搜索结果: *

  1. Another quick patch has been pushed to Beta branch

    I say rip and adapt. These things are open mechanics (like path-finding, etc), not intellectual property. If they see anything that can work in our game, that has already been tried & tested in games like CK or EU, go for it!

    +1
  2. Another quick patch has been pushed to Beta branch

    "Influence" should ideally only matter in comparison to what other Lords have, though right now it works just like a currency, irrespective of what other Lords have/do not have. If I wanted to "force" a very influential vassal to stay with my army, that ought to cost (a lot) more than keeping someone who just joined. But yes, CotC is way too good, it accounts for roughly 100 out of the 120 or so influence I receive (passively) in my current save.

    However one policy generating large amounts would be less of a problem if things weren't capped at specific influence costs - I may have ~30K influence, but I have several other Clans who have 15-20K, rendering the whole system pretty meaningless - it's not like those other clans can exercise more than ~300 Influence's worth at a time anyway.

    It reminds me of Stellaris: Federations Galactic Council mechanics. There you have policies, which empires can enact and they do it by comparing sum of diplomatic power of empires voting for and against said policy. Diplomatic power is sum of their technology/military/economy x previously enacted multiplier policies (for example +20% power from military or -20% from economy).
    Additionally you can buy and sell "favors" for any other resource or pact. One favor is worth 1/10 of empire's diplomatic power, so, with help of good economy and diplomatic strategy and planning, you can become the senate.

    I think it'd be nice to see voting as some kind of diplomatic battles rather than just spending 50 influence as level 2 clan and having not less control than level 6 clan, which spends the same amount of it.

    What about coherency then? It could be nice decision making there: You have a choice, whether you want to save your influence to have more power over resolutions or to spend it and get some good ol' army for few more days.

    Then, policies would need to be less universal and be punishable for one and rewarding for another lord. In turn lords would have to be 'conscius' of their situation and potentially best moves for themselves. It'd make internal politics much more enjoyable and competitious, at least for me.

    Of course I don't say 'let's rip off Stellaris', but I think there, and in other Paradox grand strategies, devs could find some good inspirations.

    EDIT:
    Maybe Clans would use few hundred influences to boost relationship with some other clans within the faction, if they happen to have more than 5k influence. This could create more dynamic gameplay specially after Rebellion feature is added to the game, that, independent city-state clans could invite other clans to their factions easier with good relationship, and there would not be influence inflation. I currently use a mod that caps the influence at 5k so no clan can get more than 5k influence, but i would prefer clans to use excess influence to get relationship with other clans to deal with influence inflation rather than using a mod.

    In system described above, I'd see it as spending favors for relations, so somebody else could just use your diplomatic power to have more control over voting and then you'd have some good relations with them.
    I think that influence is mostly internal politics mechanics at the moment, but maybe it'd be better if it had wider approach.
  3. If the devs wanted to make changes to the campaign map, are you ok with that? POLL

    lo que podrían hacer es que las ciudades se eleven en clase, aumenten la extensión y agreguen edificios porque históricamente solo las principales ciudades tenían un circo. Tal como está ahora, no tiene ningún sentido que sean un pueblo de 4 casas con un circo, sin templos, sin senado ni baños, no estoy diciendo que hagan la Roma imperial o Cartago o Constantinopla, pero un poco más de lo que hay aquí , Sé que es un acceso anticipado y que puede cambiar casi todo para bien o para mal, espero que escuchen los comentarios y terminen siendo un gran juego en uno o dos años. Si algo no tiene sentido o ves falta de respeto por alguien, no es mi intención, es cuestión del traductor de Google
    You hadn't translate before sending :wink:
  4. Sieges are now 30v30

    Match making was just a mistake entirely. Who thought this was a good idea over being able to choose your own server and play on it without waiting.

    I think it could be good if they did it in TF2 fashion: you have server list and matchmaking. Matchmaking servers work like normal servers so anybody can disconnect and connect in any time to non-full one. You may say it's no different than just server list, and it's not, except as a casual player you don't have to look through it.

    I think it's much more efficient than waiting for 30-50 people everytime you want to play and it doesn't spoil server list for people who just want to spend some time in known comunities.

    Sometimes I wonder if TW developers play other games than their own and League of Legends.
  5. Banned for 10years?

    That said, if server-specific bans and game admin tools were implemented then it wouldn't be a huge problem as we could remove the need for global login bans almost entirely.


    Thank you for this sentence. Now I'm at peace.
    Horror was the thought to be globally banned 'cause somebody somewhere decided I'm politically incorrect.
  6. Banned for 10years?

    Remember leftist folks: don't centralize power or you end up like the CCP.

    Remember not all leftists are statists :3
    "Remember, remember the fifth of november"
  7. How to intrigue?

    Generally speaking inheritance is patriarchal in medieval societies. Maybe they implement claims mechanic, so we would recruit a companion who has a claim, end he automatically becomes our landed vassal if something bad happens to the original owner of the fief.

    +1

    And I think that good idea would be some kind of 'ambition' for lords (or kings only), which you could figure out while talking to them and have some insight of whatever they're up to.

    Any kind of claims, CBs or ambition mechanics would be very useful. Right now kings just randomly start wars with anybody disregarding their own power and situation - they take into account only number of adversary's fiefs divided by their manpower. If we could at least know what can we expect in near future (and with CBs or claims have at least some time of peace) strategic aspect of the game would be much more... strategic?

    It can create another problem though - boredom in a peacetime and exaggerated predictability. But if Paradox could've make this work, why not TW?
  8. Lord's Changed (secretly)

    For me the decision to make characters more 'cartoonish' is one of the better they could make about their appearances.

    Realistic style may seems better considering the 'brutal' medieval era, but then it makes characters less distinguishable from each other, therefore forgettable. It's known truth, that you'd recognize person faster when looking at caricature than seeing their fully realistic painting. And, when you compare Warcraft III and Oblivion answer which game looks better now (first one came out in 2003, second one in 2006). Oblivion tried to be realistic, and it was! Every reviewer was delighted by it's graphics!

    But now Warcraft 3 still looks good (maybe little 'pointy') when Oblivion seems... shiny?

    You may say: 'That makes them less serious! How can I swear oath to a Popeye?!'

    Well...

    Firstly: It's not Popeye cartoon level. It's more like CIV V level, which is halfway through being 'realistic' and 'cartoonish'.

    Secondly: Look at 'The Walking Dead', 'Wolf Among Us' or other Telltale's games. Graphics there are much more stylized than on new lords' portraits but it didn't make those games feel less serious. Instead you had no problem telling who is who and you emotionally attached to characters with ease.

    Thirdly: It gives them personality. Take any actor. They are real people, so they look realistic (no way!) but they can get into any role, have any personality, according to their role in the movie. But when you take Obelix' picture you instantly know who he is. Maybe you don't know, that he has some traumatic story with soup drowning, but you certainly see that he's good-hearted, likes eating and barbarian. Through more stylized images you can show at least half the things, that you'd must tell if you only had a photo.
  9. i really miss lord and companions having a personality

    u remember those days when my best friends in warband were matheld and count rafarch now in bannerlord everyone is replaceable and you cant feel nothing with them i just wish at least that they got random personality

    I understand your concern, but I think, that's because game is still in development and most of the dialogue lines are placeholders.

    You can see seeds of personality when talking to main quest lords, but we shouldn't expect, that it's the priority now.

    Firstly you want to have your game playable and featured, and as M&B is sandbox game, giving players way to interact with the world is more important than pasting glitter all over it.
  10. There's will be an option for turn on/off the aging in future, right?


    Well, then I hope, they're not getting, what they want.

    I have no problem with aging, but, again, what CK2 did great, is the setting pool at the start of the game. Anybody who refers to Crusaders should know, that having an option to choose which features you want to use is crucial part of good experience.

    Actually I can't see a problem in choosing in Campaign tab, whether you want or don't to play with aging and inheritance. If you want to feel like in best medieval The Sims game, it's your choice. Nobody should feel forced to play certain type of game, if they actually wouldn't have to.

    Albeit, as always, it's up to developers to decide if they want to give us a choice or not. But I hope their pride won't get hurt if somebody could make their own decision.

    Giving no choice will make nobody happy.

    (maybe except all of those elitist, who like to see the game less accessible and fun for people preferring different playstyles)
  11. Banned for 10years?

    Where are the Mongols when we need them? :grin:
    On the other side of the great firewall
  12. There's will be an option for turn on/off the aging in future, right?

    *omg the game gave me a character with 0 skills and perks after my old one died, muh realism just like my ck2 games*

    I think nobody here wants it to be un-optionial
    .
    And it would be really gross if TW took from CK2 inheritance without education in any form. If player could choose companion, who would teach his kids, so they'd had percentage of the companion's skills...

    Okay, I'm getting too crusadie right now.
  13. Banned for 10years?

    Regardless of what someone has or hasn't done, on a game we (or at least I) hope will be driven in future by mostly community run servers, am not fond of the idea of someones account getting banned from multiplayer as a whole for anything, really. From official servers and matchmaking though, do what you like i guess? Taleworlds playground to salt as they wish. But i don't think it's right to remove someones access from the game as a whole if they've paid for it and could be playing (in future, i know we ain't got server hosting yet) on an ecosystem outside yours.

    I share your hopes, but the problem is, they actually can take away your access to multiplayer mode. I'm pretty sure that's the case in most of Valve and Activision titles. And if they can do it, TaleWorlds can do this too.

    The biggest problem, when it really has anything to do with China, is that their market is too big for any developer to throw it away by not-banning naughty-naughty users. Look at Blizzard's Blitzchung incident or even NBA, which banned even mentioning about Hong Kong protesters. They're both American companies, but even their inherent love for liberty and freedom of speech didn't muted their money-making passion.

    Bannerlord's Early Access is availible in three languages - English (ofc), Turkish (ofc) and simplified Chinese. If 'westerner' countries were more important as markets we'd probably see Spanish, French or German in here. At least one of them.
    So except hoping for future server liberty, I too hope for Chinese power over banning people being only a flimsy rumour.
  14. How to intrigue?

    Exactly agree on that! even with that small example of mine shows that, it would be way immersive to play!
    I would love being some ruler's spymaster :grin:
  15. There's will be an option for turn on/off the aging in future, right?

    If it were up to me, I'd double down on the aging and add slow technological advances over the course of the gameplay. Better armor, better weapons and horse breeding to get bigger and stronger warhorses and fief building over about 3 generations. That sort of thing.

    The more I read the Forums, the more I just want to play CK2 :grin:
  16. How to intrigue?

    I unironically think, when it comes to Bannerlord, that Crusader Kings have too much to steal from.

    Politics, Casus Bellis, titles, diplomacy, intrigues, getting rid of people on your court, having children with your brother, so no other Clan can take your titles away... All of this with graphics and fighting system of M&B.

    It could be such an immersive, beautiful game.
后退
顶部 底部