is - that the problem in time of the day, still surprised, that it is not in "known issue thread"
  5. AlexShep

    Resolved Corrupt Save?

    Hi my 30 hours gameplay "save" can't open. Game crashing in the loading screen. Is there any solution for this problem ?
    read recent messages here, dude :facepalm:
    no
  6. AlexShep

    Resolved Corrupt Save?

    Has a new patch been released and does this solve our issues if we start a new game?
    read recent messages here, dude :facepalm:
    no it doesn't
  7. AlexShep

    Resolved Corrupt Save?

    I'll hold off celebrating until I see the fix, but good job anyway.

    Yep, just wait for night and test old saves for new save/load cycles
  8. AlexShep

    Resolved Corrupt Save?

    test it to 60 saves and share results? but i think someone did that and said it still corrupts, unsure
    I tested this yesterday. Corruption on save #55, same result on steamthread by vadimcool
  9. AlexShep

    Resolved Corrupt Save?

    Went to "Virus and Threat Protection" and disabled "Real Time Protection" there.
    SOLVED! Once again, by myself... disabled Real Time Protection in Windows Defender and saving works properly. Don't ask me how it is connected to some .sav files.

    However, I wasn't able to launch MP in beta, but disabling RTP solved that too back then.

    Interesting, doesn't work for me. Use saves from new save/load campaign, #55 is still corrupted, #54 works fine, making #55-1 and loading it - still corrupted file.
  10. AlexShep

    Resolved Corrupt Save?

    That's pretty sad, that devs can't fix/test this kind of problem, but new patch is only about this problem, so they are trying to.

    And about EA and sell price, game in development for 8 years or so, and they need paper, and I'm not so sure that steam mechanisms allows to sell game twice. And also, starting a new campaign was inevitable, but ffs not on early versions.
  11. AlexShep

    Resolved Corrupt Save?

    Im curious what type of bug causing crashes like this? It doesnt depends on file size, and surely not on progressing (quest, etc).
    The only solution is that the game does something wrong with the saving. Maybe a slow filling buffer or memory leak, written into the save, causing the crash (like you always multiply the nr of the AIs on the map, sooner or later it will crash)
    Its a bad news then, because if they fix the bug, the currupt save will remains in the same state.

    I guess, SaveFunction just write smth to every new file (growing size, even when you are standing) so just like LoadFunction, and after a few cycles - written info give paradox to LoadFunction, because me and other guys found out - u can make a lot of new savefiles or rewrite save file also just loading a lot of times, but only LoadFunction and further save put bad seed to savefile, but who is the main troublemaker - that's the real question. And I hope, programmers will find it out asap, cause 1.0.3 patch made nothing, people with saves from 1.0.2 (majority will resume their campaign) still got 45(or may be 46) save/load cycles.
  12. AlexShep

    Resolved Corrupt Save?

    in newly made 1.0.3 savefiles, the limit seems to have raised from 45 to 54 or 55 :sad: https://steamcommunity.com/app/261550/discussions/0/2144217924374498839/?ctp=48
    I can confirm that, just tested on new campaign, new save got corrupted on #55 cycle.
  13. AlexShep

    Resolved Corrupt Save?

    I guess we need to test, so may be it's now 46 save/load cycles :unsure:
  14. AlexShep

    In Progress Save corruption from exit to main menu

    it didn't work just for 1more save then it crashes again!
    yep, tried that. You are right.
  15. AlexShep

    In Progress Save corruption from exit to main menu

    Patch 1.0.3 fixes problem
  16. AlexShep

    Resolved Corrupt Save?

    1.0.3. Fixes problem
  17. AlexShep

    Need More Info Siege defence

    Siege defence is totally broken. Units are not taking positions on the walls and even if i put my own army on the walls they are not attacking (ranged units not shooting). No one is using siege equipment or siege defence equipment. I can send You a save file just before a siege that is always like this (tried reloading 10 times). On the other hand i had no problems when attacking (just one enemy archer stuck in gate).

    Got same problem, and want to ask, how u started fight.
    Cause when town was under siege I attacked on camp(on map) and choose "Help *TOWN_NAME*" and got same problem. I noticed that troops spawned like standart fight, but in town, and they don't use siege euip cause they use "default" war script. If u look, all of them try to get through gates, and no siege machines.

    And I saw a stream, when guy was stucked in a city with troops and defence siege worked fine.

    So, other words, when u attack siege camp, u should attack not in town, but in forest or smth, but u spawned in town, cause you choose to help town. And script works like default fight, not siege.
  18. AlexShep

    In Progress Save corruption from exit to main menu

    From devs today:
    thanks dude, already monitoring popular thread, that i posted in theme)
  19. AlexShep

    Resolved Corrupt Save?


    Nice thread, hope they pin that here to stop posting new threads to known issues
  20. AlexShep

    Resolved Corrupt Save?

    Thats not about our problem i have only 1 save not 45! like 01.02.03.04 he means that.

    It is problem with save/load cycle. It can be with several savefiles or with one. When you rewrite your save and load afterwards, we could count that a cycle.
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