First Reaction / First purchase of a Taleworlds game:
I am relatively new to the game Bannerlords and did not play the previous version "I". Since I saw on Steam the big hype and the variety of positive recessions and I am anyway a medieval / strategy game fan, so I wanted to try it myself.
Queasy was the price of 45-49,99 € for an Early Access version game already, but since the purchase I'm only playing this game
It is a great game, which at the moment still has some bugs/mistakes but probably known for the start of the game and can cope with it. In itself from the game system it reminds me a bit of the free-to-play game "Conquerors Blade"; where you also play on a gigantic map in a massive multiplayer game. (Graphically you could still do something there better)
I'm missing:
What I currently lack (besides many other features and fixes) is building a warehouse/camp. Since you are occasionally/frequently on the large map, you should have the opportunity to build a camp. In this camp you could stay early and also introduce a "Camp-Enter"; mode, where you can simply spend some time with your soldiers / companions, talk to you and use general, social features. Celebrate parties, practice together with the troupe (fighting training). During the stay in thecamp, however, one is freely vulnerable to all and thus susceptible to willful looters and others
Optical display:
It often becomes confusing when thousands of information pop up at the bottom left, which hero/lord (and more) by whom was captured, what is attacked/besieged, who has escaped from a captivity. Here it would make sense if you have a setting-feature where you sample. You can set that you can only display the information regarding your own kingdom/clan. (UI-friendly)
Battles:
What I would like to see here is a command function that allows "shield" carriers to stand in front of the troops that do not carry shields. It is very annoying when you have 25 with shields and 25 without in a troop selection, then these are somehow placed in a formation. Tactically smart it would be, if the troops with shield automatically forming the front "infront of troops without shields" - If you select the shield formation. Also an increased number of tactical formations would be desirable (turtle formation / a formation that allows to move the troops permanently in a circle around one's own hero) = troops form a circle around one's own hero and move with the hero if he moves (a kind of rush to help if one is in distress)
Militia system:
If you are besieging a fortress/castle (large city), you can see in advance which units are positioned there. This should be changed to the following -> Unless one has acquired a certain "relationship"with influential people in the fortress/castle/large city, the defending units in the overview should be marked with a "?" so that you can not immediately consider whether a battle is worthwhile. (More realistic). Also, if one has acquired a very good relationship with the inhabitants of a fortress/castle/large city, the possibility should be given that one can start a revolt in the fortress/castle/large city itself. This would then proceed in such a way that the own population takes up arms and initiates an uprising = If one attacks during an instigated revolt, the population joins the attacker and supports his attempt to conquer.
Animations:
The city life could be made more friendly - better. Lively and more animations of the population when entering a city. ( Maybe take a look at Assasin's Creed's city life for inspiration

)
Animations in general combat should also be revised. There are already mods that make animations look "real", but I would like the developer team to change it. ( More collisions of two weapons)
Otherwise a very good Game and I hope that the proceeds from the purchases will be carefully used in the development of the game, so that we will hear more from Bannerlords 2 in the near future
Greetings from Germany and sorry for the possibly incomprehensible English

(I am aware that fixing current bugs may be a priority)