搜索结果: *

  1. In Progress Crash before trying to attack a town

    Forwarded to the QA team for further investigation. We will reach out again if we need more information. Thanks for reporting and sorry for any inconvenience!
    I'd like to add that I've narrowed down the crashing based on a new experience today. It seems to have nothing to do with me being a mercenary or even me starting a siege.

    Today I decided to fully become a vassal of Sturgia, the ai declared war on Vlandia and i chose to join an ai army to gain some influence via battle.

    The ai decided to start besieging the castle Llanoc Hen Castle and I was originally part of the army so I was going to let the ai start the fight. However as I noticed enemy Lord's gathering nearby I chose to leave the besiegement and attack the lords so they wouldn't gather a full army against mine.

    After I finished those battles I went back to rejoin the besiegement, and I waited approx. One day while the ai built a ram, then the ai initiated the siege and I was provided the option to attack or leave, and when I pressed the button to attack my game immedietly crashed me back to the dashboard. Unfortunately this time I hadn't manually saved so I lost near 30 minutes of play time to the last auto save.

    So currently ANY ai initiated siege that I join, if I choose to help in the assault it crashes my game. I cannot partake in any siege that I do not initiate myself. This is now an issue on the new version 1.1.1
  2. In Progress Crash before trying to attack a town

    I want to clarify that after posting this, I loaded my game back up, I make a manual save before starting a siege so I successfully reloaded my save right before besieging Seonon again.

    I was able to perfectly replicate the above summary. I hit the siege button. I begin making catapults, half way thru making and putting catapults into reserve an ai lord from Sturgia with an army takes over the siege so I can no longer initiate an attack, but I still have control over making and sending out catapults from reserve. I send out all the siege equipment and destroy the enemy catapults and walls. The ai just never chooses to initiate the actual siege/attack to take over the town

    So I leave the siege, then try to rejoin the siege to help the attack, which gives me the option to attack, but when I hit attack it instantly full crashes the game back to my xbox dashboard.

    So I'm physically not able to siege a town, as a mercenary at least afaik, if an ai lord takes over my siege, then I can't even participate I just have to leave because it causes a crash trying to get the game to actually start the town attack rather than sit there sieging for the next 10 years.
  3. In Progress Crash before trying to attack a town

    Summary: on Xbox Series X, v1.1.0 So I joined Sturgia as a Mercenary. I have not become a vassal of Sturgia. The town of Seonon rebelled against Sturgia so I was allowed to lay siege to the town. After starting the siege, i was in the middle of building siege catapults and a Sturgia lord took...
  4. Resolved Alley ownership didnt work in 1.1

    Are you experiencing the same issue on the latest version of the game as well? (v1.1.0) I mean after the rollback.
    Okay, an actual update

    I found companions with mean looking names and one of them had high rogue stats and didn't have the merciful tag

    I went to the city ( Quyaz ) and it had 2 crime lords. I had to enter and exit the city 3 times to get a "Backstreet" to spawn, when it finally did I gathered all my companions and beat up the thugs, it opened the companion select screen, then the troop select screen then after I hit X to confirm it popped me back into the town and a bunch of men wearing my colors loading in around me

    So it seems to be working, I'm hesitant to confirm 100% that it's working yet as I've only done this once now, but I'm happy to see it work this time, according to a few commentors on reddit they noticed in the previous attempt at rolling out v1.1.0 that sometimes it would work and sometimes it wouldn't

    So for now I'll say it's working but if it doesn't in the future I'll record a clip of whats wrong (if the xbox allows me to after I've been dashboarded) and come back to the forums at that time

    Ty for responding and having me retest that now that v1.1.0 is back out on xboxs
  5. Resolved Alley ownership didnt work in 1.1

    My apologies, I misunderstood what you meant, I literally just loaded up my xbox and hopped into the game to see the v1.1.0 has been reintroduced to xbox

    Give me a couple minutes I'll test to see if this is still an issue right now
    This is going to take a while to test

    The only companion that I have with high rogue stats, also apparently had the merciful trait and can't become an alley leader. And since yall added a fog of war to the encyclopedia I now have to go to every town looking for a non-merciful high rogue stats companion manually, to test this.
  6. Resolved Alley ownership didnt work in 1.1

    Are you experiencing the same issue on the latest version of the game as well? (v1.1.0) I mean after the rollback.
    My apologies, I misunderstood what you meant, I literally just loaded up my xbox and hopped into the game to see the v1.1.0 has been reintroduced to xbox

    Give me a couple minutes I'll test to see if this is still an issue right now
  7. Resolved Alley ownership didnt work in 1.1

    Summary:so after console received update 1.1, on my xbox series X the game launched fine (I know a lot of people couldn't even launch the game and currently it's been reverted back to 1.0.3) but I didn't see anyone talk about bugs within 1.1 yet So i came her to point out that i personally...
后退
顶部 底部