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  1. john255

    Resolved Can't remap the rotate map keybind

    Forwarded to the team, thank you!
    Just saw the fix for this in the new beta. This is really great for me. I really appreciate y'all. Thanks.
  2. john255

    Resolved Can't remap the rotate map keybind

    Can you send a screenshot of which binding you have changed?
    I posted the screenshot here. Also, I validated files, deleted keybinds xml, all that good stuff.
  3. john255

    Resolved Can't remap the rotate map keybind

    Screenshot in da spoila. Thanks.
    y4mfPhKH8UWIogJ4QDDxO6bZPtXWedcFDrI7vkj0yOSs6YGOBmfcJKtwIoEIxEmqmefktvxltclDP4qlIDQ0iFmRiKy8gpCcBs0LDEjxrTLhW0gHNDCdia0VumQ8xm0vgGlDnQXmf-2czuMXNJ8phjoAROZ0kAFtTq_K_ILd3xdr3FKrug3CC7ZyXvpNd2o7yjN
  4. john255

    Resolved Can't remap the rotate map keybind

    Summary: I bind 'forward' to the E key. In the world map, E now rotates the camera left. So it pans up and rotates left. I tried finding it in the gamekeys xml with no luck. Though, on another issue, I was able to remap the 'chat all' function off of T since that is no longer in the options menu...
  5. john255

    Scaling bandit party size with player level is bad design + solution

    I don't see why anyone would be interested in seeing the developers spend a great deal of time and effort to add bloated and negligible mechanics to the game. There are much better things they can be working on than coding a sociology thesis into the bandit mechanics. The current system could just be tweaked a little: Bandits spawn a little less, peasants spawn a little more, caravans are a little tougher, dopey AI lords avoid bandit parties if they are weak, and/or etc. I personally would love some crazy complex bandit/justice content, but modders can (and likely will) do all of that stuff ten times over. I would rather the developers strive to make the base game mechanics and features lean and efficient. I'm not saying this is a bad idea, but maybe that effort would be best spent elsewhere.
  6. john255

    In Progress [1.5.6] ...these Vlandians are crazy!

    He needs to stop betting on the tournaments.
  7. john255

    In Progress Hundreds of Sea Raiders

    We managed to find the reason behind the looters. The fix is in the works at the moment. Thanks!
    Thanks!
  8. john255

    Resolved Looter parties spawn excessively in 1.5.8beta

    I would consider this a feature if you and /or the lords could clear them all out and the area is safe for a bit. It would give you the incentive to police your realm. But, in my case, they cannot be cleared. It's like wack a mole.
  9. john255

    Resolved Looter parties spawn excessively in 1.5.8beta

    Do you have a save file of session that you experienced this issue? With your save file, we can reproduce the issue much easier and faster. For more information regarding how to send us your save files, you can check this thread out. You can find your save file here:
    C:\Users\username\Documents\Mount and Blade II Bannerlord\Game Saves

    You can send your save files to us via upload.taleworlds.com site. Please write your username and this threads URL into the description box so that we can find it easier. Thanks for reporting and sorry for any inconvenience!
    Done. Thanks a bunch.
  10. john255

    Resolved Looter parties spawn excessively in 1.5.8beta

    I started a new game on 1.5.7beta and am playing it into 1.5.8. A short while after I installed 1.5.8, looter parties had spawned in big numbers. There will be 6-12 looter parties in the immediate vicinity at a time. My enhanced troop caravans are slaughtered hours or a few days after I...
  11. john255

    Resolved Lords of different from mine cultures wont join my faction unless I abandon it myself

    I was having the same issue. I also had V's no party limit installed. I disabled the mod and could recruit lords after that. Looks like that was the issue for me. I also have "having going" perk.
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