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  1. Is loot cool now?

    @Gaerlim could you also add the modified versions of items to the cheat mode menu and/or a console command to change modifiers?
    This would make the cheat mode list approximately 5 times longer so that probably won't happen. Console commands are also unlikely but I will bring it forward for discussion.

    Glad you guys are enjoying the change overall! We did notice loot being just a bit too powerful for early game and not as varied as we would like it to be in the mid&late game so there will be some tweaks coming.

    As more variation means more gold in most cases due to higher tier troops being equipped with expensive gear, balancing the gold gained from loot and loot variety is a delicate matter. You can expect to see more small tweaks regarding this topic as we hear from you guys in the future.
  2. Is loot cool now?

    Thanks for the report, noted these for the hotfix.
    Thanks for the clarification in the edit, I was worried that income was even more skewed in favour of battle loot instead of income from fiefs.
    Cheers, do let me know if you notice further skewage.
    If I'm not wrong,it seems you guys finally brought back the Warband item modifiers, I hope modifiers -like masterwork- too are brought back for weapons. It will be good if you bring back the horse modifiers as well, such as Champion/Heavy/Spirited/Stubborn ect.
    Masterwork is already among the modifiers for weapons! Can't say anything about horses yet but will bring it up for discussion.
  3. Is loot cool now?

    1) Metallurgy should work properly(decreasing the chance of negatively modified items, not increasing the chance of positively modified ones) however is probably is a bit OP at the moment, will keep an eye on it and tweak as necessary.
    2) There is nothing in the game currently that increases the chance of positively modified items.

    I do understand the desire for such a thing given how bad the drop rates were but the current implementation should eliminate the need for it.

    For the bugs currently we know of 2 modifier/prefixes not working properly("Fine" for leather and "Lordly" for chain type of armors) and those will be fixed in the hotfix. If you know of more problems please do let me know.
  4. Is loot cool now?

    Hey Madijeis,

    Loot drops and item modifiers saw significant changes in 1.9.0, to summarize the changes:

    • Item drops have been tweaked to reduce the quantity of the items while increasing the value of each item dropped.
    • Item modifiers were added to shops.
    • Item modifiers have also been tweaked heavily to now make it much more likely compared to previous versions for you to come across positively modified items
    • You are overall more likely to find negatively modified items from battles meanwhile you are also more likely to find positively modified or non-modified items from shops.
    Hope this clears it up!

    Edit: For the first point: the amount of "gold" gained from a given battle should be around the same as far as my testing goes, so the game should™ not be broken in terms of income from battles. However if you guys realize any problems with it in either direction feel free to let me know here.
  5. Gear value calculation overhaul

    Hey, thanks for the suggestion!

    We are looking into overhauling how the item modifiers are applied to the items, which should resolve the issue. I'll also check the pricing and bring up the suggestions you have about the overall pricing.
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