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  1. Resolved Formations V through VIII show error

    Update:

    Problem 2 applies to all unit formations, not just V thorugh VIII.
    E.g. Assigning an infantry unit(default formation I) to the archer(II) formation then reloading the save will cause the infantry unit to be assigned back to the infantry formation(I)
  2. Resolved 2h axes are able to hit multiple enemies

    Within my extensive use of 2h weapons, which is most of the time, I've only been able to pull it off with 2h axes, I've tried to force it with both polearms and other 2h weapons, but to no avail.
  3. Resolved Formations V through VIII show error

    If you assign someone to the formations V(Skirmisher), VI(Heavy Infantry), VII(Light Cavalry) and VIII(Heavy Cavalry) then the following issues occur: 1) On the world map, hovering over your own character will show "ERROR: Text with id str_troop_type_name doesn't exist!" 2) Reloading the save...
  4. Resolved Companions gain no stewardship experience as governors

    Addendum:

    Settlement name(s): Marunath, Omor

    OS: Windows 10
    GPU: 8GB XFX Radeon RX 590 Fatboy Active PCIe 3.0 x16 (Retail)
    CPU: Intel Core i7-7700k PC1151 8MB Cache @ 4.20GHz (Retail) (Not Overclocked)
    RAM: DDR4 16GB PC CL15 CORSAIR Vengeance Black (2x8GB) (Retail) (Not Overclocked)
    Motherboard: MB Gigabyte GA-Z270-HD3P (115x/2011/2066/FM2/AM3) (Retail)
    Storage Device (HDD/SSD): 500GB SSD SATA3 Samsung 850 EVO Series
  5. Resolved 2h axes are able to hit multiple enemies

    If it is, then I do not understand the logic behind it being exclusive to 2h axes, but as said, I am unsure if this is intentional and if it is, then it might be unintentional that it's exclusive to 2h axes and if it's not intentional then it's a bug.
  6. Resolved Companions gain no stewardship experience as governors

    Title says most of it. Despite buildings being built, the prosperity being increased and (massive) amounts of money being in the reserve, my companions that I have set as governors have not received a single point of experience in "Steward" over an extended period of time. Be advised, in both...
  7. Resolved 2h axes are able to hit multiple enemies

    When using 2h axes it is possible to hit multiple enemies at once. It is unclear whether it is intentional or not. Other 2h weapons do not seem to exhibit similar properties. Example Example uses a blackheart, but it has been reported that this also works with the tournament 2h axe.
  8. In Progress Aserai can only recruit T2 units

    Issue has been identified, the file spcultures.xml from the SandBoxCore module has the basic_troop variable set to "NPCCharacter.aserai_tribesman" rather than "NPCCharacter.aserai_recruit" in line 237.
  9. In Progress Aserai can only recruit T2 units

    As the title suggests, this bug involves the aserai and their holdings only offering the T2 units and up. On top of that, that it is only T2 units of the "Tribesman" branch, i.e. they do not offer Aserai Mameluke soldiers or higher tiered units from that path. Similarly, the T1 Aserai Recruit...
  10. Latin Empire = Eastern Orthodox? & Trebizond

    Eastern Orthodox was the most popular religion and as it wasnt all that suppressed i can only guess that the devs of this mod chose to make the state religion eastern Orthodox because it was what the majority of poeple were believing in.
  11. Companions - Who and Where to find them

    If you happen to own a fief you can also invite local nobles to a hunt which you then can hire for 300 as companions too.
  12. War - How to start or how to crusade

    So first of all you could just go crusading by asking your lord to go to the Holy lands that way you can plunder your way through the heathens.As far as i know the diplomacy mod is in the mod so you should just be able to ask your king to go to war with faction x because of x reasons you have to have good relations with him though to accept.

    And as to your question about crusading you will join the "Holy Lands" faction(dont know the name atm) and while you do lose your fiefs for the time you will regain them once you come back.I dont think the Crusades really ever end except for when the faction that youre fighting against is just gone.You can easily return to your kingdom by just telling your lord that you wish to come back and then you will regain your fiefs.
    The pros to crusading are very simple you can plunder the heathens and fill up your moneybags,but there's one HUGE con you will not gain any income from your "old" fiefs meaning that you will only gain money from plundering(i dont know if you can get fiefs when you crusade i at least never got one) another pro is that you can recruit knights of Holy Orders which are quite strong.

    Hope i didnt forget anything but if i did here's a link to the FAQ from which i took this informations.http://forums.taleworlds.com/index.php?topic=231208.0

    Oh and i forgot you will gain positive relations after you went crusading with some lords and factions.And those holy order knights can be recruited in a monastery which you can build for 10k in your fortified manor,these knights while expensive are very powerful.
  13. I don't deal any damage sometimes.

    Well title says it all this is only at 1v1 tournaments but if i go up against a lord with armor i dont deal any damage...sometimes?I understand that i wouldnt deal much damage witha  sword but i use a flanged mace but i still deal only 3 dmg when hitting a lord except when i charge in with my...
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