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  1. Less Rushed

    It's definitely immersion-breaking when I see 3 or 4, one thousand men battles in a span of 4 days lol I believe war should have consequences and battles, whether won or lost, should impact your troop's morale in some negative way... afterall no soldier wanted to fight a battle after battle, they would be exhausted... That's it... Implement an exhaustion system, when troops are too tired to fight and you gotta rest in town.

    Agreed!
    "Believe me, nothing except a battle lost can be half so melancholy as a battle won: the bravery of my troops hitherto saved me from the greater evil; but to win such a battle as this of Waterloo, at the expens of so many gallant friends, could only be termed a heavy misfortune but for the result to the public." - Arthur Wellesley, 1st Duke of Wellington

    I like your ideas very much. +1 from me.
    Thank you kind sir.

    indeed, my noble friend.
  2. Less Rushed

    My suggestion is to make the game "less rushed". In the medieval times (or even before), battles were not everyday's due. The Great Heathen Army had about seven big battles between 865 and 878. What I suggest is that big battles, sieges and war time should be not as normal as it's in the game...
  3. Less rushed

    My suggestion is to make the game "less rushed". In the medieval times (or even before), battles were not everyday's due. The Great Heathen Army had about seven big battles between 865 and 878. What I suggest is that big battles, sieges and war time should be not as normal as it's in the game...
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