搜索结果: *

  • 用户:Tryvenyal
  • 内容:主题
  • 按日期排序
  1. Tryvenyal

    My old suggestions :)

    I was looking through my old suggestions. After a year or so of inactivity on this forum, it was fun reeding but sad to see non of them are implemented. Regencies and abdication Abdication is close to implemented! You can atleast retire your charachter nowdays. But sad to see regencies having...
  2. Tryvenyal

    Non Agression ... Wish?

    We have no alliance, no defensive alliances, no Non Agession Pacts. No diplomacy, really, and will likely never get from Taleworld at least. But... How about if a clan marries a member into another faction, they atleast will tend to vote NO to DoW's against that faction? At least sfor as long...
  3. Tryvenyal

    Marry Companions

    Issue: I´d like to be able to marry with companions of several reasons: I don't want to rob clans of their members. They are thin enough as is! 10 new young female nobles(10-20 years old at start) in each faction would not hurt!! I want to broaden the use of companions ! don't allways feel my...
  4. Tryvenyal

    Plot-quest to claim the throne

    Issue: To become the ruler of an existing faction is tiresome. When the current ruler dies, you MIGHT be elected... So here I suggest a "Player-cheat!" for once! Solution: Player can start a quest to claim the throne for him/herself! The quest requires social and military power, skillfull...
  5. Tryvenyal

    Salvage armour, tradegoods importance and upgrade itempacks

    Hi! In total this is a big change that I propose. But I will break it down into several steps where you can stop anywhere along the way. 1. Salvage Armour. Issue: To me it makes no sense to sell loads of armour/weapons to towns. Who would even buy that junk? Solution: I would like to see an...
  6. Tryvenyal

    [POLL]Which of these features is in most urgent need of fixing/adding?

    Diplomacy: Truce New feature: At least a simple hardcoded truce that stops a kingdom from declaring war on truced part. When a peace is signed, the truce is added in both directions Diplomacy: Alliances New feature: A basic alliance feature. Warfare: AI pathfinding in general and in sieges in...
  7. Tryvenyal

    Who is the trader that buyes all loot?

    Let me RP a small scenario: *Gavin enters the town of Ocshal with his small warband. They lead forth 10 naked prisoners and enters the tavern. This is a such common sight to the commoners that nobody reacts. Inside the tavern is a slaver. He usually spends his time in here, as if it´s his...
  8. Tryvenyal

    Give player access and ways to recruit a wider range of troops

    ...to: Noteable/characterTroop-treePrice-reduction from: gangleaderbandit-rougery Minor faction leaderminor faction troopcharm Castle reeve *nobleowned castle loyalty *Castle reeve might not neccessarely be a character. The number of troops that can be upgraded depends on castle...
  9. Tryvenyal

    Centralisation/Decentralisation and Prosperity as a currency

    Ok, I was about to create a thread on the suggestion forum but I am too green how this works IRL or WORKED IRL for that sake. The issue I try to propose a solution for is that due to high/extremly high prosperity combined with low / very low loyalty(production malus) and poor raided villages...
  10. Tryvenyal

    Kickstarting a new party

    AI get´s "free" troops when they respawn/creates a new party. I think this "kickstarting" needs to come from somewhere and I think the number is based on what fiefs they have ETC but I don't think it affects the fiefs which I think it should! Let it add a malus to prosperity and/or militia count...
  11. Tryvenyal

    AI clan relation

    I would like the ability to see what clans are fiends with the clan I view in Encyclepedia. I picture 2 lists, one with the 5 BEST relations and one with the 5 WORST relations
  12. Tryvenyal

    BASIC Alliance feature

    This is a minimal very basic suggestion that I propose as the first step towards alliances. Alliancepoints I feel a single marriage should not by it´s own form an alliance. That very quickly could pacify the world. Alliancepoints represent diplomacy and relations/connections When faction A...
  13. Tryvenyal

    How I think Main Patruls- feature should work

    How I think Main Patruls- feature should work A patrul- function is essentional. Not only for player but also for AI. But there is a big problem with it and it´s the number of lords available after some deaths etc. If AI utilize lords and parties-spots to protect their fiefs there are few left...
  14. Tryvenyal

    A flexible Prosperity Drift for cities

    I think a flexible Prosperity drift for towns would be good. Base equilibrium could be 500 with no buildings. I propose each building provides 200(IE a Lvl 1 building provides 200, A lvl 3 building provides 600). With 10 buildings a maximum equilibirium is 6500, which is where I think it should...
  15. Tryvenyal

    BL Coding Created character does not spawn

    Hi! I am trying to create a mod where player starts with a familymember who is MC spouse. I´m creating them from the "townsman_empire" or "townswoman_empire" templates. The charachter is there, married to the player. But not in the clan, even if its wikipage says so. "Has never been seen" says...
  16. Tryvenyal

    Villages production

    In short, I want to rework the production of villages. They produce by far too less food! The short version is that that I want them to have 2 productions! The primary production and the secondary production is 2 basic base-wares of which at least one is food-related. Secondary production has...
  17. Tryvenyal

    Kingdom setup

    Prerequirements 1. In the setupfiles there exists 9 kingdoms. 8 active and one inactive, the player kingdom. Foreach active kingdom, introduce 1-3 inactive same culture kingdoms in the configuration. Tag them as "Lower kingdoms" - Duchies 2. Kingdoms turns inactive after 20 days with no...
  18. Tryvenyal

    Shortcut to "starred" items from campain-map UI.

    I´d like linkes to encyclepedia pages from a chartcut bar to the right of the screen, grouped by what section it linkes to. Something like this(but nicer ofc!!).For me, it´s not problem if notification come above this view.
  19. Tryvenyal

    [Poll] Do we want AI clans to die?

    I am of the opinion that clans should not easely die but I know alot of players who likes to destroy clans/see them destroyed. so I would like to see what you people really think. Should we have a method of replacing fallen nobles as we have one for mercs? I could picture a really low-level...
  20. Tryvenyal

    Tradeskill & Experience gain

    I would like make a few additions to what Trade skill actually does, that will affect how Caravans work. Tradeskill - What does it do and what could it do? Currently, Trade skill value only gives a Trade penalty Reduction, which is good and well needed for parties trading!(I assume it...
后退
顶部 底部