搜索结果: *

  1. Consul_Kaiser

    Beta Patch Notes v1.2.0-v1.2.4

    Thank you, I also like to develop villages and cities. I have a proposal for developers, guys, what if we create the quality of the army and the number of recruits for hiring from the development of the city and village?The speed and quantity for hiring warriors depends on the prosperity in the city and the hearths in the villages. To hire warriors from rank 2 to rank 6, you need to build a special barracks for training and workshops to provide them with weapons and armor, here is an example:To hire an Imperial veteran archer, you need to build a barracks in the city for level 2 archers, 2 workshops for the production of bows and armor, villages must provide the workshop with raw materials for their work, in particular wood and iron. So, by robbing villages and cities, it will be possible to undermine the military power of the state to the point that it will no longer be able to hire anyone other than recruits until it restores the economy, which will take its time.

    That is way to complicated for the TW devs....

    Look how much they have done since the game started and then look at some of the mods out there. Either the Devs clearly lack in talent, or they are banking on the community to mod the game so they don't have to do that much work.
  2. Consul_Kaiser

    Beta Patch Notes v1.2.0-v1.2.4

    Did they just really release this beta and that was all that was included? Just a ton of bug fixes and we waited almost 4 months? Well see you all in 3-4 months for hopefully a real patch
  3. Consul_Kaiser

    Next update when?

    Its been almost 3 months and we havent heard anything except for the "community tales" which not a single person here has ever wanted. Are we going to get a big update since we've had 3 months of no news? Whats going on TW?
  4. Consul_Kaiser

    Is it possible to add more than 2 areas of attack on the walls?

    Is it possible for the modding community to add more than 2 siege towers to attack a castle or a city? Would this be doable with a custom settlement?
  5. Consul_Kaiser

    Can you please enable removal of Order of Battle and set teams with numbers like it was before?

    If they can implement that system in Warband, they can do it on Bannerlord.....
  6. Consul_Kaiser

    Is it possible for Modders to give us the old formation system? IE, each unit "name" can be its own formation again.

    I think the majority of us currently like the formation system but its lacking in detail in terms of true strategy. Its almost impossible to separate spears and sword units as each unit almost always has one of each. Does anyone know if a modder or if the mod tools allow for such to be done?
  7. Consul_Kaiser

    Combat AI changed in 1.1.4?

    No, by commander I mean the character that leads the map encounter for one team/side. Captains have skill and banner effects on the troops in the formation they are part of but don't affect the formations (shieldwall, circle, etc.) available.
    Will the AI eventually use multiple infantry formations or archer formations? Or will they always stick with 1 formation per type?
  8. Consul_Kaiser

    Combat AI changed in 1.1.4?

    Just to be clear - do you mean individual agent AI or do you mean commander/formation AI?

    The combat performance of a character is affected by the skill they have for the weapon they are using. The formations available to a commander are determined by their tactics skill. So you may have simply run into higher skilled characters.
    Wait, are you saying the enemy AI adapts different formations based on the commander of that specific group? (ie infantry, archers). Will we be seeing the AI use multiple infantry formations or will they always stick to one infantry formation and one archer formation and so one and so on with the other groups?
  9. Consul_Kaiser

    1.1.4 workshops better, problematic

    Enough about workshops lol. How about we add different formations and army compositions that the AI can use and a revert to the warband system of selecting which troops belong in a specific group. Its almost impossible to separate your spear units from your regular infantry.
  10. Consul_Kaiser

    1.1.4 workshops better, problematic

    Depends on what issues are identified and how they can be solved. You do have the release plans which still have outstanding items on them. This is a bulk of what we are working on. The development update videos are reviews of recent patches, so they don't provide what you are describing. Still, we are working on one to follow the next content update.
    Where is the release plans?
  11. Consul_Kaiser

    1.1.4 workshops better, problematic

    Once it passes QA.
    And when is that? We, the players have no idea what is going on and what is even in the current roadmap for Bannerlord. I don't understand why we don't have some sort of preliminary roadmap or action plan for the current process or whats in the future. We haven't received a Dev diary video update in almost a year and for the most part everything has been radio silence on what is going on. All we ask for is just any sort of communication between the players and the developers on the future state and current revisions being worked on.
  12. Consul_Kaiser

    1.1.4 workshops better, problematic

    I believe Duh already mentioned this in another thread, but it would make sense for us to revisit the topic of "Workshop profitability" when the next "major" patch is out - due to the workshop changes coming with it.
    When is the next "major" patch coming out? Its been radio silence on this for literally months....
  13. Consul_Kaiser

    Patch Notes v1.1.4

    At this point all our hope lies within the modding community to give us the long awaited total conversions such as Kingdoms of Arda, Old Realms, In the Name of Jerusalem and much more. TW has shown over the past couple months that they do not care. They took our cash, made some fixed some bugs and made some patches and changes based on what the game should be. Now, they have nothing to give us. When was the last development video? When was the last time a Dev came here to give us any kind of roadmap? They just dont care anymore...
  14. Consul_Kaiser

    I asked ChatGPT . . . about Bannerlord

    Now do a response in the POV of the devs, so we can pretend like TW has a CM.
    Developer: Thank you for your feedback and criticism regarding Mount and Blade: Bannerlord. We appreciate the passion and dedication of our player community, and we understand that there are areas where the game can be improved. We value your insights and want to assure you that we are committed to making substantial progress on the game.

    We acknowledge that game development is a complex and iterative process, and sometimes progress may not be as fast as desired. We want to assure you that our development team is working tirelessly to address various aspects of the game, including combat mechanics, AI behavior, economy, diplomacy, and siege battles. While it may take time to implement all the requested features and improvements, we are actively listening to community feedback and incorporating it into our development plans.

    We have been actively engaging with the community through official forums, social media channels, and other communication platforms. Your feedback is vital in shaping the future of the game, and we encourage you to continue sharing your ideas, suggestions, and concerns. We understand that certain features and improvements may be highly anticipated, and we prioritize our development efforts based on technical feasibility, resource availability, and the overall vision of the game.

    Please keep in mind that game development is a delicate balance between introducing new features, fixing bugs, optimizing performance, and maintaining stability. We strive to deliver a high-quality experience, and sometimes that means addressing underlying issues that may not be immediately apparent. We appreciate your patience as we work on these fundamental aspects to ensure a solid foundation for future updates.

    We also want to emphasize our commitment to transparency and open communication. We will continue to provide regular updates on our progress, upcoming features, and addressing known issues. We encourage you to stay informed through official announcements, developer blogs, and community channels to get the latest information on the game's development.

    Once again, we thank you for your feedback and for being a part of the Mount and Blade: Bannerlord community. We are dedicated to making the game the best it can be and providing you with an immersive and enjoyable experience. Your support and continued engagement are crucial as we move forward, and we look forward to sharing more exciting updates with you in the future.
  15. Consul_Kaiser

    I asked ChatGPT . . . about Bannerlord

    I am really dissatisfied with the pace of development too but here is the thing with this post: almost anyone can make bullet points like this. Look, I can do it too:

    1. Create a realistic relation between player actions and NPC reactions in a way that affects the sandbox.

    Sounds great, you know what the problem is? Go ahead and program it. The problem with TW is not that they're out of ideas or dont know what to do with the game. The problem is that their "no deadlines" work ethic combined with the complexity of these tasks always puts these changes into the "too complex" territory. What I mean is, these points sound good to them too, but go ahead and invest money into the programmers, invest time and effort to write the code yourself if you think this is a problem of just "nobody thought of this earlier". This kind of abstract thinking about game mechanisms trivialises actual effort.

    If you want a real answer, prompt ChatGPT to write you code for these features in Bannerlord engine. Than itll be something!
    Unfortunately, as an AI language model, I don't have access to the specific code used in Mount and Blade: Bannerlord. The codebase for the game is not publicly available, and I cannot provide the exact implementation details for enabling the AI to create treaties and agreements in kingdom-level decisions.

    *insert sad face
  16. Consul_Kaiser

    I asked ChatGPT . . . about Bannerlord

    I am really dissatisfied with the pace of development too but here is the thing with this post: almost anyone can make bullet points like this. Look, I can do it too:

    1. Create a realistic relation between player actions and NPC reactions in a way that affects the sandbox.

    Sounds great, you know what the problem is? Go ahead and program it. The problem with TW is not that they're out of ideas or dont know what to do with the game. The problem is that their "no deadlines" work ethic combined with the complexity of these tasks always puts these changes into the "too complex" territory. What I mean is, these points sound good to them too, but go ahead and invest money into the programmers, invest time and effort to write the code yourself if you think this is a problem of just "nobody thought of this earlier". This kind of abstract thinking about game mechanisms trivialises actual effort.

    If you want a real answer, prompt ChatGPT to write you code for these features in Bannerlord engine. Than itll be something!
    Give me a minute
  17. Consul_Kaiser

    I asked ChatGPT . . . about Bannerlord

    That reads like the minutes of an office meeting. Bannerlord already does most of this stuff, so unless it has some concrete techniques for what it's describing, it might as well be a document on how to maximise marketing reach.
    Based on the points above when does the AI in bannerlord actually achieve the above goals? If you take Fian Archers against infantry does the AI adapt shield wall? No, it doesnt.
  18. Consul_Kaiser

    I asked ChatGPT . . . about Bannerlord

    If you feel that the developers are not adequately listening to the community, it can be frustrating. However, there are still some actions you can take:

    1. Constructive and organized feedback: Gather the concerns and suggestions of the community and compile them into a concise and well-structured document. This can help highlight the community's collective voice and make it easier for developers to understand and address the issues raised.
    2. Petitions or open letters: Create a petition or an open letter that expresses the community's concerns and requests. Encourage fellow players to sign or support it. This can provide a more visible representation of the community's dissatisfaction and may attract the attention of the developers.
    3. Engage with influencers: Reach out to content creators, streamers, or influencers who have a significant following in the game's community. They can amplify the community's concerns and provide a platform for discussions. Influencers with connections to the developers may also be able to convey the feedback directly to them.
    4. Community initiatives: Organize community events, competitions, or initiatives that showcase the dedication and enthusiasm of the player base. This can demonstrate the community's investment in the game and its desire for progress. It may capture the attention of the developers and encourage them to engage more actively.
    5. Patience and perspective: Keep in mind that game development is a complex process, and addressing all community concerns may take time. Developers have to balance various factors, including technical limitations, resource allocation, and their own vision for the game. While it's important to voice concerns, it's also crucial to maintain patience and understanding.
    6. Explore alternative channels: Look for official developer channels beyond public forums or social media. Developers may have official communication platforms or support systems that provide a more direct line of communication. Utilize those channels to express your concerns and feedback directly to the developers.
    7. Consider community-led initiatives: If possible, explore community-led initiatives such as modding or fan-made content. These initiatives can help address some of the community's desires and expand the game experience while waiting for official updates or improvements.
    Ultimately, it's important to remember that game development is a complex process, and developers have their own priorities and constraints. While it can be disheartening if the community feels unheard, maintaining a constructive and patient approach is more likely to yield positive results. Developers often value feedback and engagement from their player base, and community efforts can make a difference in the long run.
  19. Consul_Kaiser

    I asked ChatGPT . . . about Bannerlord

    Now ask her how to make the Devs care about the above and other post related solutions
    Standby
  20. Consul_Kaiser

    I asked ChatGPT . . . about Bannerlord

    1. Diplomatic options: Implement a range of diplomatic options that allow players to interact with other factions and characters. This can include proposing treaties, alliances, trade agreements, non-aggression pacts, or even marriage alliances.
    2. Faction reputation: Create a reputation system that reflects the player's standing with different factions. The player's reputation should influence how factions perceive and respond to their diplomatic overtures. Reputation can be earned through actions such as completing quests, aiding factions in battles, or maintaining good relations with their vassals.
    3. Negotiation mechanics: Develop a negotiation system that enables players to engage in diplomatic discussions with AI-controlled characters. This can involve dialogue choices, persuasion checks, and skill-based interactions. Negotiations should consider factors such as the current state of the faction, the player's reputation, and the relative strength of the involved parties.
    4. Dynamic AI decision-making: Implement AI algorithms that simulate decision-making for NPCs in response to diplomatic proposals. The AI should evaluate the potential benefits and risks of accepting or rejecting offers based on their goals, relations with other factions, and the overall game situation.
    5. Treaties and agreements: Allow players to negotiate and establish treaties and agreements with other factions. These agreements can range from simple trade pacts to military alliances or even peace treaties. Implement mechanisms to enforce and monitor compliance with these agreements and provide consequences for violations.
    6. Conflict resolution: Provide mechanisms for peacefully resolving conflicts through diplomacy. This can include options for mediation, arbitration, or diplomatic missions. Successful conflict resolution can lead to improved relations and stability between factions.
    7. Faction relationships: Develop a system that tracks the relationships between factions and their leaders. Relationships should be influenced by actions, including treaties, trade, battles, or alliances. AI factions should remember past interactions and adjust their behavior and attitudes accordingly.
    8. Random events and crises: Introduce random events and crises that affect diplomatic relations. These can include rebellions, assassinations, or external invasions. Such events can create opportunities for diplomacy or strain relations between factions, requiring players to navigate through challenging situations.
    9. Player agency and consequences: Ensure that player choices and actions have meaningful consequences on diplomatic relations. The outcomes of diplomatic interactions should impact the player's reputation, faction relations, and the overall geopolitical landscape of the game world.
    10. Iterative testing and balancing: Continuously test and refine the diplomacy mechanics based on player feedback. Balance the effectiveness of different diplomatic options, AI decision-making, and the overall impact of diplomacy on gameplay to create a satisfying and engaging diplomatic system.
    By implementing these elements, you can create a robust and immersive diplomacy system in Bannerlord, offering players diverse diplomatic strategies and meaningful interactions with AI-controlled factions and characters.
后退
顶部 底部