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  • 用户:Bwcon
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  1. What we have in Bannerlord pre-release dev diaries but not in game by now

    @ qwerreced42

    Alright agree to disagree. I've seen it happen to way to many games. Not trying to stir up trouble.
  2. What we have in Bannerlord pre-release dev diaries but not in game by now

    @qwerrecd42

    I'm not right wing, nor am I advocating or hating anyone, but to assume that its not at least a possibility that a lot got axed by the current political climate then your delusional. Look around at all the media these days getting ham-fisted by politics, companies living in fear, from games and beyond. I have nothing against Left wing politics in general, but I do have a problem with what is going on with the media. If you arn't aware of that then I cant help you. Did you bother reading that reddit post??

    @bonerstorm
    I agree. Some people like to live with their heads in the sand. Very clear history in game culture being messed with by politics these days, kingdom come is a great example. I suppose that makes me right wing. Keep to your tribal lines people. smh
  3. What we have in Bannerlord pre-release dev diaries but not in game by now

    Wow.. I’m hardly on the forum but after reading through that Reddit post.. to think bannerlord could have had all that content and then canned thanks to woke bull**** backlash is beyond disheartening... too complicated my ass, with today’s political climate I would go out on a limb and say a lot was developed as implied and indeed it was canned. What an frickin shame..
  4. My suggestions for Bannerlord

    Here they are! 1. Campaign story: Something I think we could all agree on is the severe lack of story in Bannerlord, and I think is one if not the main reason the world feels so “dead” that a lot of people talk about. Although it is a sandbox game, I think scripting a more meaningful campaign...
  5. Bannerlord Wishlist

    Personally I’ve got a couple of ideas

    1. Campaign story: Something I think we could all agree on is the severe lack of story in Bannerlord, and I think is one if not the main reason the world feels so “dead” that a lot of people talk about. Although it is a sandbox game, I think scripting a more meaningful campaign story could be done if cleverly implemented: Specifically a couple of ideas came to mind.

    What if for each playable race there were optional story that you could select, like for example a Boudicca themed campaign where it resembles a Battanian female hero based off of history where you resist the encroaching empire invading Battania, where you could resist and unite Battania and fight off and save the land. At a certain point free campaign could take over and you could take the narrative over from there. Or you could choose a normal campaign

    Just one race example but I think that this would add a lot more appeal to the game, if done correctly. You could have multiple story arks/options whenever you start a campaign for each race and could be as complicated or as simple (scripting wise) as you needed in order to implement so long as the story is engaging. Although I am kind of dreaming here it would still be cool

    I suppose implementing the main campaign would be a start..

    2. Proper campaign ai: for me there is nothing more frustrating than being in a small army where you are about to engage a larger force with another smaller ally army nearby that at the last moment takes off at the worst possible moment when the fight is about to start... really annoying. I heard however that some sort of control of armies is on the horizon, how far this is implemented is another story. Control of ai armies to stop all the stupidity on the campaign map and priority aka not going off to defend a far flung castle vs much needed bodies on the front etc is really needed. You all know what I am talking about, needs to be fixed and perhaps player control via influence can fix this

    3. Petitions: Something that really lacks in this game is activities to do outside of war, aka peacetime activities, so why not add in some features? Something I thought would be cool is when stationed in your castle or city is the option to hold court, where you then enter your throne room, sit on the throne and take petitions from your peasants, vassals etc where you hear and deal with issues in your kingdom, / fiefdom and- include a kneeling animation for peasants and a bow for Nobles for maximum immersion!

    This could have all sorts of interesting stories and effects, such as relations increases, bonuses to settlements, to companions, to yourself, trait increases or decreases, and as much as you can imagine, And have debuffs go these things if you make a poor decision, fail a dialogue check, whatever, with the more kinds of petitions and having lots and lots of varying petitions being better and would finally give us a reason to visit our Castles and throne rooms,

    Anyway, yes this game is all about war but fleshing out the game for me would make it way more replay able and adding a lot more activity outside of war would be a bonus

    3, Crowns, and banners for that matter, really.. it’s time

    4.Way more interesting companions, similar to the mod on the nexus with their own backstories etc, something much better than what we currently have, I think following that mod as an example would be a great starting point.

    5. The usual, better battle ai, way more involved diplomacy, more armours, more field battle maps, battania non royal archer line the usual stuff that should be implemented

    Also Way better sieges as mentioned two posts above would be great as well,


    My two cents
  6. Making peace too soon

    Ya, a problem in my game as well ( 1.4.1 ), needs to be fixed
  7. Please add a faction revival quest-line.

    Great idea and needed. + 1
  8. Lack of armies (1.4.1)

    Something I have noticed on my latest play throughs, lots of armies and fights are the bread and butter of this game and I’ve seemed to notice a lack of armies compared to prior patches, Whether this is due to a lack of prosperity ( noticed a lot of cities are struggling even in prior patch...
  9. Lack of armies 1.4.1

    Something I have noticed on my latest play throughs, lots of armies and fights are the bread and butter of this game and I’ve seemed to notice a lack of armies compared to prior patches, Whether this is due to a lack of prosperity ( noticed a lot of cities are struggling even in prior patch...
  10. Crowns!

    An obvious one, many many crowns and many styles for different cultures! Please!
  11. Rulers are greedy again in 1.4.1

    At least in my play throughs. Should be fixed. Thank you
  12. Rulers are greedy again in 1.4.1

    At least in my play throughs. Should be fixed. Thank you
  13. Sound(s) overhaul!

    This game really suffers from a lack of sounds, and I think this is a massively under exploited part of the game currently, and it would make a world of difference to the game if done correctly and with quality.. Towns need to be vibrant, filled full of the sounds of the bustling culture, dogs...
  14. SUGGESTION LIST

    Weather, battle horns going off during battle, more responsive troops, more sounds in general for both battle and town scenes is a must! +1 for this thread and many other threads in general, this game needs to be beefed up!
  15. Resolved Player input lag singleplyer

    Should also note that I noticed that the lag does extend to the main campaign map. When you try to move your mouse for example, it stutters and moves very slowly with all of the same delay and lag, so.. seems like the game goes through these imput lags, for both battles and the main map, Ive noticed. Thanks again.
  16. Resolved Player input lag singleplyer

    Forwarding this issue to the QA team for further investigation. Thanks for reporting.
    Thank you kindly, really affecting me but I am sure others have the problem, fyi moving the game to ssd does not help
  17. Resolved Player input lag singleplyer

    Please help the game is literally unplayable, any help would be greatly appreciated.
  18. Resolved Player input lag singleplyer

    Bump, I’m sure it’s a common issue
  19. Resolved Player input lag singleplyer

    As the title says but to be more specific during battles, tournaments etc for my play throughs there is extreme lag where any player input ( movement, attack, what have you ) goes through spikes where the player cannot input any commands or attacks or do pretty much anything, this being very...
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