搜索结果: *

  1. Consul_Kaiser

    Next update when?

    Its been almost 3 months and we havent heard anything except for the "community tales" which not a single person here has ever wanted. Are we going to get a big update since we've had 3 months of no news? Whats going on TW?
  2. Consul_Kaiser

    Is it possible to add more than 2 areas of attack on the walls?

    Is it possible for the modding community to add more than 2 siege towers to attack a castle or a city? Would this be doable with a custom settlement?
  3. Consul_Kaiser

    Is it possible for Modders to give us the old formation system? IE, each unit "name" can be its own formation again.

    I think the majority of us currently like the formation system but its lacking in detail in terms of true strategy. Its almost impossible to separate spears and sword units as each unit almost always has one of each. Does anyone know if a modder or if the mod tools allow for such to be done?
  4. Consul_Kaiser

    I asked ChatGPT . . . about Bannerlord

    To make AI more sophisticated in a large battle scenario in a game like Mount and Blade: Bannerlord, you can consider the following approaches: Tactical decision-making: Develop AI algorithms that enable NPCs to make strategic decisions based on their role, abilities, and the current battle...
  5. Consul_Kaiser

    How to stop archers from grouping with Infantry in Sieges

    Its pretty simple. Why do my archers suddenly leave their spots (using scattermod) and join an infantry group that is defending either a wall or the gate? I never gave such order yet the AI in their glorious wisdom decided to leave their spot. How to i stop this or is this a "feature"?
  6. Consul_Kaiser

    Fixing Order of Battle Formations

    Taleworlds, The OOB system is a good starting point but there needs to be changes addressed with the system. It is still nigh impossible to configure your troops how you want it. For example, there are some troops that have multiple different sets (clicking between the different styles of unit)...
  7. Consul_Kaiser

    Steam Workshop

    TW promiosed that Steam Workshop will be out when the game comes out. That day is fast approaching. If I was a betting man I would say that this will not happen and probably wont till the beginning of next year.
  8. Consul_Kaiser

    Do the modding tools allow for more than 2 siege towers or more ladders?

    Just like my title says do modders have the ability to mod any part of the siege or are these towers hardcoded in the game?
  9. Consul_Kaiser

    TW says that MP is in a "good" place in latest gamescom video

    MP Devs says: "We are pretty satisfied with how the Multilayer is right now and will stay like this for a while. There will be constant fixes for stability on servers." Well boys there you have it. TW thinks that this **** side of the game is ready to go for full release. According to them you...
  10. Consul_Kaiser

    What was shown at Gamescom (feature-wise), that we dont have now?

    Its been months since the last meaningful past and now according to TW, the actual release of the game is 10.25.2022. This seems so unrealistic based on their current speed of development. Unless there is a mega update that will add in all the broken/missing features of the game I cannot see...
  11. Consul_Kaiser

    Q2 of 2022 has flown by and.....nothin'

    Remember when TW said the game should be ready by Q2? Pepperidge Farm remembers.... Remember the last time a Dev was active on this forum and was talking to us about upcoming features and plans? I will always say this, the Devs at TW are terrible and we can only place our faith in the modding...
  12. Consul_Kaiser

    Where are the Devs?

    Its been a couple weeks and we've heard not a single thing from any Developer. Last I saw on the 1.8.0 Beta Patch thread was from June 16th. Not a peep since then and SteamDb has been awfully quiet.
  13. Consul_Kaiser

    1.8.0 Player feedback thread

    This latest Beta patch was, IMO a step in the right direction, especially on the modding capability side. We got a re-worked economy, updated armor values and a ton of QOL updates to clan, party and army mechanics. Its not over yet as we are still missing some big "updates" to the game such as...
  14. Consul_Kaiser

    New Beta Update won't be the big update we are waiting for...

    https://forums.taleworlds.com/index.php?threads/statement-regarding-singleplayer-iv.451778/ ^As stated above from the Singleplayer thread, this wont have claimant quests, no banners (even though modders have this worked out), and nothing actually substantial is coming out anytime soon. This...
  15. Consul_Kaiser

    Full Release is supposed to have in 4 days according to TW.....

    They have previously stated that the full game will be released by Q2 of 2022. Well folks, Q2 ends on June 1st.... Do I have to say anything more?
  16. Consul_Kaiser

    What can modders actually do?

    Do the mod teams have the ability to create new siege maps? What about adding new siege towers and ladders to the maps as well? I've asked the dev team to give the entire mod tools to them and they've always said the same thing "What do they not have?" Maybe they do have the entire mod tools...
  17. Consul_Kaiser

    3 months since last patch. Where the Frick is 1.7.3?

    'Tis but a simple question for us plebs: Where is 1.7.3? Are they on another holiday? Havent heard any word from any Dev in two weeks on the forums here.
  18. Consul_Kaiser

    Q2 Full Release Date? I dont think so......

    TW previously announced that the game would be released in Q2 of 2022. Well we are half way through Q2 and there is nothing to indicate that this game is even close to a full release. MP is still a mess and VOIP isnt even a thing for captain and siege mode, which IMO are the two biggest modes...
  19. Consul_Kaiser

    New Update to Bannerlord Beta on Steam DB

    https://steamdb.info/search/?a=app&q=bannerlord So I was checking out Steam DB like I usually do with this game noticed all three entries of Bannerlord had been updated in the past 17 hours since writing of this post. This includes the Base game, Modding Tools and the long past Bannerlord...
  20. Consul_Kaiser

    Vanilla Armor vs RBM Armor

    If you've played RBM, you know that Armor matters. It makes a difference when an arrow hits you vs when a crossbow bolt hits your chest. Highly armored units will tramble looters to dust... Now lets talk about Vanilla Armor. At this point its purely for cosmetic purposes only. Looters can hit...
后退
顶部 底部