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  1. EagleSoldier_

    Beta Patch Notes v1.2.0-v1.2.4

    18 years on a forum? My comment still stands, dude needs to meet the sunlight.
    Well you still reinforced my comment. You lack any common sense or logic. Which is sad, but hardly suprising in this day and age.
  2. EagleSoldier_

    Beta Patch Notes v1.2.0-v1.2.4

    166 days online? On THIS FORUM?? Step outside, touch some grass dude.
    You do realize he joined in the year 2005 right? Not to mention he's a Global Moderator. I guess something as simple as logic or common sense doesn't exist in your vocabulary.
  3. EagleSoldier_

    The ability to name our own children?


    You just click the feather next to their name to rename them as you can see on the image. You can rename any family member. (Wife, siblings, kids, etc.)
  4. EagleSoldier_

    The ability to name our own children?

    You can name them. Or to be more precise rename them. You could do so since day 1 afaik.
  5. EagleSoldier_

    Scenes/Diplomacy

    I havent seen scenes since June in any faction.Vlandia has some new town scenes but they are trash in comparison to the old ones.I question their ability and will to improve the game visually.
    Then you must be either blind or lazy. Since if you look around and visit every settlement or village (it's not difficult to do), you'll come around a new scene eventually. Like in August you have around 11 or more so added village scenes. When it comes to the "old scenes". What old scenes do you mean? Don't see what's trash about them, but ok.
  6. EagleSoldier_

    Scenes/Diplomacy

    They have been adding new scenes, every new patch. Just the last 2 patches (maybe more not sure), they haven't mentioned it. Also depends on what castles or cities you visit. Vlandia probably has the most unique scene only like 2 or 3 are the same, all Empires have multiple different/unique city scenes only the castles are the same. And you have to also take into account they also work the village scenes so not always we'll get new castle or town scene. Do you play the same faction over and over again? If so, you can hardly find new scenes especially if the news scenes were added to other factions. It will take some time for every City, castle and, villages to be finished. Agree that I would like see different keep and tavern scenes, but I don't mind it that much. There are more pressing matters they should focus on before doing details such as different keep and tavern scenes. Be patient.
  7. EagleSoldier_

    What Happened with Groups?

    You can disable the slow motion in options. As for mixing archers with spearmen in order of battle: Just place both of them together and keep them close when giving orders. You have to think critically and creative, use strategies. Because otherwise you might as well disable death or straight up cheat.
  8. EagleSoldier_

    Returning ; Has a full release date been talked about yet?

    Yes it was mentioned in Future plans update/post that the estimated release date is Q2 2022
  9. EagleSoldier_

    Resolved 1.7.0 Wrongly assigned city scenes

    So I decided to check every Vlandian castle and city scene. When I checked Charas and Galend it seems they have their scenes switched. What I mean is when I entered Galend (which is in a forested area) it put me to a scene where the city had a port and was close to water. When I entered Charas...
  10. EagleSoldier_

    Beta Patch Notes e1.6.5

    Is there any plan to add any significant features to the game any time soon or are we just in an endless loop of making minor additions and breaking a bunch of stuff? Speaking of plan, wasn't there an announcement at the beginning of the year about sharing a detailed roadmap?
    Check the Future Plans post they made in August.
  11. EagleSoldier_

    Neretzes benefits?

    For one to start your own kingdom you have to own a settlement and have clan level at 2 or 3. At least that's how it works in Sandbox mode, I haven't played the Campaign in a while.

    I believe the benefits will come with the banner beares feature that was mentioned in Future plans from TW. Considering they even mention the normal banners will include "gameplay effects for the soldiers marching under each banner". We can assume the dragon banner should in the future give some very good buffs, maybe they will OP, but we'll have to wait and see. Not to mention we will be (hopefully) able to see it on battlefields in all its glory.
  12. EagleSoldier_

    Kingdom setup

    +1
  13. EagleSoldier_

    [Suggestion] Wedding traditions

    +1
    Simple, yet really great suggestion, that would make for big addition into the game. This would make the game not only more immersive but also a lot more fun.
  14. EagleSoldier_

    Household Guard

    +1
  15. EagleSoldier_

    [POLL] Kingdom goverment types and succession laws

    How could the devs use this excuse to not fix sieges? At its core warband is a first/third person mideival combat/military commanding sim. Combat is like 70% of the gameplay.
    I just used it as an example since it shows how dumb of an excuse/argument that would be. Again I wouldn't call it a sim, but I get where you come from. Still, Warband or Bannerlord would need even more detailed combat and commanding system. I am currently ok with the commanding system, sure there could be more options but I'm ok with it. What I want more is for TW to take as much time they need to fully polish and fix siege battle and I think it will be worth the wait.
    CK is a grand strategy game but its angle (which I feel was much more prevalent in CK2 to be fair) is that you play as a single person in a feudal system which provides unique challenges that differ from games like Europa Universalis, basically playing as a king but not having full control over your own country.
    Agree, tho technically if you execute anyone who doesn't like you or agree with you then you can have total control over your kingdom. Or you'll get dethroned and executed that's also a possibility. XDD It's 50/50
    Fair point. I guess the empire and vlandians would probably be the same type due to their origins and sharing alot of commonalities (then again the vlandians are more feudal whereas the empire I would assume should be more centralized) with the sturgians and battanians and khuzates being tribal and aserai being clan based.

    The ultimate difference between clans/tribes and feudalism is that feudalism is top down. The king has land and he gives it to vassals who give it to their vassals. Tribes is more of bottom up. The king is little more than a common chieftain who has been given special status to plan raids etc... Think the Viking tv show. When Ragnar became king not a whole lot changed and people seemed quite free to simply ignore him at times. It was clear that earls held all the cards.

    I guess the best way to implement this in a meaningful way would be for Feudal governments to function exactly how kingdoms functioned in Warband with individual lords holding onto their individual fiefs. Tribal would have individual lords holding onto their fiefs, but with more infighting, being able to declare war on people from your faction and challenging the king for his throne directly (despite that not holding much power) with clan based governments being basically how bannerlord works now, groups of chiefs coming together to form clans to give themselves more influence on the national stage, still with little ruler control and clans fighting eachother. With that said, that could be interesting. One big shame of bannerlord is that you can not start off as a regular person in a clan and work your way up to clan leader but maybe that could be a feature aswell.
    +1
  16. EagleSoldier_

    [POLL] Kingdom goverment types and succession laws

    Mount and blade was never meant to be an indepth feudal sim.
    Sorry don't want to sound like a ****, but this sentence isn't really a good argument or argument at all. Like devs could use this to get away with AI being dumb at sieges. So why bother fixing it when it isn't sim. Like no, just because it isn't supposed to be sim doesn't really mean some stuff cannot be included (considered) or shouldn't be improved on (Fixed). Because then anyone can just make a pretty plain and boring game and be like "Well it isn't supposed to be realistic or sim so why should I bother improving the game, making it more fun?".
    CK3 is an indepth feudal sim
    Eeeh since when? As far as I am aware CK3 is a grand strategy game with RPG elements. Is it giving an authentic feeling of being a feudal ruler? Yes, but is really really far from being a sim or realistic. I mean even you said that some of the stuff in CK3 isn't like it was IRL. Then why do you call it a feudal sim? Did you read what you wrote down? Because for me it seems you contradict yourself a lot.
    That is basically what we would be doing here. Warband is a feudal system and trying to work another 'government type' into the game will either create a faction that operates so differently that the game can not be balanced around all of them, or you have different government types that do not differ in any significant or meaningful way that simply add more complexity to the game in areas where it does not need complexity.
    This also feels like you didn't read through what I was suggesting. I don't say you didn't it just feels like it. Since I stated that both are the same except like two differences. The first being the fact that the name of Sultanate and Khanate should/could be based on the ruling clan. If you consider Warband where are Sarranids which come from the clan Banu Sarran. Second is just the different way of obtaining taxes and relation having an impact on forming armies, that's it. I agree the second part is unnecessary, but still, I made sure to make it as simple as possible. (I guess I could call something different than government types, but too lazy to change it now) And I even agree with svelok since it is quite minor what I am suggesting. So can I ask what's complex about it? But thanks for your opinion either way c:
  17. EagleSoldier_

    Resolved Bannerlord launching problem

    Have you checked this list before?
    I have checked a similar one, but I tried some of the solutions that weren't on the other one. Still game doesn't launch up even after reinstalling it for second time. Edit: Ok so after reinstalling it again I tried to repair .net Core, .net FrameWork and seemed to do the work.So hopefully it will work now, thank you for the help.
  18. EagleSoldier_

    Resolved Bannerlord launching problem

    Installing Missing Necessary Dependencies
    These dependencies are installed through Steam with the first time installation. But we have seen reports confirm that there are some players that these dependencies were missing even though they launch the game from Steam.To installing missing necessary dependencies try downloading and running the following executables:
    After installing these, the game still doesn't show up, and also now it turns off by itself after 3 - 5 seconds
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