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  1. An alternative method to spawn pop-ins

    Taking a page from the 2005 PC game Starship Troopers, which is based on the movie. In that game, you can see almost a hundred of bugs in any give direction (which was huge for the time), however, they're not fully physically spawned in. My memory is kind of fuzzy on how they did it, but I...
  2. Preview equipped item when smithing

    When forging a new weapon at the smith, allow an option to view the item equipped on your character, with various poses possible. Holding the weapon, with the weapon holstered, etc...
  3. Squires to haul weapons and shields for you in a battle

    I know that many players are against the idea of having realistic weapon holsters so spears/pikes/bows/great swords end up holstered unrealistically on the unit's back. A middle ground would be making those weapons invisibly stored on the character, but I digress. How about instead we can have...
  4. Resolved 1.5.4 Pathfinding issue for siege attackers around rocks

    On maps where the siege ladders/towers group does not have a straight path to the walls, such as the two pictures provided which are one Khuzait castle scene and an Aserai city scene, the attackers will get stuck on the rocks for a long time, sometimes the whole match. They will only reroute if...
  5. Resolved 1.5.4 Dagunic of dey Rothad wearing a dress

    Dagunic of dey Rothad is wearing a dress. This was a new save after installing 1.5.4 when it was beta. It has carried over into stable. I recently deleted this save game and am about to start a new one on 1.5.5. Sorry for not being able to provide a save-file, I was browsing screenshots when I...
  6. Spies, recruiters, and messengers - oh my!

    Messengers If you have a scout unit in your party, either a companion or a troop, you can create a messenger party of limited size based on your clan level. Messengers can be sent to do diplomacy, bartering, giving/responding to orders, and purchasing workshops. They can be sent to specific...
  7. Sheriffs

    Let us hire Sheriffs. They can be wanderers/companions or family/clan members - assigned like a governor is. The Sheriff will go around deputizing (recruiting) troops, and their job will be to patrol the city/castle and its villages they are Sheriff of. They will actively seek bandits and...
  8. New Workshop: Importer/Exporter

    The Importer/Exporter workshop will allow the owner to import/export two resources/trade items. You can choose to either import/export two things, or import one thing and export another. You can choose the target destinations directly, or you can give the business control over that decision...
  9. Lords and commanders can duel with each other

    Before a battle starts, when you are talking to the lord/commander or when they talk to you, there should be an option to challenge them to a duel. Based on their honor and valor rating, and their relation with you, they may or may not accept. This includes the player's stats/ratings (once that...
  10. Smithing: Blueprint vs. Unique

    To control the spam of multiple copies of the same weapon, make smithing broken down into two parts. You can choose to design a blueprint for an item, or you can design a unique item. When you design a blueprint, similar to how you current smith a weapon, there is the chance of bonus attributes...
  11. Turn friendly fire for siege engines off

    It's bad enough that the AI pathfinding is terrible and half the time they struggle to climb the tower, but coupled with poor AI that doesn't understand to not aim near friendly targets sometimes leads to just one tower. This results in very little chance of a strong wall assault. In the...
  12. A list of many battle improvement suggestions

    I love this game. It's a great joy to jump into an ongoing campaign and find a large battle to fight in. However, large-scale battles can be annoying right now. Not because of the scale, but because of bugs or lack of content/features. The lagging that happens when troops spawn in (mostly during...
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