Troubling
if true. It's hard to prove definitively, so I won't assume until a confirmation or denial or fix from TW.
Tavern games in general need tweaking (e.g.
my suggestion for a draw feature), but I imagine it's at the bottom of TW's priority list. But if the AI is indeed fixing the dice in Puluc then the fix is simple and let me add my plea: Puluc as of 1.5.10 was time-consuming enough and win-loss-uncertain enough to be not an easy money farm source (though except in early game tavern games are not the best or most exciting farm). But I still played Puluc from time to time because it is
fun. Why? Because the great balance of randomness means that even a weak AI puts up a strong fight and that makes every game interesting every time. So please don't spoil a great game with cheating -- the win probability is balanced without it, even though without dedicated algorithm work the human is going to be smarter.