0.17
You MUST start a new game.
-[ADD] Possibility to switch on/off the “mini map” during your fight (button “M” on a keyboard);
-[ADD] Dismounted pikemen afflict a double damage to horses and mounted warriors;
-[CHANGE] Automatic sale window has been redesigned in whole. Now all items in this window can be moved, just the same way you do it in your inventory. A new option, - now you can reserve a space either in the upper or in the lower part of the inventory, where, according to your preferences, you would keep items “not for sale” (books, food etc).
-[FIX] The critical bug of version 0,16 has been corrected;
-[FIX] Lords “nudism” cure has been completed;
-Multiple minor corrections and code optimization have been introduced.
0.16
You MUST start a new game.
-[ADD] If you play as a faction vassal or have established your own kingdom, your knowledge of this particular faction culture will rise by 1% each day;
-[ADD] Books, being read 100%, increase culture knowledge. Information details has been added to each book description;
-[ADD] Particular faction knowledge increases, in a certain proportion, speed of the player's party movement across landscapes that are “native” to this faction. (For instance, 100% of knowledge give 30% of acceleration );
-[ADD] All other partys movement speed depend on their culture. (They move 10% faster across their native landscapes);
-[ADD]Damage received and damage delivered by regular troops of a player depend, in a certain proportion, on their faction culture knowledge level. (100% of a culture knowledge will reduce the received damage by 25%, and increase the delivered damage as well);
-[ADD] Damage received by a player, his/her NPC and followers depends, in a certain proportion, on general knowledge of all the six cultures (100% knowledge of all six cultures will reduce the received damage by 60%);
-[ADD] Damage caused/delivered by a player, his/her NPC and followers depends, in a certain proportion, on a general knowledge of a particular culture, a weapon type that the damage is caused with, and a fighting mode (either mounted or dismounted). 100% of a particular culture knowledge will increase the caused damage by 50%;
The information on damage bonus has been added to arms/weapons descriptions;
-[ADD] Learning poetry increases a culture knowledge by 10%. (There is no any certain connection between a particular culture and a particular poem, so allocation of pairs “a poem – a culture” has been done generally at random);
-[ADD] Marriage adds 20% to the spouse faction culture knowledge;
-[ADD] Information of bonuses, reflected in a factions knowledge report, has obtained some new features;
-[CHANGE] Now the game time can be accelerated considerably, just to make some sense of this feature, for, as it turned out, the original M&B could boast with a similar feature (Ctrl + Space). So now, it will take you not more than 10 seconds to travel across the global map from one corner to another.
-[CHANGE] The penalty formula estimation of units keeping and upgrading, which used to depend on a relation with a certain faction, has been changed. Now, PRICE of keeping & upgrading = Basic PRICE + N% of Basic PRICE, where N equals Relation with a faction(%) “minus” Knowledge of the faction culture(%). So, the payment to your units, which belong to a culture of a hostile faction, is still much bigger, but not that astronomic price you had to pay earlier. Now it will be two times bigger, in the worst case.
-[CHANGE] Full rebalance of all units (Special thanks to Vlad Kosichka for drawing attention to archers status disbalance. I wouldn't spot it myself.) ;
-[CHANGE] Now, upgrading units to personal guards is only possible with the player's permission (You can postpone the decision for a day);
-[CHANGE] Special units of cities and castles are not trained “for one second”. Now, it takes six hours to train one warrior. Newly trained ones can be taken by a “dialog window”, if party size permits. You can also place/add some units in a queue for training;
-[FIX] The error has been corrected that allowed you to get into a city just having asked “to meet somebody”;
-[FIX] The error has been corrected that allowed you to evade fighting with enemy troops attacking your party when “accelerated time” mode was on.
-[FIX] The steppe bandits troops has been properly manned.
-[FIX] Female NPC and Female Main Character do not increase your party morale as they used to do;
-[FIX] Personal guard number limit has been corrected;
-[FIX] Incomplete displaying of bandits development line has been corrected in the automatic upgrading mode;
-[FIX] The error has been eliminated, that bonuses size was incorrectly displayed in a culture knowledge report.