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  1. [Suggestion] A Tactical Masterpiece

    I haven't fully fleshed out these ideas, so I hope the community can help. Problem #1: The context of every battle is basically the same Problem #2: The time I get to spend fighting in a battle is very limited Problem #3: I do the same thing in every battle Problem #4: There is nothing to react...
  2. Customizable clan troops?

    Yes, but no. Yes I want to customize my troops, but no I don't want to do this with just my own faction.

    There needs to be a separation of equipment from troop type and level. So if I'm rich, I can equip my peasants and recruits with at least shields and a helmet, for example.
  3. Massive casualties when entering a besieged settlement

    One option is to have the majority of the casualties you take be injuries, so that you can keep the troops if you win the battle but you don't get to fight the siege with them.

    A better option would be to have a fight to get in. This could be made easier if the castle has a hidden entrance meaning you don't need to go through the main gate. I really like this option as it brings an alternative tactical situation. You are not trying to kill everyone, just enough of them to break through the lines. Waiting until night time seems sensible.

    I'd also like this expanded so you could do this to try to deliver supplies to a starving garrison.
  4. Why you have been wrong about the movement speed passives as culture options.

    Movement speed is far too important early on. It allows you to actually get into fights and complete anything more efficiently (i.e. reduction in game time). Later on I can see that it's less important as your targets are static castles and settlements.

    I would prefer a way to reduce the cat and mouse that goes on as I don't think it adds much. For that I think you'd need to have armies and groups defending static locations more and screening enemy armies. Looters and bandits roaming randomly is also rather silly, so they'd also need to target stationary targets like villages and somehow raid towns maybe, or set ambushes.
  5. Add "Approach" option for contacts on campaign map settlements + "Family Feud" improvements

    At the moment you can "Take a walk through the lands" or click "Talk" on a specific contact. This is problematic for the "Family Feud" quests because both options suck. If you use "Take a walk through the lands" then you have a boring 30 seconds of running to the contact. If you use the...
  6. Feedback Voting System

    Please implement a feedback voting system so that we can better see which ideas have been suggested and support the ones we want. Forum posts are too disorganised. For example, Microsoft Voice of the User: https://microsoftteams.uservoice.com/forums/555103-public/filters/top.
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