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  1. iloveubaby

    Main quest times out... randomly?

    A year ago the problem could have been easily solved with a mod, but now it causes a crash and the author seems to forfeit it.Of course, you can still play like that, but... main quest is what gives the game a sense of direction.
  2. iloveubaby

    Main quest times out... randomly?

    Everybody got over the fact that the main quest fails after 10 game years (840 days), but mine timed out on the day 598. Some months after building my own kingdom and conquering some good stuff, I finally conjured up that I should go to Istiana. After assembling the Banner in her room I...
  3. iloveubaby

    In Progress Main Quest automatically times out after ascending to throne

    Have exactly the same issue in my ceuurent playthrought. Just take the quest from Istiana, it gets a timer "today", the next day it fails.
  4. iloveubaby

    On Rebellions

    So firstly, there are two circumstances where a rebellion cannot happen regardless of loyalty, which you can use to buy you time to get out of the danger zone (which is < 25 loyalty). Those are:
    • When the player is physically present in a town, the town cannot rebel no matter what the value of loyalty is. Sitting and waiting in a town under 25 loyalty will prevent them from rebelling for however long you remain there, which can give your villages time to recover from a raid.
    • If the strength of the town's militia is not 1.4x higher than the strength of its garrison + any allied parties waiting in town, then a town cannot rebel no matter what the value of loyalty is. This means installing a strong garrison can prevent a rebellion and will allow you to leave the town without fear of it rebelling. Keep an eye on the militia growth number though, as it can increase rapidly in certain situations when loyalty is very low.
    Now some general advice:
    • Insert a governor with a culture that matches the town's culture for the all important +1 bonus to loyalty. The +1 loyalty alone will counteract the effect of the "Owner Culture" penalty enough that a town's loyalty can't fall below 25 without additional loyalty penalties present (loyalty will stabilize at 30). Try to find a governor with extra loyalty or security perks if possible (you can use bannerlordperks.com and type "loyalty" or "security" into the filter box to easily find which perks boost each stat).
    • If loyalty is below 25, all construction will cease, meaning using the "Festival and Games" daily default won't increase loyalty. If you can get loyalty over 25, put 500 gold into the construction reserves for a substantial boost to the power of Festival and Games. Daily defaults don't consume the gold from the reserves, so 500 gold is enough to fully boost them indefinitely. Once loyalty is high enough, you can transition to building Orchards or Fairgrounds to help you keep loyalty higher permanently.
    • Check the town's bound villages to see if any of them are close to crossing either 200 or 600 hearths. Those are the thresholds for villages to increase goods production and contribute higher passive food income to their bound towns. If any villages are close to those thresholds, you can use the Irrigation daily default to push them over the line.
    • Solve any unresolved issues (notable quests) in the town or its bound villages that are affecting loyalty or security and destroy any hideout that is affecting security. Getting rid of their associated penalties is important, and many of the quests provide instant boosts to security or loyalty as rewards. Issues also have expiration dates and will automatically go away on their own after roughly 15-30 days if you haven't already accepted the quest.
    • Having a strong garrison will also boost security which in turn will boost loyalty. If you are going to be waiting in town anyway, temporarily adding your party to the garrison will provide an extra boost to the security growth of your town, which will in turn boost loyalty growth. Before adding them, you will want to consider if adding them will cause the town to start starving when they were not already, or if it will cause more garrison troops to starve out per day.
    Not especially insightful advice, I know, but every bit helps.
    Thank you, dire anti-crisis measures finally helped me. I dumped loads of grain there, dumped all my troops plus some tavern guys into the garrison (the entire garrison was about 350, half of which are tier 3-4 troops), installed an empire governor, solved a city issue (once again villages were non-existant so had none) and other minot stuff. It costed me a lot (like -3K daily with 4 profitable workshops and a caravan), but smithing money helped a lot.

    The thing is the AI can't do the same with its cities. Several big cities (like Saneopa, Lageta and others) keep rebelling just weeks after getting recaptured. The list of faction leaders now exceed 30 =) Is it normal?
  5. iloveubaby

    On Rebellions

    Good day!

    I ask for some advice regarding a situtation with self-supporting rebellion due to raided villages.

    It is fairly early in the campaign (day 190), I got my first city after retaking it from rebels. All of its villages are destroyed, therefore the city is constantly starving, if I supply it with food myself, caravans buy it in no time. This and the fact my lord is of different culture (-3 loyalty) induces steep dive in loyalty. Building and projects are of zero effect. The city rebels within a week or two, no matter how hard I try to prevent it by appointing proper governors (+1 is just not enough) and other measures recommended here.

    If then I try to retake it from rebellion, the story repeats itself, but even quicker. Other lords of my faction just don't let villages to repair.

    It is the thing not only with my city, but with several others of other factions: Lageta, Epicrotea - they are constantly taken by some faction, get readed, then rebel. It might have something to do with the fact the campaign was started like a year ago. Is there anything I can do to repair the situation? Rebellions happen so quickly.
  6. iloveubaby

    Is there a correlation between how weak enemy kingdom is and how likely clans will leave your kingdom?

    The only way is to harass a kingdom. Raise a village or attack a lord (Sometimes you'll have to attack a few lords or raid a few villages)

    It leads to relations diving into abyss and currently I don't know any way to fix relations. Thanks though.
  7. iloveubaby

    Is there a correlation between how weak enemy kingdom is and how likely clans will leave your kingdom?

    BTW is there any way to declare war on other kingdom when you have hatched your own? The button "declare war" is grey and no one is going to attack me.
  8. iloveubaby

    What do you want Bannerlord to be?

    I want it to be a perfect Dark Ages simulator sandbox which is a basis for many mods to customize gameplay and contribute replayability. So for me №1 is honest, proper, bugless and balanced simulation. If suceeded, later on many enthusiasts would add a lot of content.
  9. iloveubaby

    If the Taleworld devs don't start paying attention to Multiplayer as much as they do Singleplayer, I will refund the game.

    Hey, OP, I have an advise to you: never ever buy early access. It always has some bugs and flaws and lacks content. Why? Just because it's early access.
  10. iloveubaby

    Starving knights

    Guess what is the best way to gain influence early in the game when your clan has just about hatched and your host is a bit stronger than forest bandits, but you need to show yourself? Fighting big battles? Sieging castles? Wrecking havoc deep in the enemy territory? Nah! Just bring some...
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