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  1. Piconi

    Suggestion General Various Fixes, Thoughts

    I noted some of these suggestions and we will discuss them at the next meeting.
    Meanwhile, I hope you find answers to some of the points useful.

    1. The Editor's interactions with Atmospheres (in particular, the way light addition appears to be implemented) isn't correct vs. the game. Materials using pbr_shading (see: burned_wood Material) when set up in the same way for weapons bloom into giant blobs of pure white in-game.
    The TOD atmospheres that are visible at the editor may not be the same as the game version. To check the exact same atmosphere, you need to go into the Curved Atmosphere Editor and load the atmosphere sets for each faction. Also, since the lighting values are very different at different TOD's (a couple of magnitudes higher/lower), you have to use the Exposure Compensation feature. We have an internal task for creating documentation on Exposure Compensation, but it is a low priority.

    2. If a modder moves a folder to a new sub-directory or changes the name, the metadata the Editor uses gets badly messed up. Suggest that there's a feature to "clean metadata" that, if the Editor can no longer find <Texture, FBX, Etc.> in the AssetSources sub-directory where it used to be, recursively searches through all of the sub-directories in AssetSources trying to find a match. If found, the asset's metadata is corrected automatically. If it can't be found at all (for example, user has deleted a file) then it should mark the object with the exclamation-point as normal.
    Moving and renaming asset folders should be done via the "Resource Browser" inside the modding toolkit. Once done that way, there should not be any issues.

    6. The Editor has some sort of memory leak or other serious problem leading to a sudden crash. It's not a matter of whether it's unstable and going to crash, but when. I've run it for hours, and I've also had situations where it crashed pretty quickly. It's much, much more likely to crash if you exit Edit Mode to enter the game and come back again more than once, but it has often crashed merely because I left it running overnight and un-minimized it, lol.
    We would appreciate dumps for these kinds of crashes, if you can provide them, would be very useful for us reproducing them.

    8. Articles I found online claimed that bow animations involved painting the bow's vertexes blue, and the string in aqua (RGB 0, 255, 255). This isn't correct. It appears bows use vertex animations, but there are no examples or documentation of this feature and how if any it differs from Warband.
    Is this from the official documentation? If so, we would appreciate it if you pointed us to the exact part where this is mentioned incorrectly.

    9. The Editor appears to use a lot more GPU memory than the regular game does. I've seen corrupted textures and other things that indicate the GPU ran out of memory... and, uh, I have a 3080 TI with 12 GB of VRAM, lol. There might be something wrong there, lol.
    It is normal for the editor to use more GPU memory since it also supports the editing of content. However, it should not be as high as 12 GB. Either very big textures are being loaded into the engine or there is a leak. If you can provide us with some more info regarding the total size of the module you are working on, that would be great.

    10. The Editor has a method to make a new Shader... but it's totally black-box:
    There isn't any documentation for this at all and it appears we're supposed to be providing relative filepaths to... er... something?
    We have an internal task for creating documentation on creating shaders.

    There needs to be simple, straightforward methods to create new MobileParty objects for modders to manipulate.
    In MobileParty class -> public static MobileParty CreateParty
    This is used to create parties without components or custom components. This should probably be not used in most cases since this is an advanced usage.
    The more basic approach would be to create parties through their components:
    BanditPartyComponent[B].[/B]CreateBanditParty CaravanPartyComponent.CreateCaravanParty GarrisonPartyComponent.CreateGarrisonParty LordPartyComponent.CreateLordParty MilitiaPartyComponent.CreateMilitiaParty VillagerPartyComponent.CreateVillagerParty
    and
    CustomPartyComponent.CreateQuestParty
  2. Piconi

    Beta Patch Notes v1.2.0-v1.2.4

    Wait, i dont see anything related to garrison fixes?! @Piconi
    We are still working on that issue.
  3. Piconi

    Beta and "Silent" Hotfix Patch Notes

    BetaHotfix1.2.4.png

    Beta v1.2.4 (28/09/23)​

    The Multiplayer lobby has been opened on Beta alongside a number of servers - allowing you to test the balance changes mentioned below. We’re very much looking forward to your feedback! Please share it with us in the v1.2.4 Balance Changes feedback thread.

    Singleplayer​

    Crashes
    • Fixed a crash that occurred when retrieving revenue from a village during the Revenue Farming quest while in an army.
    • Fixed a crash that occurred due to crime rating changes with an eliminated kingdom.
    • Fixed a crash that occurred when the governor changed.
    • Fixed a crash that occurred when the last enemy troop was killed in a battle.
    • Fixed a crash that occurred when clicking on the same frame where the conversation loads.
    • Fixed a crash that occurred during the conversation in The Retreat scene.
    • Fixed a crash that occurred when exiting the game during a mission.
    • Fixed a crash that occurred when canceling the traveling process of a hero.
    • Fixed a crash that occurred after rendering a thumbnail in a mission.
    • Fixed a crash that occurred on the world map due to quest heroes not being correctly deleted.
    Fixes
    • Refactored the map and siege events, fixing many bugs in the process:
      • Fixed a bug that caused never-ending sieges.
      • Fixed a bug that caused parties to get stuck in an encounter if one of the parties had changed factions.
      • Fixed a bug that caused mercenary parties to indefinitely continue their current action after their contract had ended.
      • Fixed a bug that caused player or AI parties to indefinitely continue their current action after changing factions.
      • Fixed a bug that caused parties to attack their own settlements after having their diplomatic stance with the target settlement changed.
      • Fixed a bug that caused your party to be kicked out of a settlement due to unrelated diplomacy changes.
      • Fixed a bug that caused your party to get stuck in an army whose leader changed factions while raiding a village.
    • Fixed a bug that caused input visuals on the Options screen to be invisible before launching a game mode (Campaign/Sandbox/Custom game).
    • Fixed a bug that caused the player to be charged twice for Party screen changes (upgrade/recruit) if engaged in a conversation.
    • Fixed a bug that prevented the Loading screen from absorbing inputs, allowing the player to click on background buttons.
    • Fixed a bug that caused tooltips on query popups to be invisible.
    • Fixed a bug that allowed you to remap keyboard buttons to controller buttons.
    • Fixed a bug that caused the Clan screen's renown bar to be half full after just reaching a new clan tier.
    • Fixed a bug that prevented Banner Bearer troops from having banner icons above them.
    • Fixed a bug that caused the interaction texts to disappear if you moved while having the radial menu open.
    • Fixed a bug that caused the machine deployment UI to be active on the campaign map during the Keep Fight siege phase.
    • Fixed a bug that prevented the party sizes on the army overlay from updating after AI parties recruited new troops.
    • Fixed a bug that prevented clan members from regaining stamina while staying in settlements.
    • Fixed a bug that caused nobles in the keep to sit in the air.
    • Fixed a bug that caused the square formation to get disrupted when issuing the "Face the enemy" order.
    • Fixed a bug that caused troops to wait outside the castle during sieges unintentionally.
    • Fixed a bug that prevented the clan member from leaving the settlement when sending them to resolve an issue or when creating a caravan via quick talk.
    • Fixed a bug that allowed you to keep your workshop even when joining a faction that is at war with the workshop settlement’s faction.
    • Fixed a bug that caused villagers and militia to join the battle between the player’s party and bandits if the battle occurred near the village.
    • Fixed a bug that prevented face and body animations from being played in missions.
    • Fixed a bug that caused some crafting items to turn into trash while loading a save.
    • Fixed a bug that prevented the “Sharpened Tip” and “Sharpened Edge” perks from having an effect in combat.
    • Fixed the incorrect description of the "Picked Shots" perk.
    • Fixed a memory leak that occurred due to too long log files.
    Changes
    • Re-introduced the Danustica unique town scene with many major bug fixes.

    Multiplayer​

    Fixes
    • Fixed a bug that allowed the Stomp taunt to be usable while mounted.
    • Fixed a bug that prevented the Map Downloader from displaying custom maps. Maps should be from now on located under the “Multiplayer/SceneObj” module.
    • Fixed a bug that prevented Clan information in the Lobby from being updated correctly.
    • Fixed a bug that prevented Taunt animation sounds from playing.
    Changes
    Overall
    • Adjusted the Taunt prices to 500 (common), 750 (rare), and 1000 (unique).
    • Modified the base damage of all staggering animations from 3 to the following values:
      • Kick: 2 Damage
      • Small Shield Bash: 1 Damage
      • Large Shield Bash: 2 Damage
      • Two Handed Melee Bash: 2 Damage
      • One Handed Melee Bash: 1 Damage
    • Reduced the Head and Neck pierce damage multiplier from 2.0 to 1.7 for all melee thrust attacks.
    • Introduced drastically increased attack penalties for non-cavalry classes using mounts.
      • Penalties are calculated using the Riding skill of each class. They’re most pronounced when the Riding skill is 0 and disappear at and above Riding skill 100.
      • A 20% penalty on both melee and ranged parameters listed below is applied at 0 Riding skill (with the exception of the Ranged accuracy penalty which starts at 40%). These penalties are then scaled down as the Riding skill rises towards 100.
        • Melee: Decreased attack swing and thrust speed
        • Ranged: Decreased reload speed, readying speed, accuracy
      • Adjusted the riding skill of all classes across all modes both for the Player characters as well as Troops in Captain mode:
        • [Class]: [Player character] - [Troops]
        • Light Infantry: 40 - 25
        • Shock Infantry: 40 - 40
        • Light Ranged: 40 - 50
        • Skirmisher: 40 - 50
        • Heavy Infantry: 50 - 60
        • Heavy Ranged: 50 - 75
        • Light Cavalry: 150 - 200
        • Heavy Cavalry: 150 - 250
        • Horse Archer: 150 - 250
        • All Khuzait Player characters and Troops have an additional 25 bonus Riding skill.
    • Re-introduced dismount combat effects and adjusted dismount resistances.
      • In order to dismount a player you must use the appropriate weapon and deal greater damage than the dismount resistance value of their class:
        • Light Infantry: 25
        • Shock Infantry: 30
        • Light Ranged: 30
        • Skirmisher: 35
        • Heavy Infantry: 40
        • Heavy Ranged: 35
        • Light Cavalry: 50
        • Heavy Cavalry: 70
        • Horse Archer: 70
        • All of the Khuzait Infantry have an additional 10 bonus resistance.
      • A dismount tag has been added to several weapons which can be obtained through perks listed below. Some weapons dismount the enemy with swing while others with thrust attacks.
        • Empire
          • Menavlion Infantry: Longer Menavlion
          • Courser: Cavalry Spear
          • Cataphract: Spearhead
        • Vlandia
          • Voulgier: Billhook
          • Vanguard: Cavalry Spear
          • Knight: Lancer
        • Battania
          • Savage: Hammer
          • Oathsworn: Cavalry Breaker
          • Mounted Warrior: Line Breaker
        • Sturgia
          • Berserker: Two Handed Maul
          • Varyag: Cavalry Breaker
          • Druzhinnik: Lancer
        • Khuzait
          • Spear Infantry: Cavalry Breaker
          • Nomad: Line Breaker
          • Lancer: Glaive
        • Aserai
          • Skirmisher: Shield and Spear
          • Guard: Bardiche
          • Jawwal: Bamboo Spear
          • Mamluke: Lancer
    • Reduced the minimum amount of damage required for a mounted charging horse to knock down a player from 13 to 10.
    • Adjusted the damage and speed of several horses:
      • Empire War Courser: Increased charge damage from 6 to 7
      • Khuzait Tarpan: Increased charge damage from 4 to 6
      • Khuzait Makeb: Increase charge damage from 7 to 8
      • Khuzait Steppe Tough Horse: Increased charge damage from 4 to 5
      • Aserai Barb: Increased charge damage from 6 to 7
      • Khuzait Steppe Horse: Increased speed from 173 to 177
    • Adjusted several shield damage multipliers:
      • Maces (blunt damage): Increased from 0.5 to 0.7
      • Swords (cut damage): Decreased from 1.0 to 0.7
      • Ranged weapons:
        • Javelins: Increased from 0.25 to 0.50
        • Throwing Axes: Decreased from 1 to 0.6
        • Bows and Crossbows: Increased from 0.1 to 0.15
    Weapons
    • Khuzait Ild
      • Increased Swing Damage from 57 to 64
      • Increased Thrust Speed from 90 to 93
      • Decreased Thrust Damage from 36 to 35
    • Khuzait Heavy Ild
      • Increased Piercing Damage from 35 to 38
    • Nordic Shortbow (used by Sturgia Hunters)
      • Increased damage from 42 to 45
    • Raider Axe
      • Increased damage from 75 to 78
    • Imperial Heavy Axe
      • Increased length from 71 to 82
    • Highland Axe
      • Increased damage from 75 to 77
    • Aserai Axe
      • Increased damage from 71 to 75
    • Javelins
      • Increased ready speed from 0.650 to 0.800
      • Increased release speed from 1.050 to 1.200
    • Throwing Axes
      • Increased ready speed from 0.650 to 0.750
      • Increased release speed from 1.000 to 1.200
      • Reduced inaccuracy penalty from 5.0 to 2.0 (results in greater maximum accuracy)
    • Renamed the bows given by the Steppe Bow Khuzait class’ individual perks and slightly modified their statistics.
    • Changed some weapon pieces used by the Battanian Long Spear, Khuzait Long Spear and Khuzait Spear.
    • Renamed 3 spears (Khuzait Long Infantry Spear, Sturgian Long Infantry Spear, Battanian Long Infantry Spear) provided with the Cavalry Breaker perks and slightly adjusted their statistics.
    Armors
    • Sturgia Berserker
      • Armor increased from 2 to 7
    • Sturgia Varyag
      • Armor increased from 42 to 45
    • Vlandia Sergeant
      • Armor decreased from 42 to 40
    Perk Adjustments
    • Adjusted the Full Barding perks.
      • Increased Khuzait Full Barding perk armor from 24 to 26.
      • Increased Sturgia and Aserai Full Barding perk armor from 26 to 28.
      • Sturgia Druzhinnik, Aserai Mamluke and Khuzait Lancer Full Barding perks now reduce the ranged damage dealt to the horse by 25%.
    • Increased the Hunter perk bonus from 50% to 60% (damage to mounts).
    • Added Western Lance and removed Vlandian, Sturgian, Aserai Heavy lances from the Tournament Master perk weapon pool.
    • Renamed the Vlandia Vanguard Half Barding perk to Barding.
    • Fixed a bug that caused the Mobility perk for Khuzait ranged infantry to be applied while mounted as well.
    Captain Mode Changes
    • Decreased the Shield Strength Modifier which applies to all troops from 50% to 25%, making it easier to break shields.
    • Removed the Aserai Spear from the Aserai Jawwal troop equipment pool. They are now all equipped with the Aserai Long Spear.

    Both​

    Changes
    • Increased the tendency of infantry troops to choose the attack direction which would cause the most damage to the enemy.
    • Increased the offensive tendencies and reduced the defensive behavior of infantry troops against cavalry.
    • Updated the targeting calculation of infantry troops against cavalry, improving their decisions on who to target.
    • Revisited the spear-bracing behavior of infantry troops to address several issues.
    • Slightly increased the cavalry’s tendency to switch to a spear when charging.

    Modding​

    • Fixed a crash that occurred in the Cloth Editor if the cloth simulation wasn’t enabled in the config.
    • Fixed a crash that occurred if a mod changed the maximum number of workshops that a player could buy through the DefaultWorkshopModel.
    • Removed the ConsiderMapEventsAndSiegesInternal function and created the PartyDiplomaticHandlerCampaignBehavior class. The effects of diplomatic changes can now be controlled via the latter class.
    • Fixed several issues related to the moddability of reloading ranged weapons.
    • Allowed the defining of class divisions with no perks.
  4. Piconi

    Beta Patch Notes v1.2.0-v1.2.4

    BetaHotfix1.2.4.png

    Beta v1.2.4 (28/09/23)​

    The Multiplayer lobby has been opened on Beta alongside a number of servers - allowing you to test the balance changes mentioned below. We’re very much looking forward to your feedback! Please share it with us in the v1.2.4 Balance Changes feedback thread.

    Singleplayer​

    Crashes
    • Fixed a crash that occurred when retrieving revenue from a village during the Revenue Farming quest while in an army.
    • Fixed a crash that occurred due to crime rating changes with an eliminated kingdom.
    • Fixed a crash that occurred when the governor changed.
    • Fixed a crash that occurred when the last enemy troop was killed in a battle.
    • Fixed a crash that occurred when clicking on the same frame where the conversation loads.
    • Fixed a crash that occurred during the conversation in The Retreat scene.
    • Fixed a crash that occurred when exiting the game during a mission.
    • Fixed a crash that occurred when canceling the traveling process of a hero.
    • Fixed a crash that occurred after rendering a thumbnail in a mission.
    • Fixed a crash that occurred on the world map due to quest heroes not being correctly deleted.
    Fixes
    • Refactored the map and siege events, fixing many bugs in the process:
      • Fixed a bug that caused never-ending sieges.
      • Fixed a bug that caused parties to get stuck in an encounter if one of the parties had changed factions.
      • Fixed a bug that caused mercenary parties to indefinitely continue their current action after their contract had ended.
      • Fixed a bug that caused player or AI parties to indefinitely continue their current action after changing factions.
      • Fixed a bug that caused parties to attack their own settlements after having their diplomatic stance with the target settlement changed.
      • Fixed a bug that caused your party to be kicked out of a settlement due to unrelated diplomacy changes.
      • Fixed a bug that caused your party to get stuck in an army whose leader changed factions while raiding a village.
    • Fixed a bug that caused input visuals on the Options screen to be invisible before launching a game mode (Campaign/Sandbox/Custom game).
    • Fixed a bug that caused the player to be charged twice for Party screen changes (upgrade/recruit) if engaged in a conversation.
    • Fixed a bug that prevented the Loading screen from absorbing inputs, allowing the player to click on background buttons.
    • Fixed a bug that caused tooltips on query popups to be invisible.
    • Fixed a bug that allowed you to remap keyboard buttons to controller buttons.
    • Fixed a bug that caused the Clan screen's renown bar to be half full after just reaching a new clan tier.
    • Fixed a bug that prevented Banner Bearer troops from having banner icons above them.
    • Fixed a bug that caused the interaction texts to disappear if you moved while having the radial menu open.
    • Fixed a bug that caused the machine deployment UI to be active on the campaign map during the Keep Fight siege phase.
    • Fixed a bug that prevented the party sizes on the army overlay from updating after AI parties recruited new troops.
    • Fixed a bug that prevented clan members from regaining stamina while staying in settlements.
    • Fixed a bug that caused nobles in the keep to sit in the air.
    • Fixed a bug that caused the square formation to get disrupted when issuing the "Face the enemy" order.
    • Fixed a bug that caused troops to wait outside the castle during sieges unintentionally.
    • Fixed a bug that prevented the clan member from leaving the settlement when sending them to resolve an issue or when creating a caravan via quick talk.
    • Fixed a bug that allowed you to keep your workshop even when joining a faction that is at war with the workshop settlement’s faction.
    • Fixed a bug that caused villagers and militia to join the battle between the player’s party and bandits if the battle occurred near the village.
    • Fixed a bug that prevented face and body animations from being played in missions.
    • Fixed a bug that caused some crafting items to turn into trash while loading a save.
    • Fixed a bug that prevented the “Sharpened Tip” and “Sharpened Edge” perks from having an effect in combat.
    • Fixed the incorrect description of the "Picked Shots" perk.
    • Fixed a memory leak that occurred due to too long log files.
    Changes
    • Re-introduced the Danustica unique town scene with many major bug fixes.

    Multiplayer​

    Fixes
    • Fixed a bug that allowed the Stomp taunt to be usable while mounted.
    • Fixed a bug that prevented the Map Downloader from displaying custom maps. Maps should be from now on located under the “Multiplayer/SceneObj” module.
    • Fixed a bug that prevented Clan information in the Lobby from being updated correctly.
    • Fixed a bug that prevented Taunt animation sounds from playing.
    Changes
    Overall
    • Adjusted the Taunt prices to 500 (common), 750 (rare), and 1000 (unique).
    • Modified the base damage of all staggering animations from 3 to the following values:
      • Kick: 2 Damage
      • Small Shield Bash: 1 Damage
      • Large Shield Bash: 2 Damage
      • Two Handed Melee Bash: 2 Damage
      • One Handed Melee Bash: 1 Damage
    • Reduced the Head and Neck pierce damage multiplier from 2.0 to 1.7 for all melee thrust attacks.
    • Introduced drastically increased attack penalties for non-cavalry classes using mounts.
      • Penalties are calculated using the Riding skill of each class. They’re most pronounced when the Riding skill is 0 and disappear at and above Riding skill 100.
      • A 20% penalty on both melee and ranged parameters listed below is applied at 0 Riding skill (with the exception of the Ranged accuracy penalty which starts at 40%). These penalties are then scaled down as the Riding skill rises towards 100.
        • Melee: Decreased attack swing and thrust speed
        • Ranged: Decreased reload speed, readying speed, accuracy
      • Adjusted the riding skill of all classes across all modes both for the Player characters as well as Troops in Captain mode:
        • [Class]: [Player character] - [Troops]
        • Light Infantry: 40 - 25
        • Shock Infantry: 40 - 40
        • Light Ranged: 40 - 50
        • Skirmisher: 40 - 50
        • Heavy Infantry: 50 - 60
        • Heavy Ranged: 50 - 75
        • Light Cavalry: 150 - 200
        • Heavy Cavalry: 150 - 250
        • Horse Archer: 150 - 250
        • All Khuzait Player characters and Troops have an additional 25 bonus Riding skill.
    • Re-introduced dismount combat effects and adjusted dismount resistances.
      • In order to dismount a player you must use the appropriate weapon and deal greater damage than the dismount resistance value of their class:
        • Light Infantry: 25
        • Shock Infantry: 30
        • Light Ranged: 30
        • Skirmisher: 35
        • Heavy Infantry: 40
        • Heavy Ranged: 35
        • Light Cavalry: 50
        • Heavy Cavalry: 70
        • Horse Archer: 70
        • All of the Khuzait Infantry have an additional 10 bonus resistance.
      • A dismount tag has been added to several weapons which can be obtained through perks listed below. Some weapons dismount the enemy with swing while others with thrust attacks.
        • Empire
          • Menavlion Infantry: Longer Menavlion
          • Courser: Cavalry Spear
          • Cataphract: Spearhead
        • Vlandia
          • Voulgier: Billhook
          • Vanguard: Cavalry Spear
          • Knight: Lancer
        • Battania
          • Savage: Hammer
          • Oathsworn: Cavalry Breaker
          • Mounted Warrior: Line Breaker
        • Sturgia
          • Berserker: Two Handed Maul
          • Varyag: Cavalry Breaker
          • Druzhinnik: Lancer
        • Khuzait
          • Spear Infantry: Cavalry Breaker
          • Nomad: Line Breaker
          • Lancer: Glaive
        • Aserai
          • Skirmisher: Shield and Spear
          • Guard: Bardiche
          • Jawwal: Bamboo Spear
          • Mamluke: Lancer
    • Reduced the minimum amount of damage required for a mounted charging horse to knock down a player from 13 to 10.
    • Adjusted the damage and speed of several horses:
      • Empire War Courser: Increased charge damage from 6 to 7
      • Khuzait Tarpan: Increased charge damage from 4 to 6
      • Khuzait Makeb: Increase charge damage from 7 to 8
      • Khuzait Steppe Tough Horse: Increased charge damage from 4 to 5
      • Aserai Barb: Increased charge damage from 6 to 7
      • Khuzait Steppe Horse: Increased speed from 173 to 177
    • Adjusted several shield damage multipliers:
      • Maces (blunt damage): Increased from 0.5 to 0.7
      • Swords (cut damage): Decreased from 1.0 to 0.7
      • Ranged weapons:
        • Javelins: Increased from 0.25 to 0.50
        • Throwing Axes: Decreased from 1 to 0.6
        • Bows and Crossbows: Increased from 0.1 to 0.15
    Weapons
    • Khuzait Ild
      • Increased Swing Damage from 57 to 64
      • Increased Thrust Speed from 90 to 93
      • Decreased Thrust Damage from 36 to 35
    • Khuzait Heavy Ild
      • Increased Piercing Damage from 35 to 38
    • Nordic Shortbow (used by Sturgia Hunters)
      • Increased damage from 42 to 45
    • Raider Axe
      • Increased damage from 75 to 78
    • Imperial Heavy Axe
      • Increased length from 71 to 82
    • Highland Axe
      • Increased damage from 75 to 77
    • Aserai Axe
      • Increased damage from 71 to 75
    • Javelins
      • Increased ready speed from 0.650 to 0.800
      • Increased release speed from 1.050 to 1.200
    • Throwing Axes
      • Increased ready speed from 0.650 to 0.750
      • Increased release speed from 1.000 to 1.200
      • Reduced inaccuracy penalty from 5.0 to 2.0 (results in greater maximum accuracy)
    • Renamed the bows given by the Steppe Bow Khuzait class’ individual perks and slightly modified their statistics.
    • Changed some weapon pieces used by the Battanian Long Spear, Khuzait Long Spear and Khuzait Spear.
    • Renamed 3 spears (Khuzait Long Infantry Spear, Sturgian Long Infantry Spear, Battanian Long Infantry Spear) provided with the Cavalry Breaker perks and slightly adjusted their statistics.
    Armors
    • Sturgia Berserker
      • Armor increased from 2 to 7
    • Sturgia Varyag
      • Armor increased from 42 to 45
    • Vlandia Sergeant
      • Armor decreased from 42 to 40
    Perk Adjustments
    • Adjusted the Full Barding perks.
      • Increased Khuzait Full Barding perk armor from 24 to 26.
      • Increased Sturgia and Aserai Full Barding perk armor from 26 to 28.
      • Sturgia Druzhinnik, Aserai Mamluke and Khuzait Lancer Full Barding perks now reduce the ranged damage dealt to the horse by 25%.
    • Increased the Hunter perk bonus from 50% to 60% (damage to mounts).
    • Added Western Lance and removed Vlandian, Sturgian, Aserai Heavy lances from the Tournament Master perk weapon pool.
    • Renamed the Vlandia Vanguard Half Barding perk to Barding.
    • Fixed a bug that caused the Mobility perk for Khuzait ranged infantry to be applied while mounted as well.
    Captain Mode Changes
    • Decreased the Shield Strength Modifier which applies to all troops from 50% to 25%, making it easier to break shields.
    • Removed the Aserai Spear from the Aserai Jawwal troop equipment pool. They are now all equipped with the Aserai Long Spear.

    Both​

    Changes
    • Increased the tendency of infantry troops to choose the attack direction which would cause the most damage to the enemy.
    • Increased the offensive tendencies and reduced the defensive behavior of infantry troops against cavalry.
    • Updated the targeting calculation of infantry troops against cavalry, improving their decisions on who to target.
    • Revisited the spear-bracing behavior of infantry troops to address several issues.
    • Slightly increased the cavalry’s tendency to switch to a spear when charging.

    Modding​

    • Fixed a crash that occurred in the Cloth Editor if the cloth simulation wasn’t enabled in the config.
    • Fixed a crash that occurred if a mod changed the maximum number of workshops that a player could buy through the DefaultWorkshopModel.
    • Removed the ConsiderMapEventsAndSiegesInternal function and created the PartyDiplomaticHandlerCampaignBehavior class. The effects of diplomatic changes can now be controlled via the latter class.
    • Fixed several issues related to the moddability of reloading ranged weapons.
    • Allowed the defining of class divisions with no perks.
  5. Piconi

    Pathetic Campaign Map AI (v1.2.3)

    There is no need for sharing save.
    When an issue is not known internally, and other players in this thread say they never see this happening, a save file might help us find what is causing this in your game. The choice is, of course, yours.
  6. Piconi

    Pathetic Campaign Map AI (v1.2.3)

    @bbaydogdu could you share a save file of the playthrough where this was happening, right before, if possible?
    You can use the established tech support ticketing system as well, so we can investigate this behavior:
    You can find your save file here: "C:\Users\username\Documents\Mount and Blade II Bannerlord\Game Saves"
    To send us a ticket, please visit the www.taleworlds.com site and login to your forum account from the top right. Click on "My Account" and then click on "My Open Tickets". You can create a ticket there and include the save file as well as the forum link of this thread. You can find more info about how to upload files to us with the new ticketing system here.
  7. Piconi

    Community Tales #2

    Greetings warriors of Calradia! Before we jump into another edition of the Community Tales, we wanted to address some of your questions regarding the 1.2.x version series. To begin with, we made the Beta v1.2.0 publicly available earlier and are keeping the series in beta longer than usual - in...
  8. Piconi

    Idea for Bannerlord

    That is a good point, it worked pretty well in Warband, I will bring it up.
  9. Piconi

    Community Tales #1

    Greetings warriors of Calradia! Welcome to the first Community Tales - an homage to all the players, artists and modders that breathe life into our realms. We seek to highlight the magnificence that emerges from every corner of our community - the finest artworks, stunning in-game screenshots...
  10. Piconi

    Beta Patch Notes v1.2.0-v1.2.4

    works for items with 4 crafting slots. if there are 3 or less the absent item part is considered tier 1?
    No, it should work with any number of crafting parts.
  11. Piconi

    Suggestion General Avoid modifying the given AgentBuildData in Mission.SpawnAgent

    This should already be achievable, NOT by using the Mission.SpawnAgent if you are trying to change something.
    Instead, you should be implementing your own method to "spawn" an agent.
  12. Piconi

    Beta Patch Notes v1.2.0-v1.2.4

    troops still not getting placed into garisson by companion party leaders? Ucan was saying it would be fixed and marked the report as being fixed. i dont see any in the notes.
    It should already be in since the Beta v1.2.2
    • Fixed a bug that prevented attacker parties from donating troops and prisoners to a newly conquered settlement.
    EDIT: Upon further inspection, this previous fix seems to apply to non-clan party leaders. I will inquire about your case.
    EDIT 2: When this is happening, are you by any chance in a kingdom, your own formed one, joined another, or is your clan independent?
  13. Piconi

    Beta Patch Notes v1.2.0-v1.2.4

    BetaHotfix1.2.3.png

    Beta v1.2.3 (04/08/23)​

    Singleplayer​

    Crashes
    • Fixed a crash that occurred randomly while entering missions.
    • Fixed a crash that occurred when quitting during the Order of Battle phase.
    • Fixed a crash that occurred when loading a save that contained crafting orders which used deleted crafting pieces.
    • Fixed a crash that occurred in old saves due to the kingdom destruction mechanic.
    • Fixed a crash that occurred when loading older saves.
    • Fixed a crash that occurred when the "Need help with outlaws" quest was active.
    • Fixed a crash that occurred when entering a hideout while having the game language set to Chinese.
    Fixes
    • Fixed a bug that caused agents to stand still and not interact with the environment and enemy agents at the beginning of missions.
    • Fixed a bug that caused the agents` melee combat ability to be significantly reduced and thus not be able to defend themselves properly due to their inability to correctly identify if they are within the opponents' attack range.
    • Fixed a bug that caused the Circle Formation arrangement drawn and shown in the order UI to be executed incorrectly, preventing tighter Circle Formation with more inwards depth/ranks.
    • Fixed a bug that caused agents to randomly change blocking direction during melee fights.
    • Fixed a bug that caused notables and governors to leave their settlements.
    • Fixed a bug that caused disbanded parties to join armies instead of disbanding.
    • Fixed a bug that caused dialogue errors due to the usage of misplaced and duplicate animation tags.
    • Fixed a bug that caused the castle owner's name to change in the menu when entering another noble's encyclopedia entry.
    • Fixed a bug that caused the last seen entry to be broken in the Russian language.
    • Fixed a bug that caused bandit prisoners to vanish if you chose to fight them but they surrendered.
    • Fixed a bug that caused tavern keepers to suggest characters without appropriate skills when asked about caravan leader candidates.
    • Fixed a bug that caused the "Mounted Archery" perk to remove the "can't be used on horseback" icon from items in the inventory UI.
    • Fixed a bug that caused dialogue to be stuck for "Purchase Stolen Goods" and "Lord Wants Rival Captured" quests.
    • Fixed a bug that caused the rival gang henchman to be recruitable after the fight in the "Rival Gang Moving In" quest.
    • Fixed a bug that caused all companions to have the quest target markers in the mission.
    • Fixed a bug that caused the Ironman mode to not affect the game.
    • Fixed a bug that caused the party speed change to appear positive instead of negative in the popup when recruiting troops.
    • Fixed a bug that caused the barter offer bar to not be filled properly.
    • Fixed a bug that caused the same popup query to appear more than once.
    • Fixed a bug that caused multiple conversations to be initiated between the player party and the enemy parties if they were all in the same location.
    • Fixed a bug that caused the enemy parties to encounter the player party again after the enemy agents fled from the battle mission.
    • Fixed a bug that caused duplicate notifications when the player abdicated the throne
    • Fixed a bug that caused crafted item weight and handling parameters to be displayed incorrectly on the crafting popup screen.
    • Fixed a bug that caused heroes to be assigned to the wrong formations.
    • Fixed a bug that caused the "Experienced Smith" perk to give an incorrect chance boost for crafting a "Fine" quality item.
    • Fixed a bug that caused the banner-bearing agents to spawn without a one-handed weapon equipped.
    • Fixed a bug that caused rain to pass through roofs.
    Changes
    • Changed "Legendary" and "Masterwork" crafting requirements:
      • "Legendary" items can only be crafted from crafting parts with a combined average tier of 4.5 and higher.
      • "Masterwork" items can only be crafted from crafting parts with a combined average tier of 3.5 and higher.
      • Slightly increased crafting chances for "Fine", "Masterwork", and "Legendary" items if the crafting difficulty requirements are met.
      • Lowered the "Master Smith" perk effect to 7.5% chance to craft a "Masterwork" quality.
    • Breaking out from siege will now always be available instead of being available only for the commander of the siege.
      • If the player is in an army upon breaking out from a siege, the player will lose relations with the army leader and army members.
    • Reduced spacing of troops in the Square Formation to improve its effectiveness against cavalry charges.
    • Agents that follow another agent now consider their target's velocity and decide to run instead of walking more often.
    • Mounted and on-foot captains are now by default auto-assigned to mounted and on-foot formations, respectively. They can still be manually switched to any formation.
    • It is now required to confirm unsaved changes in the party screen before starting a conversation with a companion.
    • Bandits that are inside a nearby hideout will now be counted as quest progress for the "Landowner Needs Help with Brigands" quest.
    • Changed the Arcor`s weapons in Custom Battle.
    • Removed references of obsolete kingdom policies.
    • Improved and fixed various translations.

    Multiplayer​

    Crashes
    • Fixed a client crash that occurred while joining the Siege mode.
    • Fixed a client crash that occurred when saving or loading taunts.
    Fixes
    • Fixed a bug that caused miscalculations of gained/lost MMR after ranked games.
    • Fixed a bug that caused unintended colors to be used for morale stars.
    • Fixed a bug that caused the morale arrow to not have an animation.
    • Fixed a bug that caused the player to be stuck on the "Please Wait" screen when logging out and in quickly.
    • Fixed a bug that caused some Taunts to not play the correct preview animations.
    • Fixed a bug that allowed a non-leader party member to cancel the matchmaking queue.
    • Fixed a bug that prevented items from being unequipped in the armoury.
    • Fixed a bug that blocked the player movement input when opening the Taunt radial menu.
    • Fixed a bug that caused the loadout screen to be locked if dying while having the Taunt radial menu open.
    Changes
    • Players that have a throwable weapon can now block with a shield without getting staggered. Trying to throw the weapon will, however, still stagger you.
    • Increased the stagger arc for archers, making it easier to be triggered.
    • Added a tooltip to the Taunt radial menu explaining why specific Taunts cannot be used.
    • Added previous default cheers as free Taunts.

    Both​

    Fixes
    • Fixed a bug that caused combat shouts to be unusually loud and their volume unchangeable.
    Changes
    • Increased the animation speed of pushing the ladders.
    • Changed the threshold value which determines if the ladder is pushable when there are troops climbing on it (according to the ladder length) - giving players and AI more time to push the ladders.

    Modding​

    • Fixed a crash that occurred on modded scenes due to a limit on the number of entities used.
  14. Piconi

    Beta and "Silent" Hotfix Patch Notes

    BetaHotfix1.2.3.png

    Beta v1.2.3 (04/08/23)​

    Singleplayer​

    Crashes
    • Fixed a crash that occurred randomly while entering missions.
    • Fixed a crash that occurred when quitting during the Order of Battle phase.
    • Fixed a crash that occurred when loading a save that contained crafting orders which used deleted crafting pieces.
    • Fixed a crash that occurred in old saves due to the kingdom destruction mechanic.
    • Fixed a crash that occurred when loading older saves.
    • Fixed a crash that occurred when the "Need help with outlaws" quest was active.
    • Fixed a crash that occurred when entering a hideout while having the game language set to Chinese.
    Fixes
    • Fixed a bug that caused agents to stand still and not interact with the environment and enemy agents at the beginning of missions.
    • Fixed a bug that caused the agents` melee combat ability to be significantly reduced and thus not be able to defend themselves properly due to their inability to correctly identify if they are within the opponents' attack range.
    • Fixed a bug that caused the Circle Formation arrangement drawn and shown in the order UI to be executed incorrectly, preventing tighter Circle Formation with more inwards depth/ranks.
    • Fixed a bug that caused agents to randomly change blocking direction during melee fights.
    • Fixed a bug that caused notables and governors to leave their settlements.
    • Fixed a bug that caused disbanded parties to join armies instead of disbanding.
    • Fixed a bug that caused dialogue errors due to the usage of misplaced and duplicate animation tags.
    • Fixed a bug that caused the castle owner's name to change in the menu when entering another noble's encyclopedia entry.
    • Fixed a bug that caused the last seen entry to be broken in the Russian language.
    • Fixed a bug that caused bandit prisoners to vanish if you chose to fight them but they surrendered.
    • Fixed a bug that caused tavern keepers to suggest characters without appropriate skills when asked about caravan leader candidates.
    • Fixed a bug that caused the "Mounted Archery" perk to remove the "can't be used on horseback" icon from items in the inventory UI.
    • Fixed a bug that caused dialogue to be stuck for "Purchase Stolen Goods" and "Lord Wants Rival Captured" quests.
    • Fixed a bug that caused the rival gang henchman to be recruitable after the fight in the "Rival Gang Moving In" quest.
    • Fixed a bug that caused all companions to have the quest target markers in the mission.
    • Fixed a bug that caused the Ironman mode to not affect the game.
    • Fixed a bug that caused the party speed change to appear positive instead of negative in the popup when recruiting troops.
    • Fixed a bug that caused the barter offer bar to not be filled properly.
    • Fixed a bug that caused the same popup query to appear more than once.
    • Fixed a bug that caused multiple conversations to be initiated between the player party and the enemy parties if they were all in the same location.
    • Fixed a bug that caused the enemy parties to encounter the player party again after the enemy agents fled from the battle mission.
    • Fixed a bug that caused duplicate notifications when the player abdicated the throne
    • Fixed a bug that caused crafted item weight and handling parameters to be displayed incorrectly on the crafting popup screen.
    • Fixed a bug that caused heroes to be assigned to the wrong formations.
    • Fixed a bug that caused the "Experienced Smith" perk to give an incorrect chance boost for crafting a "Fine" quality item.
    • Fixed a bug that caused the banner-bearing agents to spawn without a one-handed weapon equipped.
    • Fixed a bug that caused rain to pass through roofs.
    Changes
    • Changed "Legendary" and "Masterwork" crafting requirements:
      • "Legendary" items can only be crafted from crafting parts with a combined average tier of 4.5 and higher.
      • "Masterwork" items can only be crafted from crafting parts with a combined average tier of 3.5 and higher.
      • Slightly increased crafting chances for "Fine", "Masterwork", and "Legendary" items if the crafting difficulty requirements are met.
      • Lowered the "Master Smith" perk effect to 7.5% chance to craft a "Masterwork" quality.
    • Breaking out from siege will now always be available instead of being available only for the commander of the siege.
      • If the player is in an army upon breaking out from a siege, the player will lose relations with the army leader and army members.
    • Reduced spacing of troops in the Square Formation to improve its effectiveness against cavalry charges.
    • Agents that follow another agent now consider their target's velocity and decide to run instead of walking more often.
    • Mounted and on-foot captains are now by default auto-assigned to mounted and on-foot formations, respectively. They can still be manually switched to any formation.
    • It is now required to confirm unsaved changes in the party screen before starting a conversation with a companion.
    • Bandits that are inside a nearby hideout will now be counted as quest progress for the "Landowner Needs Help with Brigands" quest.
    • Changed the Arcor`s weapons in Custom Battle.
    • Removed references of obsolete kingdom policies.
    • Improved and fixed various translations.

    Multiplayer​

    Crashes
    • Fixed a client crash that occurred while joining the Siege mode.
    • Fixed a client crash that occurred when saving or loading taunts.
    Fixes
    • Fixed a bug that caused miscalculations of gained/lost MMR after ranked games.
    • Fixed a bug that caused unintended colors to be used for morale stars.
    • Fixed a bug that caused the morale arrow to not have an animation.
    • Fixed a bug that caused the player to be stuck on the "Please Wait" screen when logging out and in quickly.
    • Fixed a bug that caused some Taunts to not play the correct preview animations.
    • Fixed a bug that allowed a non-leader party member to cancel the matchmaking queue.
    • Fixed a bug that prevented items from being unequipped in the armoury.
    • Fixed a bug that blocked the player movement input when opening the Taunt radial menu.
    • Fixed a bug that caused the loadout screen to be locked if dying while having the Taunt radial menu open.
    Changes
    • Players that have a throwable weapon can now block with a shield without getting staggered. Trying to throw the weapon will, however, still stagger you.
    • Increased the stagger arc for archers, making it easier to be triggered.
    • Added a tooltip to the Taunt radial menu explaining why specific Taunts cannot be used.
    • Added previous default cheers as free Taunts.

    Both​

    Fixes
    • Fixed a bug that caused combat shouts to be unusually loud and their volume unchangeable.
    Changes
    • Increased the animation speed of pushing the ladders.
    • Changed the threshold value which determines if the ladder is pushable when there are troops climbing on it (according to the ladder length) - giving players and AI more time to push the ladders.

    Modding​

    • Fixed a crash that occurred on modded scenes due to a limit on the number of entities used.
  15. Piconi

    Beta Patch Notes v1.2.0-v1.2.4

    Which horses are 'unobtainable horses'?
    There were scrapped leftover horses in the item system that were being given by the “Beast Whisperer” perk.
  16. Piconi

    Beta Patch Notes v1.2.0-v1.2.4

    Does this do anything to address the "Kingdom Owner can't upgrade own troops in garrison" issue, present since e1.6 at least?
    This is unrelated to the current fix, although it would be good if you would point me to the tech support ticket related to that issue.
  17. Piconi

    Beta Patch Notes v1.2.0-v1.2.4

    patchnotes-b-v-1.2.2.png

    Beta v1.2.2 (21/07/23)​

    Singleplayer​

    Crashes
    • Fixed a crash that occurred when buying the fourth workshop.

    Fixes
    • Fixed a bug that caused AI cavalry attacks to be less accurate.
    • Fixed a bug that caused party animation-related issues on the campaign map, such as parties having a moving animation while standing still.
    • Fixed a bug that allowed you to assign party leader heroes to alleys.
    • Fixed a bug that caused the battle simulation type to be "Siege Battle" instead of "Field Battle" when sallying out or attacking the besieging army.
    • Fixed a bug that caused companion’s party roles to be removed when moving them on the party screen.
    • Fixed a bug that prevented the player from selecting any conversation options in the map conversation menu.
    • Fixed a bug that caused difficulty options to be reset when opening the Campaign Options menu.
    • Fixed a bug that caused parts of dialogue lines to disappear.
    • Fixed a bug that prevented attacker parties from donating troops and prisoners to a newly conquered settlement.
    • Fixed a bug that caused nobles to disappear if they changed their AI behavior while besieging a settlement.
    • Fixed a bug that prevented kingdoms without settlements from being destroyed on old saves.
    • Fixed a bug that prevented bandit troops from consuming food in your party.
    • Fixed a bug that caused the “Beast Whisperer” perk to give unobtainable horses to the player.
    • Fixed a bug that caused an incorrect army cohesion boost value to be displayed.
    • Fixed a bug that caused the “Wind Winder” perk to apply its bonuses to all ranged troops instead of just those that use crossbows.

    Changes
    • All banners that provide damage bonuses against mounted troops now include "melee damage" in their description. This includes “Pike Wall”, “Boar”, “Horse Bane” banners, and alike.
    • Changed the Firebrand’s perk effect which reduces the influence cost to initiate kingdom decisions from -50% to -25%.
    • Reduced the memory usage of longer gameplay sessions.

    Multiplayer​

    Crashes
    • Fixed a client crash that occurred due to a siege ladder cache corruption.

    Modding​

    Crashes
    • Fixed a crash that occurred when entering a town of a modded custom culture.
  18. Piconi

    Beta and "Silent" Hotfix Patch Notes

    patchnotes-b-v-1.2.2.png

    Beta v1.2.2 (21/07/23)​

    Singleplayer​

    Crashes
    • Fixed a crash that occurred when buying the fourth workshop.

    Fixes
    • Fixed a bug that caused AI cavalry attacks to be less accurate.
    • Fixed a bug that caused party animation-related issues on the campaign map, such as parties having a moving animation while standing still.
    • Fixed a bug that allowed you to assign party leader heroes to alleys.
    • Fixed a bug that caused the battle simulation type to be "Siege Battle" instead of "Field Battle" when sallying out or attacking the besieging army.
    • Fixed a bug that caused companion’s party roles to be removed when moving them on the party screen.
    • Fixed a bug that prevented the player from selecting any conversation options in the map conversation menu.
    • Fixed a bug that caused difficulty options to be reset when opening the Campaign Options menu.
    • Fixed a bug that caused parts of dialogue lines to disappear.
    • Fixed a bug that prevented attacker parties from donating troops and prisoners to a newly conquered settlement.
    • Fixed a bug that caused nobles to disappear if they changed their AI behavior while besieging a settlement.
    • Fixed a bug that prevented kingdoms without settlements from being destroyed on old saves.
    • Fixed a bug that prevented bandit troops from consuming food in your party.
    • Fixed a bug that caused the “Beast Whisperer” perk to give unobtainable horses to the player.
    • Fixed a bug that caused an incorrect army cohesion boost value to be displayed.
    • Fixed a bug that caused the “Wind Winder” perk to apply its bonuses to all ranged troops instead of just those that use crossbows.

    Changes
    • All banners that provide damage bonuses against mounted troops now include "melee damage" in their description. This includes “Pike Wall”, “Boar”, “Horse Bane” banners, and alike.
    • Changed the Firebrand’s perk effect which reduces the influence cost to initiate kingdom decisions from -50% to -25%.
    • Reduced the memory usage of longer gameplay sessions.

    Multiplayer​

    Crashes
    • Fixed a client crash that occurred due to a siege ladder cache corruption.


    Modding​

    Crashes
    • Fixed a crash that occurred when entering a town of a modded custom culture.
  19. Piconi

    I do have to say, I will miss this feeling...

    Took me a second to find it, as it is an offshoot of the "Proof of Concept Color (PoC Color)" mod: https://www.nexusmods.com/mountandblade2bannerlord/mods/648 and also I have "Settlement Icons Redesign" which changes some map fonts: https://www.nexusmods.com/mountandblade2bannerlord/mods/2717
    I'm glad to see we are enjoying the gameplay in a very similar manner!
    Where are the extra clans from the screenshot, still using Native banners coming from? I assume Banner Kings?
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