It's great to have this convenience, thank you. I'm also looking forward to what the new scene editor will be like in the future lol.
It seems you have summarized it here:
The test module has been sent to you.
You are correct. I have not tried moving the surface before, and the default AI mesh id is all 0, so I mistakenly thought it was invalid.
Since agent_get_current_ai_mesh_face_group is the operation of WSE2, so I test it on WSE2; as for the AI mesh editing mode, it was tested on vanilla warband.
How can I get the ai mesh face group no? If I use agent_get_current_ai_mesh_face_group, it always return 0. I tried to view the AI Mesh-Face Mode in the vanilla edit mode. As a result, I couldn't select a face, and the actual AI Mesh ID on the left panel was always 0. Is this an incomplete or deprecated feature of Warband?
Thanks, I will look into their usage.
It's normal after the water reflection quality was set to medium, and I don't know what he did with the map. Never mind.
I understand, thank you very much for your answer!