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  1. battanianbard

    In Progress NA East TDM Server Consistent Downtime and High Ping Issues

    Still a problem. East NA population is scattered to the West and EU servers, and has been for months. Very tough to find a game.
  2. battanianbard

    Playing against Cav is fun

    Yeah, I love it. I think we should hear hooves from a bit further out, though.
  3. battanianbard

    This game is literal ass.

    The elusive imperial acorn.
  4. battanianbard

    The only "viable" way to use spears...

    I'll be the first to tell you that spears need a buff, but try:

    1. Letting the opponent come to you. Most people immediately try to crowd spear-fighters, chest-to-chest. When they charge forward, use high/low feints to set up a good stab, using their momentum to add some damage. When they smother, look for a kick or bash to make space, step left or right, and start over.

    2. Instead of thinking about stabbing straight out all of the time, try "hooking"/scooping/turning with your spear thrusts at close range. Low thrusts especially.

    3. More lateral movement/circling/stepping offline. Anyone can chase you straight backwards in a line, denying you thrust range the whole time; but if you focus on lateral movement (and changing directions / 'foot feinting' often), your "juke" is more likely to create space for thrusts.

    4. Move back or laterally when you're thrusting. Not intuitive because you're taking the speed boost damage away, but it helps you get optimal extension on the thrust... plus your opponent will be running at you to close the gap you're making anyways.

    disclaimer: I'm trash tier lol
  5. battanianbard

    Kicking 101: A Beginner's Guide to the BATTANIAN BOOT

    Yeah, I scare the **** out of my dog and gf recording these dumb videos.
  6. battanianbard

    Kicking 101: A Beginner's Guide to the BATTANIAN BOOT

    Taking a closer look at kick mechanics today... and ultimately just trying to lure more Calradians into the Multiplayer ranks!
  7. battanianbard

    We still need friendly fire in sieges.

    We're aware that friendly damage makes sieges more enjoyable, as you mentioned friendly fire has been removed due to technical issues. We intend on bringing it back as soon as the technical issues are resolved.
    Aw yissssss
  8. battanianbard

    give me back my rocks

    rG-qBh.gif

    Here here!
  9. battanianbard

    6 reasons to fight WITHOUT A SHIELD

    Can you do a video on footwork next? Especially when dueling. It's easier to predict people's footwork when they're ganging on you, but I have a difficult time reading a one-on-one fight.
    Thanks. I've got some easy foot feints that I can show you. I'll add that video to the list!
  10. battanianbard

    6 reasons to fight WITHOUT A SHIELD

    This was made with multiplayer in mind, but, with the Sprint and Duelist perks, there are even more reasons to lay down your shield in single player!
  11. battanianbard

    Bannerlord Abuse of vote to kick

    And then there are situations when most of the team agrees that getting rid of one player is the only way to win a match, eg. because of solo rushing or absence from the fight until it's too late.
    In these situations, what's the benefit of kicking? I get it when the player is actively antagonizing their teammates, but why kick the n00bs in an unranked skirm game instead of letting them learn otherwise? Is it done in the hopes someone better will join?
  12. battanianbard

    Anyone else getting disconnected from main menu?

    Yeah. Laggy "search" buttons if I fight through the disconnects, too.
  13. battanianbard

    Feint spam survival tips for beginners

    Just for clarification:

    1. I didnt say turnblock was any good in a 1vs1 situation. I meant turnblocks can be helpfull when fighting multiple opponents. What you call "footwork" is in fact the absence of footwork. What you really want after blocking your opponents attack is to counter attack. You can't counter attack when you look at way from your opponent. Sure, you can turn your swing towards him, but these are very obvious attacks and easy to block. You need your footwork for more important tasks: Outranging and outcircling enemies, dodge attacks and kicks, provoke enemy teamhits.

    2. Maybe "useless" is too harsh. You might benefit using bashing to some degree. You just would benefit more if you improved your blocking skill.

    3. I didn't suggest feint spam. I said spam. Spamming means to break up the attack-block-attack-block exchange. When you see an opponentent feinting before every attack just attack-attack instead of preparing to block. Spam is very succesfull when you improve your speed and footwork. You can spam inexperienced players to death without having to block a single time. This is why everyone and their mother tells you to work on footwork and spam instead.

    Most feinters do their feint patterns absolutly blind. Especially those you will encounter in tdm or siege. You overestimate their power. Feinter does not equal experienced player. In fact many noobs overfeint. These ppl you are trying to beat with your creative methods are just 1 or 2 steps ahead of you in a very steep learning curve.
    There are ofc feinters who don't feint blind. But these are rare unicorns. You don't need to work on strategies how to beat those bc you won't succeed anyway.

    You said learning to block would take quite a long time to develop. This is a misconception. You don't just "learn" blocking once. You keep learning and keep improving as long as you play M&B. And you don't need to be an expert in blocking to have more success. Every little step of improvement will pay off. If you want to learn fast, search for a mentor. Many ppl will gladly teach interested newbes. Ofc only if you accept what they tell you instead of claiming "iT wOrKs FoR mE!".

    I don't disrepect you. I encourage you to keep playing this game. This game desperatly needs new players. The reason we disagree so vehement on your video is because it teaches newbes wrong. This will only lead to frustration.
    I don't feel disrespected! I came here to talk about how to counter feints and I got a (mostly) constructive discussion. I'm thrilled.

    Thanks for the clarification. I misread "1vsX" at-a-glance, so we agree about turn-blocking being viable in group fights, and I see what you mean re: spamming attacks now (although doesn't this come with many of the same issues/liabilities as using a kick or bash against a feinter? If you miss, you'll be punished just the same, and it's taking time away from your block practice :wink: ). Tongue firmly wedged in cheek here.

    I just don't quite understand this idea that I'm actively discouraging people from using fundamentals, or making newbs worse lol. Also the idea that I would benefit "more from blocking" than using a bash to create space is kind of apples to oranges, no? What if I want space? Why not develop both?

    My video just presents a few fun survival tools newbs can try out, some stuff to experiment with in big game modes where most will cut their teeth... I can't overstate that. It's not a meta gaming guide for skirmish mastery, presenting the BEST and ONLY way to fight. I thought that was pretty clear from the tone of the video and the rather pedestrian tips, most of which just encourage experimenting with basic combat mechanics that many newbs don't even know exist... and almost ALL of which are presented as a desperate plan B, to be used when the fundamentals fail (i.e. your footwork attempts went awry and now they're hugging you; your active block input went the wrong way and you're panicking, etc)... In those "fail" situations, you know you ****ed up, but now you have a chance to recover and get the fundamentals right this time around.

    One thing I can say for certain: turn-blocks, kicks, and bashes make fighting more fun for me, both because they keep me in the fight for awhile longer when I badly **** up, and because they add a bit of variety to exchanges. They're also especially useful to me in group fights.

    You don't have to use any of my dumb ideas, but I'm glad they got some people talking about the "correct" approach, at the very least. :smile:
  14. battanianbard

    Stabbing feels weird

    This may be the intention. Kick is low/no damage super close-range interruption.

    But the stabbing thrust attack is deffy off, I refuse to believe that this is how TW really intended it to be.
    Hm, you may be right. It just makes kicks feel very low-risk, since you can still block high/left/right without a shield equipped, and it lands much faster than your #1 threat. I always thought of kicking as more of a feint counter, space-maker, can opener vs. shields, or a rhythm-breaker, rather than a viable reaction to an incoming attack.
  15. battanianbard

    Stabbing feels weird

    Agreed it needs to come out a bit quicker. While testing some kick mechanics, I found that you can often land your kick faster than a thrusting weapon, even when the thrust starts first.
  16. battanianbard

    Feint spam survival tips for beginners

    press E after opponent misses kick.
    Thanks. So in this situation the opponent has bailed on the feint spam to dodge and kick me. I don't really see that as reason enough to stop my kick katas.
  17. battanianbard

    Feint spam survival tips for beginners

    If you don't know how kicking exposes you, you shouldn't be kicking. It opens you up for both an attack and a counter kick.
    Kicking against swinging weapons doesn't expose you to an attack (you can block left, right and up without a shield), and you can often land the kick faster than a thrusting weapon, even when the thrust started first. This is featured in the video, and I think it's worth talking about in the thrust thread too, 'cause damn they're slow.

    The counter kick still hasn't been explained to me so I'm working off the idea that it involves dodging the kick and then kicking yourself?

    Search yields nothing.

    You do come off pretty hostile. And if you don't see that then... "Sad!"

    And of course turn blocking and blocking are mutually exclusive in the moment you commit to either. But you can switch block inputs while turning just fine. And getting newbs to start turning into defense isn't a bad thing in my eyes. Suppose I am blocking left and you attack my right side. I can either turn block, moving my mouse to the right, or I can standard block, drop my guard and... move my mouse to the right... this time while pressing RMB. You don't see the potential carryover?

    But let's just agree to disagree. Your way is best okay?
  18. battanianbard

    Feint spam survival tips for beginners

    .... It was a joke, kicks are very much a necessity in the game. Otherwise 1v1s will be endless if both players can properly block, kicks are a great way to quickly deal with someone. It's fairly risky, especially with a shield.
    Standing still if you miss your kick is worse than you make it out to be.

    They could maybe get some kind of adjustment though, as currently I find the combat getting a bit boring as kicks are becoming a necessity so it turns into a kick game.
    ...and I laughed! I'm not actually hoping they remove the technique I just made a video recommending...

    I don't mean to downplay the risks of standing still after a miss, either. Just saying it's the only way you're really exposed against swing weapons.
    How would you change kicks? I'm genuinely interested if you want to humour me, but maybe that's for another thread
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