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  • 用户:Madijeis
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  1. Madijeis

    The problems behind undead factions

    While as a poli sci student it's very interesting to see what is, basically, the transition from a succesful invasion to a never ending counter insurgency operation modeled so accurately in a game that isn't even about modern times, there's a reason people reaaaaaaaaaaally dislike that kind of...
  2. Madijeis

    In Progress [1.1.0 BETA] Game skips "deployment phase" in battle scene

    Same problem as this post's, but a few more details: -Joining a battle midway seems to be a surefire method to trigger it, but early on in the game it might still happen if you're bouncing around the apparent threshold (20 troops) often -The heroes selected for leading the formations appear to...
  3. Madijeis

    [v 1.1.0 BETA] Have you guys noticed how shields look now?

    Shields look waaaaaaaaaaaaaaaaaaaay more worn out than before. Occasional cracks and splinter were already visible before, but they were always "clean" with their colours, I could always make out the heraldry on them. Lower tier shields looked especially shabby, which was fine. But now? Some...
  4. Madijeis

    In Progress [BETA 1.1.0] Armies never rest in towns, and other oddities in their behavior

    Summary: It doesn't seem to matter how many prisoners, wounded or overburdened penalty we get, AI armies never, ever go back in a town to rest and restock food. The only time they do go inside a settlement is in the case of a succesful siege assault or to flee a larger force. They never seem to...
  5. Madijeis

    In Progress [SIEGES][1.1.0. BETA]Banner meshes not working as they should

    Summary: It is very obvious that, in order to reduce the strain on the GPU, banners are made to be static, flat texture when looking from afar, with cloth physics being added as you zoom in or move closer. While I can't say for field battles (which probably means it works alright in that...
  6. Madijeis

    Resolved [Sieges] [1.1.0. BETA] Siege Pathing still wonky on the battlements

    Summary: While units are now more capable than before to scale the walls, their behavior once the reach the top of said walls is still disappointing. As Sturgian merc, we were trying to retake Varcheg from N Empire. While we made it to the walls with success, I fell and had to go with Fast...
  7. Madijeis

    Resolved [BETA 1.9.0.] Sieges don't work anymore

    Summary: The new pathfinding system broke siege AI. In basically every siege atleast one of the sides of the assault is completely ignored: either the troops transfer to another as soon as the siege equipment deploys or they just stand there. Haven't been able to see two siege towers working at...
  8. Madijeis

    Sturgian Heavy Spearman vs Axeman, the Spearman strikes back!

    My 1.9.0. playthrough is a Sturgia one. In that capacity, I am seeing the true potential of sturgian units. I thought that the Axeman was the true champion from tests in earlier versions, but now I see my heavy spears perform remarkably well (usually 4+ KD, 8 isn't rare) in a consistent and...
  9. Madijeis

    In Progress [e1.9.0. BETA] Faction ruler is a governor

    Summary: Raganvad is a governor of a castle. No clue when or how this happened. I might have a save before this happened, but I can't be too sure. How to Reproduce: I guess you could give a clan fiefs until they use the clan leader as a governor. Again, no idea how it happened Media (Screenshots...
  10. Madijeis

    Is loot cool now?

    Man, I didn't even know how much I missed being able to actually equip myself from loot and not just towns. This is from a very small skirmish against Sea Raiders, 4 of them, with my 12 guys. I have yet to see the results of large battles, but so far so good
  11. Madijeis

    [1.8.0.]Is the AI more generous in granting fiefs or is it just me?

    Just joined the Vlandians in the middle of the war against Garios. They gave me Garontor castle as a first fief early on which is normal. Then, they gave me Lageta as well, which is odd because I didn't even have the time to get a governor in my castle. 1 Week later, they gave me Jalmarys...
  12. Madijeis

    In Progress A list of minor Crafting oversights

    The following is a list of oddities that, while they aren't outright bugs or glitches in the code, appear to not be intentional in the crafting system. These are the ones I noticed in 300hrs of playtime, and are not necessarily relevant to the current Beta version: Extremely gaudy scabbard on a...
  13. Madijeis

    [BETA 1.8.0.] New Reinforcement system is cool, but the AI can't handle it

    The new Beta made huge steps in the right direction, but some aspects have been left behind. The new reinforcement system is obviously superior to the one that preceded it, but the AI just doesn't seem to grasp the idea that they need to back up. Now, this is is, in fact a new problem: You...
  14. Madijeis

    Resolved [BETA]Black screen on re entering campaign map after battle

    Summary: After I gather the loot from the battle, jumping back in the campaign back is slowed down by a black screen before the campaign map loads. Since I'm unable to provide a screenshot, I assume it's some sort of short freeze. This did not occur to me before How to Reproduce: Fight a battle...
  15. Madijeis

    Resolved Town Governors don't stay in town

    Summary: Assigned 2 governors as companions, one in Thractorae Castle the other in Charas. The one in Charas is never in town except in the very first days of their assignment, this happened before to the previous governor whom I had to chase after to get back. It is notable that they are in the...
  16. Madijeis

    In Progress [BETA e1.7.2] Lords spawning with low level gear

    Summary: I'm starting to see noble lords spawning with low level sets of their respective cultures. It's possible that it's just their civilian gear. Saw a Vlandian Lord going around with a red shirt, didn't screenshot it because I thought it was an oddity. Screenshot is my second occurence. The...
  17. Madijeis

    Saving your support AND making sure ai doesn't lose your battle: more roles in OOB screen

    Army battles are a definite improvement over the Warband way of doing battles alongside other lords: unless you were the marshall, watch in awe as your allies waste their troops and throw a perfectly good victory, whereas now you can atleast save one whole division from the slaughter and...
  18. Madijeis

    Armor deflection, should a fork kill a knight?

    I did make a thread 1 month ago with a similar solution to armour not feeling as protective as it should, but time passes and I've had more time to think and read other suggestions by fellow forumites. I wanted it to be more detailed, and also easier to read as a suggestion. Armour and weapons...
  19. Madijeis

    Erratic AI behavior when controlling armies

    This doesn't happen all the time, but the busier the warzone gets the worse the AI stays focused on its objective. Sometimes it will be temporarily stuck in a weird loop where it constantly changes objective until finally deciding on one. And I need not remind people of how frustrating it is...
  20. Madijeis

    Random events to improve Roleplay and make for compelling characters

    Bannerlord's roleplaying aspects are quite lackluster, especially if you consider it possibilities. The shift towards randomly generated characters has stripped us of the possibility to have atleast some amount of immersion through more curated storylines and characters. How do you make...
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