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  • 用户:vito397
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  1. Why are armours so big? Especially shoulder pieces

    Why is every shoulder piece so huge? It looks like its twice the size of what it should be? The textures themselves arent bad but the size makes me feel like im playing some high fantasy tank character in a a knockoff version of actual MnB. Not to mention that if the body armour is not big...
  2. A file containing details about faction claimants in the files

    So theres a file named claimant_characters.xml. It contains details about claimants for each of the kingdoms except the Empire (One Khuzait, one Aserai, one Battanian, one Sturgian and two Vlandians). It has been last edited in 2023, and it was probably also created this year. they have assigned...
  3. Will there be information-gathering dialogue in future versions due to the new Fog of war for the encyclopedia or is this the famous BL "vision"?

    Now, in 1.1.0 there will be fog of war for the encyclopaedia. That means no info about ANYONE. No age, no stats, not even looks. The solution? Go meet them. Yes, ladies and gentlemen, what the game needs now is arduous labouring to meet anyone. Not dialogue, not diplomacy, not even weather. No...
  4. Make companions who leave you because of you actions (sacking cities, showing mercy etc) tell you when they leave you

    Just the title. Currently they just disappear, literally from the entire game. They should give you several warnings, and if you dont listen, they should tell you they are leaving.
  5. AI besiegers retreating in Gamescom footage

    I always thought it was kind of silly the AI attackers could never retreat from a failed assault and you could end up capturing dozens of lords by breaking into castles and improving the defenders odds. However I watched the Gamescom footage from Captain-Fracas and the besiegers retreated in the...
  6. The Emissary feature to be doable in dialogue with companions

    As we know you can leave companions in towns and they increase their relations with the notables. However I dont think the feature is transparent enough, or in other words visible to the player, and could be done through a dialogue option. When in "talk" window, there could be an option of "Go...
  7. Percentage values next to dialogue options

    Am I the only one who finds these percentages displayed to be EXTREMELY unimmersive? Weather it's courting, convincing lords or quest dialogue, I always find it extremely stupid that we don't even read what the dialogue says. We don't judge our words based on the traits of the person we're...
  8. Plumes of smoke for pillaged/devastated castles and towns, like for raided villages

    Just a small graphical feature. Making the devastated and pillaged castles and towns have smoke coming from them after the siege for a few minutes (like for raided villages), should be easy enough to do.
  9. Redoing the voting system

    Firstly make every clan elligible for the vote, even the ruling and the poorest. It is nonesensical that it is up to the game to make the decision of who kakes it to the vote. Secondly the time to make the decision should be greater, like 10 to 14 days. It has been pointed out in numerous...
  10. Have the devs said anything about fixing that twitching when troops blob up in sieges, and battles in general?

    When troops bunch up when they rush the gates for example, they enter a horrible tweaking frenzy. Im assuming that the troops are automatically moving to avoid colliding, but it just looks plainly terrible and causes so much stuttering. In Warband the soldiers were simply still if they didnt...
  11. Is there a reason why the intro is not present when starting Sandbox?

    Basically the title. I've noticed that the intro plays when starting a campaign, but not the sandbox. I mean, by my logic there should not be any detriments to let the intro play there too, as it is not explicit or implicit of the story or the main questline, it is purely contextual.
  12. Credit where credit is due: What TW did right and implications for future design decisions

    Many on these forums, including me, have made threads whose purpose is compiling negatives of the current state of the game and expressing our wishes regarding implementation of possible future features. I myself have made many such threads or comments, on the matters of RPG dialogue elements...
  13. Choosing own noble title when forming kingdom?

    So when you form a kingdom and pick a culture, a popup would appear that say "Choose the form of titles for the lords of FACTION NAME", and you would have Ruler: You would type what a ruler would be called here Clan head: You would type what heads of clans would be called So for example if I...
  14. "Noble Revolt" and "Conqest of City" quests

    I'm currently not able to test the game long enough to actually trigger them. Can anyone who succeeded say in some detail what the quests are basically about? I cannot seem to find info anywhere on them, even in Artem's video or its comment section
  15. Revert the Escort merchant caravan quest to its previous state

    There is already a caravan ambush quest. It should only be logical that if your troops outnumber or outskill the bandits, they wont attack. The average player can live without battles for a full minute, this kind of forced conflict is really not needed.
  16. The epitome of the catastrophical "design" decisions - the lack of Court

    I have made a post about banners. Others have made a post about rebellions. Countless others about the lacking battles, sieges, and so on. But I have yet to come across constructive criticism about the lack of a royal Court. In Warband, setting up your court was the first thing you'd do when...
  17. Clan heraldry - an early herald of the "Too complex" problem

    Remember when each lord had a distinct banner? Remember when your coat of arms was a symbol of your status because you were accepted among nobility? Remember when you could have a banner donned with brighter colours and NOT look like a total clown (together with the rest of your kingdom) because...
  18. Polished landscapes vs. Terrain system

    So we know the TW devs are planning to make a terrain system that would basically leave no space for automatically generated maps. The arguement for this that the maps in Warband were sometimes too wonky to be fun. But if that problem was remedied by the Polished Landscapes mod, which every...
  19. Are companion interactions even there?

    In Warband when you raided a village, retreated from battle or did something that a companion didnt like, they would tell you, and you would have several options to respond with. Same with their own relationships. Some companions hated each other, and some companions got along amazingly well. Is...
  20. Are there any plans to 'declutter' the campaign map?

    The campaign map was, I think, very hastily altered before release to add more 'choke points' and "interesting terrain". What it really did was make almost 1/3 of the map literally inaccessible, there is a mountain on every corner and every place quite literally feels the same. I was playing...
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