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  1. niekdegrijze

    BL Coding Include town/castle strength in party spotting behaviour.

    Does anyone know a way to include the town/keep strength in the spotting distance and party behaviour settings? The idea is that small parties won’t come close to locations with strong garrisons. This will open the way for castles in choke point’s to block small raiding parties or enemy...
  2. niekdegrijze

    circle formation placement

    I have a diffecult time place a circle formation just where i want it to be. Just like a placing a line formation, the circle formation start with a click and drag from the side and expand from there. This causes the center of the formation to move. From the start it is hard to judge exactly how...
  3. niekdegrijze

    a little more consistency in perk selection

    1h and Throwings perks have the mounted perks on the top row. Polearms has them 50/50% on the top or bottom row. bows ans Xbows have the mounted perks on the bottom row. I think it would be better to have all the mount related perks on the top row. Or at least a bit more consistent across all...
  4. niekdegrijze

    only a few lances our couchable

    I noticed that a lot of the named polearms that have "lance" in the name are not couchable. They can however brace. Is this on purpose? or is this an oversight? For me it would be more intuitive if: lance = couche pike = brace
  5. niekdegrijze

    Resolved Omor siege, attackers not advancing from wall outcropping

    as the title says. Omor siege
  6. niekdegrijze

    siege defenders still run right past you or straight in to your spear on their way to somewhere else.

    Like the title says. I had high hopes after reading the last 2 patch notes. It was stated that this behavior was improved, but in the very first siege of this playthrough, there where multiple cases of enemy defenders running right past me without attacking or defending. Even after i killed the...
  7. niekdegrijze

    siege equipment set

    Please add a seige equipment set to the character inventory screen. easiest way to implement would be to have the normal screen as default and make the weapons/armor located in the slots in the siege screen overwrite the normal ones in case of a siege battle if there are any. I know this has...
  8. niekdegrijze

    Resolved Defender units unreachable behind scenery

    Varcheg siege: There where defenders stuck under some kind of colapsed platform/building. This happened in a different place then this other bug report: https://forums.taleworlds.com/index.php?threads/varcheg-defenders-spawn-bug.455457/ i have no video to add, but the location was reachable...
  9. niekdegrijze

    reunification of the empire

    I would like to see more options for the reunification of the empire factions. Now you have to conquer most of the fiefs. For an empire that split only recently, there should be other quests or marraige options available to unify. I also find it strange that a weakend faction would rather loose...
  10. niekdegrijze

    Any Gamescom info or impressions?

    Is there any info or link to other media sites for impressions or previews of the Gamescom booth? I could only find 2 people giving their impressions, but nothing from official sources.
  11. niekdegrijze

    Resolved Wrong tournament rewards while doing the quest ‘betting fraud’

    Summary: During the quest ‘betting fraud’ all text descriptions of the expected tournament prices, don’t show the right rewards. As soon as the quest is finished, the issue goes away.
  12. niekdegrijze

    notable recruitment and control

    I would like to have more control over the notables in a town. I would like to change them or add new characters to the pool. It would be great if you can get a minor faction notable in town to recruit from or a notable from a different faction. the notable recruitment system as it is doesnt'...
  13. niekdegrijze

    BL Coding adding a delay between actions,

    Can someone advice me how to add a delay of a few seconds to actions in a Mission. I tried System.Threading.Thread.Sleep(), but this froze the game for long periods.
  14. niekdegrijze

    Retry option

    I would like a retry option after a failed prison break, I am not playing on iron man and this would prevent saving and loading multiple times. As a side note, I would love for the small battle against guards after a failed sneak attempt to be brought back from warband, this would give you a...
  15. niekdegrijze

    Noble recruitment tied to castle owner, not to villages

    I know the change to recruit them at castle villages was implemented in response to complaints about the uselessness of castles and nobles recruits where rarer at the time. I don't like the current system as you don't have to own the castle to be able to recruit noble units (still no need to...
  16. niekdegrijze

    BL Coding Adding NPC to scene

    Does anyone know how to add an NPC to a scene, or knows of a mod that does? for instance: a minister in the keep for you to talk to for policies minor clan recruiter who you can talk to for recruiting troops a trainer, who can train companions for a price and time
  17. niekdegrijze

    Make the AI see a garrison as a stationary party

    If the AI registers an enemy garrison as a stationary party it would not move within range of the castle/town if the AI's party power level is too low. This would make it possible for castles located in mountain passes, or next to bridges, to block these roads. A big army with a power level...
  18. niekdegrijze

    BL Coding How to make AI see enemy garrison as stationary army?

    I am wondering if it is possible to have the AI register an enemy garrison as a stationary party, This way a castle in a mountain pass would block the road for weaker enemy parties without exposing the garrison. A big army with a power level higher than the garrison would pass without a problem...
  19. niekdegrijze

    BL Coding Exclude units in troop tree from kingdoms (not cultures)

    Is there a way to exclude curtain parts of a troop tree from recruitment by selected kingdoms? or be recruitable only by selected kingdoms? I am thinking about making a mod that adds Auxiliaries to the empire faction, but I do not want other kingdoms to recruit these. I also like to add...
  20. niekdegrijze

    Destructible tower doors

    For new siege scenes I would like to suggest destructible doors from the walls to the inside of the towers. Combine this with acces to the walls restricted through staircases inside the towers. This will leave the attacking force vulnerable and exposed on top of the wall. See other...
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