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  • 用户:Jehiel
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  1. Beta Patch Notes v1.2.0-v1.2.4

    That is way to complicated for the TW devs....

    Look how much they have done since the game started and then look at some of the mods out there. Either the Devs clearly lack in talent, or they are banking on the community to mod the game so they don't have to do that much work.

    Not everything has to be a shot at the devs, jesus

    its also way too complicated for the game itself. not everything needs to be crusader kings. while i would like to see some more depth in town/village management, that sort of system frankly sounds like a pain in the ass. good lord, having to keep track of all these specific buildings and combinations just to build a specific tier or type of unit? we want to play a game and have fun, we don't want to have to manage spreadsheets and the flow of production like this is EVE Online or something.
  2. The death of units who are pushing siege engines should slow down the siege engines' movement speed

    The only issue I have is that in mid to late gameplay it's already easy enough to destroy siege engines before they get to your gates/walls (especially with fire ballista) so something like this will only make it even harder for the attackers. How do you recommend balancing for that?
  3. Beta Patch Notes v1.2.0-v1.2.4

    FOR THE LOVE OF GOD, JUST PUSH THIS PATCH TO MAIN VERSION AND STOP RELEASING PETTY UPDATES THAT BREAK ALL THE MODS.

    Once again we are unable to play the game because of an update no one wanted or needed - AND WE CAN'T EVEN ROLL IT BACK TO THE PREVIOUS VERSION! :roll:

    I'm sure you are aware that this game is tedious, monotonous, repetitious, and unplayable without mods.

    If you guys insist on constantly breaking the game, PLEASE at least give us the option of choosing to roll back if we wish.

    cant you just unsubscribe to the beta branch? stay on stable?
  4. Pathetic Campaign Map AI (v1.2.3)

    This has nothing to do with AI's battle performance. That's another subject needs to be fixed. This is about how are armies programmed to behave in the campaign map. They might not wanna fight my army because of strength comparison but this doesn't mean they should ignore it and go for a kamikaze attack. There is literally no reason to justify this nonsense.

    Really? You think that? There has never, ever been a time in history when a commander made a mistake and started a battle he shouldn't have? There has never been a time when someone decided to take a risk and go for a pitched battle they were slightly weaker for? You think there's literally no reason, huh? That never ever happened before in history? Wow.
  5. Bannerlord is really just a broken game.

    This is the most depressing thing I've read in these entire forums. This is literally a depression inducing post. I'm sorry Mexxico, I'm so sorry. He wanted to give us the world and Taleworlds gave us a map with cool illustrations of it.
    Well good thing you don't have to be depressed anymore! They fixed that in the last beta.
  6. 4 Must implementations

    1 and 2 sounds great

    I hate 3. Too confusing, too much work. People don't seem to want to accept this but the core of Mount and Blade has always been fighting. Its just so fun and enjoyable. Adding these complications that are basically casus belli is just annoying and gets in the way of fun. All the extra stuff around that like assassinations is just too much Crusader Kings in my Mount and Blade. Let me fight whoever I want whenever I want. I'm not playing this game for a history lesson on medieval geopolitics.
  7. This mindless castle exchange

    Stuff like this is always more complicated than complaints on forums seem. Does no remember remember the awful snowballing the game originally had? People were whining about it every day! It was the worst thing ever! Nice to know we have come full circle and now people forget where we came from.

    Anyway I actually agree, it is annoying to see your progress in a war wiped away so fast. Sometimes just keeping a castle (or town!) for more thank 10 minutes is a massive victory.

    But I underestand it's hard to balance. Make it too hard to take and snowballing is back. Make it too easy and you get this.

    I also agree that it would be cool to actually have freshly taken castles/towns get a garrison, but it's uncool to have those troops pop up our of nowhere.
  8. Why was religion not added?

    You can have more complexity than endless battle sim the game currently offers and more diverse factions than the asset swaps we currently have without it being Crusader Kings.

    Sure they can. But I have to wonder; isn't an endless battle sim what this series always has been, ever since Warband? I see this attitude on here a lot and I have to wonder if people even played Warband.
  9. Why was religion not added?

    I'll be honest of all the things I want them to add to Bannerlord religion doesn't even appear on the list lol.

    Sometimes I wonder what people are even thinking. Mount and Blade was NEVER similar to Crusader Kings or anything like that. Religion is just totally unnecessary.
  10. Some more issues with unit AI in version 1.2

    It would be a lot better if the game could consider the formations as entities when engaging other formations, much like total war does, instead of each unit being only tied by a positional constraint.

    Don't total war fans hate that system though and wish it was the old way lol? I remember seeing lots of complaints about lack of individual duels going on because the game would only consider it as one blob versus another...
  11. 1.2 = No Wars = Boring

    My experience is quite the opposite. A faction is rarely (if ever) NOT at war? Too much war, without any meaningful content except fighting.

    Are you new to Mount and Blade? Fighting IS the content, even way back to Warband.

    And I hope you're not one of those people who are going to try to tell me that feasts were meaningful content lol.
  12. Excesive slow training make game boring. Please training perks should be buffed.

    I've had some thoughts about this and I think a cool way to help alleviate this issue (not totally fix it, but a way to partly address it while fleshing out another aspect of recruiting) is to break down the recruiting possible in towns. Basically right now it's a single option to get a couple of mercenary troops in the Tavern. That isn't very dynamic or fun anymore.

    My idea is to add 3 types of recruiting options. These all will take a minimum amount of time, but will yield different better options than the current system. Also, this new way will allow the outcomes to be tied into different game systems like reputation, clan ranking, kingdom status in a much more immersive and rewarding way.

    1. "Round up local peasants who want to join your army". Takes 2-12 hours. Based on things like your reputation in the town and in the connected villages, a certain amount of kingdom specific low tier troops will offer to join you. Perhaps anything from 5-30 troops?
    2. "Find any willing professional soldiers in town". Takes 12-24 hours. Based on things like your influence, clan rank, and kingdom status, a certain amount of kingdom specific high tier troops will offer to join you. Perhaps 5-15?
    3. "Travel the taverns to find the best mercenaries up for hire." This one will be the one that involves mercenaries. This one can be more static to as it represents the improved version of what is already in the game. So like 8-12 hours, 8-12 mercenaries?

    I just feel like that would be a ton more fun and dynamic way to handle things. Not only does this open up reasonable ways to expand your army faster, you get to pick the exact way you want, and things like reputation, influence, kingdom status can all play a part in what you get offered which will make the world feel more alive as well.
  13. Will devs plan on adding feast back into the game?

    I sometimes wonder if this is Dynasty Warriors, Streets of Rage or Final Fight. Too many Warband mods out pace Bannerlord in features.

    This is just being overly negative. This is how mods work. Every single healthy modding scene in history has outpaced the development of the base game. It's just a numbers game. The pool of possible modders is literally in the billions. If your game is fun enough, and the modding scene is good enough, chances are someone with free time and skills will make something cool for it.

    I will never, ever criticize Taleworlds for fostering a healthy, vibrant modding community. That is what makes PC games great, is what made Warband the best in its genre and is doing the same for Bannerlord.

    And really after 1.1 and now 1.2, it should be clear that Taleworlds is still improving the game and building on it. Some things are truly great in 1.2 like the AI Changes and the Targetting System - I haven't heard any complaints about those. And implementing things like that into the base game will now allow modders to build off that and make it better, instead of modders themselves needing to lay the foundation.
  14. Will devs plan on adding feast back into the game?

    Hot take: Feasts are overrated. They would completely ruin the flow of the game. They were useful once in a game, just to get your wife and contacts ironed out, then the only purpose they severed was to ruin the progress you were making in wars.
  15. A file containing details about faction claimants in the files

    For me I played hundreds of hours in Warband and claimants were always a non factor. I never saw them. Did civil wars happen without the player intervening in Warband? I don't remember seeing any.

    Also the idea of a civil war automatically occurring if a faction gets too powerful is too boring and routine. Nothing should have a 100% chance to fire like that.

    I like the idea of updating the positions/roles of a kingdom first. Something like the council from CK3. I don't need Bannerlord to try to become CK, but a couple of roles like War Marshal (whoever is this role will automatically take control of any battle they are a part of even if there is an allied army present), Spy Master (idk? maybe something with back alleys and luring clans to defect) and Economic Advisor (taxes) would be cool. Then maybe if those councilors dislike the current legie, they can start something using the claimant.
  16. Beta Patch Notes v1.2.0-v1.2.4

    Not fond of this, it makes parties have more variety. Instead of seeing the same predictable patterns we got to see some randomness to parties if we can recruit random unit I think everyone should be able to. I believe this would happened in Warband mods.

    I'd rather variety be handled in other ways that made more sense.

    Seeing a bunch of farmers walking around with a bunch of prisioners was/is weird and strange. Things like prisoners being dropped off and bandits only being able to recruit bandits makes more sense.

    But I agree variety is needed but that can/should be done in better ways.
  17. Bring back the old troop assignment system

    Less brown nosing and more logic, please. There can be both.

    Except there wasn't both until I showed up lol.

    The funny thing is that I don't even disagree. It would be nice to be able to have access to those 8 formations you see on the deployment screen in the normal army menu too.

    But the way it's presented by OP is so disingenuous lol. Makes it sound like evil TW too this perfect, beloved system out back and shot it just for fun. When in reality it was simply a casualty of a much requested, and in general much better system that people were asking for.

    I mean the entire thing is just theater. "why was it necessary" OP asks. Because if the majority of players had to pick between being able to place your army before a battle and the old system of just assigning troops to numbered groups in the menu, the vast majority of them would request the Total War style of pre-battle army placement.

    But yeah it would be nice to be able to access the 8 formation groups in the menu. This could also mean you would be able to organize your army in between battles as well as you get new troops. Also make it so you can assign captains (and see applicable perks) within the army menu too. That would be nice.
  18. Bring back the old troop assignment system

    The ability to actually deploy your army before every battle was such a requested feature and is such a massive QOL upgrade that I'm amazed (but also not, knowing this place) that people are making threads like these ignoring it.

    Yeah, it would be nice they put back the old assignment system but just wow people. I understand if you were someone who used the old assignment system meticulously and it unfortunate it had to be removed to support the new system, but the new system is clearly worth it. Right? I mean I would 100% trade the ability to assign groups to numbered formations in the menu for the ability to lay out my army before the battle. Personally, it feels like a no brainer.
  19. Patch Notes v1.1.4

    I'd bet it's 2 new armors, 1 town scenery, 50+ more 'fix/bugs' (newly introduced), tweaking a troop from 120skill to 110 skill, and a single 'button' QoL added to FoW.

    Yeah because the last major patch(1.1.0) wasn't a lot more than that? Jesus you guys are perpetually miserable lol.
  20. Bannerlord is really just a broken game.

    Warband was a finished game, bannerlord isn't. It should be still in beta in my opinion.

    Wow lol.
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