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  1. Beta Patch Notes v1.2.0-v1.2.4

    While the video does explain that 1.2.0 features are on the steam beta branch at the beginning, I think you are right that it could be made more explicit f.e. by repeating this in the console specific feature section ("please note that these will only be available after the beta update is released to live etc"). This is something we can improve upon in future updates.

    I understand that people are excited about these features and that is fundamentally a positive thing. Believe it or not, we are also excited to share our work with players. :razz: Still, there is no magic button that will create a sufficiently stable build - it simply takes time and effort. We could share the beta build later in development and communicate what we are working on later, but that would only create the illusion of you receiving it faster / having to wait less from the point of knowing about it (while in reality the reduced beta collaboration may well extend the overall time or lead to a less stable live release). Similarly, I assume everyone is agreed that the beta shouldnt make it to live with significant known stability or performance issues.

    What is clear is that you will receive these changes. It also won't be years before that happens.


    Forum ranks are based solely on time spent online. Aka recruits are newly registered users. Grandmaster knights lived a year of their life on the forums.
    Just give console players an ETA? It isn't hard surprisingly every developer in history has a managed to give it's players an ETA without this mystical illusion of it coming sooner than expected that you speak of
  2. Beta Patch Notes v1.2.0-v1.2.4

    Every time I see a mob of 'recruits' rushing to their defense I think it's just alt accounts of those who shall not be named.
    It is very suspicious I must admit, I find it hard to believe anyone that's sane of mind would be happy enough with the state the game is currently in. Like it's incredibly strange to me that they are defending a company who's entire policy of communicating with one of their player bases (console specifically) is complete silence and zero transparency beyond the absolute bare minimum (patch notes).
  3. Beta Patch Notes v1.2.0-v1.2.4

    All I see is people who are completely ignorant and disrespectful.

    1) Mods have never been an obligation in the world of video games, many companies even block their access to maintain a monopoly on new features. Criticizing Taleworlds on this aspect is really inflated.

    2) The logic of "untapped potential" is truly grotesque... Where do you think this potential comes from? There was work before, right now, and apparently after. Bannerlord did not appear by the force of the holy spirit, a minimum of respect for this "potential" would be more deserved.

    3) Code a real project once in your life, even just a website from scratch, then you can give lessons in branches and development. Especially since no one forced you to play on unfinished versions, it's YOUR choice and an opening from Taleworlds.

    4) It is also YOUR choice to have purchased the game in the condition you knew it. Future plans were announced 1 year ago, so you knew what wasn't there and what might happen later. Stop looking for culprits and take responsibility for your own choices. Isn't it going fast enough? Refer to point 3.

    5) This topic has reached a critical level of disrespect (I even saw a finger pass not long ago...), thank you to the TW moderators for doing something.
    Damn how much are TW paying you to defend them like your life depends on it
  4. Beta Patch Notes v1.2.0-v1.2.4

    The long-term approach was touched on here

    TLDR - No, 1.2.x will not be the last patch or content update.



    Thanks for highlighting this, will raise it with the relevant people.
    Can we get an ETA for console release? :rolleyes:
  5. Beta Patch Notes v1.2.0-v1.2.4

    That's been taleworlds response(the few we've gotten) for over 3 months. Were asking for more than the same vague "soon". How much longer is it gonna take for you guys to deliver what you sold us?
    It's like getting blood from a stone lmao, their treatment of console players is disgusting, zero transparency or communication, absolutely unacceptable in today's times
  6. Beta Patch Notes v1.2.0-v1.2.4

    I'd bet Oct 19th or 26th.
    This year? Lmao
  7. Beta Patch Notes v1.2.0-v1.2.4

    I already know the answer but I have to ask, when is the ETA for console release?
    BetaHotfix1.2.4.png

    Beta v1.2.4 (28/09/23)​

    The Multiplayer lobby has been opened on Beta alongside a number of servers - allowing you to test the balance changes mentioned below. We’re very much looking forward to your feedback! Please share it with us in the v1.2.4 Balance Changes feedback thread.

    Singleplayer​

    Crashes
    • Fixed a crash that occurred when retrieving revenue from a village during the Revenue Farming quest while in an army.
    • Fixed a crash that occurred due to crime rating changes with an eliminated kingdom.
    • Fixed a crash that occurred when the governor changed.
    • Fixed a crash that occurred when the last enemy troop was killed in a battle.
    • Fixed a crash that occurred when clicking on the same frame where the conversation loads.
    • Fixed a crash that occurred during the conversation in The Retreat scene.
    • Fixed a crash that occurred when exiting the game during a mission.
    • Fixed a crash that occurred when canceling the traveling process of a hero.
    • Fixed a crash that occurred after rendering a thumbnail in a mission.
    • Fixed a crash that occurred on the world map due to quest heroes not being correctly deleted.
    Fixes
    • Refactored the map and siege events, fixing many bugs in the process:
      • Fixed a bug that caused never-ending sieges.
      • Fixed a bug that caused parties to get stuck in an encounter if one of the parties had changed factions.
      • Fixed a bug that caused mercenary parties to indefinitely continue their current action after their contract had ended.
      • Fixed a bug that caused player or AI parties to indefinitely continue their current action after changing factions.
      • Fixed a bug that caused parties to attack their own settlements after having their diplomatic stance with the target settlement changed.
      • Fixed a bug that caused your party to be kicked out of a settlement due to unrelated diplomacy changes.
      • Fixed a bug that caused your party to get stuck in an army whose leader changed factions while raiding a village.
    • Fixed a bug that caused input visuals on the Options screen to be invisible before launching a game mode (Campaign/Sandbox/Custom game).
    • Fixed a bug that caused the player to be charged twice for Party screen changes (upgrade/recruit) if engaged in a conversation.
    • Fixed a bug that prevented the Loading screen from absorbing inputs, allowing the player to click on background buttons.
    • Fixed a bug that caused tooltips on query popups to be invisible.
    • Fixed a bug that allowed you to remap keyboard buttons to controller buttons.
    • Fixed a bug that caused the Clan screen's renown bar to be half full after just reaching a new clan tier.
    • Fixed a bug that prevented Banner Bearer troops from having banner icons above them.
    • Fixed a bug that caused the interaction texts to disappear if you moved while having the radial menu open.
    • Fixed a bug that caused the machine deployment UI to be active on the campaign map during the Keep Fight siege phase.
    • Fixed a bug that prevented the party sizes on the army overlay from updating after AI parties recruited new troops.
    • Fixed a bug that prevented clan members from regaining stamina while staying in settlements.
    • Fixed a bug that caused nobles in the keep to sit in the air.
    • Fixed a bug that caused the square formation to get disrupted when issuing the "Face the enemy" order.
    • Fixed a bug that caused troops to wait outside the castle during sieges unintentionally.
    • Fixed a bug that prevented the clan member from leaving the settlement when sending them to resolve an issue or when creating a caravan via quick talk.
    • Fixed a bug that allowed you to keep your workshop even when joining a faction that is at war with the workshop settlement’s faction.
    • Fixed a bug that caused villagers and militia to join the battle between the player’s party and bandits if the battle occurred near the village.
    • Fixed a bug that prevented face and body animations from being played in missions.
    • Fixed a bug that caused some crafting items to turn into trash while loading a save.
    • Fixed a bug that prevented the “Sharpened Tip” and “Sharpened Edge” perks from having an effect in combat.
    • Fixed the incorrect description of the "Picked Shots" perk.
    • Fixed a memory leak that occurred due to too long log files.
    Changes
    • Re-introduced the Danustica unique town scene with many major bug fixes.

    Multiplayer​

    Fixes
    • Fixed a bug that allowed the Stomp taunt to be usable while mounted.
    • Fixed a bug that prevented the Map Downloader from displaying custom maps. Maps should be from now on located under the “Multiplayer/SceneObj” module.
    • Fixed a bug that prevented Clan information in the Lobby from being updated correctly.
    • Fixed a bug that prevented Taunt animation sounds from playing.
    Changes
    Overall
    • Adjusted the Taunt prices to 500 (common), 750 (rare), and 1000 (unique).
    • Modified the base damage of all staggering animations from 3 to the following values:
      • Kick: 2 Damage
      • Small Shield Bash: 1 Damage
      • Large Shield Bash: 2 Damage
      • Two Handed Melee Bash: 2 Damage
      • One Handed Melee Bash: 1 Damage
    • Reduced the Head and Neck pierce damage multiplier from 2.0 to 1.7 for all melee thrust attacks.
    • Introduced drastically increased attack penalties for non-cavalry classes using mounts.
      • Penalties are calculated using the Riding skill of each class. They’re most pronounced when the Riding skill is 0 and disappear at and above Riding skill 100.
      • A 20% penalty on both melee and ranged parameters listed below is applied at 0 Riding skill (with the exception of the Ranged accuracy penalty which starts at 40%). These penalties are then scaled down as the Riding skill rises towards 100.
        • Melee: Decreased attack swing and thrust speed
        • Ranged: Decreased reload speed, readying speed, accuracy
      • Adjusted the riding skill of all classes across all modes both for the Player characters as well as Troops in Captain mode:
        • [Class]: [Player character] - [Troops]
        • Light Infantry: 40 - 25
        • Shock Infantry: 40 - 40
        • Light Ranged: 40 - 50
        • Skirmisher: 40 - 50
        • Heavy Infantry: 50 - 60
        • Heavy Ranged: 50 - 75
        • Light Cavalry: 150 - 200
        • Heavy Cavalry: 150 - 250
        • Horse Archer: 150 - 250
        • All Khuzait Player characters and Troops have an additional 25 bonus Riding skill.
    • Re-introduced dismount combat effects and adjusted dismount resistances.
      • In order to dismount a player you must use the appropriate weapon and deal greater damage than the dismount resistance value of their class:
        • Light Infantry: 25
        • Shock Infantry: 30
        • Light Ranged: 30
        • Skirmisher: 35
        • Heavy Infantry: 40
        • Heavy Ranged: 35
        • Light Cavalry: 50
        • Heavy Cavalry: 70
        • Horse Archer: 70
        • All of the Khuzait Infantry have an additional 10 bonus resistance.
      • A dismount tag has been added to several weapons which can be obtained through perks listed below. Some weapons dismount the enemy with swing while others with thrust attacks.
        • Empire
          • Menavlion Infantry: Longer Menavlion
          • Courser: Cavalry Spear
          • Cataphract: Spearhead
        • Vlandia
          • Voulgier: Billhook
          • Vanguard: Cavalry Spear
          • Knight: Lancer
        • Battania
          • Savage: Hammer
          • Oathsworn: Cavalry Breaker
          • Mounted Warrior: Line Breaker
        • Sturgia
          • Berserker: Two Handed Maul
          • Varyag: Cavalry Breaker
          • Druzhinnik: Lancer
        • Khuzait
          • Spear Infantry: Cavalry Breaker
          • Nomad: Line Breaker
          • Lancer: Glaive
        • Aserai
          • Skirmisher: Shield and Spear
          • Guard: Bardiche
          • Jawwal: Bamboo Spear
          • Mamluke: Lancer
    • Reduced the minimum amount of damage required for a mounted charging horse to knock down a player from 13 to 10.
    • Adjusted the damage and speed of several horses:
      • Empire War Courser: Increased charge damage from 6 to 7
      • Khuzait Tarpan: Increased charge damage from 4 to 6
      • Khuzait Makeb: Increase charge damage from 7 to 8
      • Khuzait Steppe Tough Horse: Increased charge damage from 4 to 5
      • Aserai Barb: Increased charge damage from 6 to 7
      • Khuzait Steppe Horse: Increased speed from 173 to 177
    • Adjusted several shield damage multipliers:
      • Maces (blunt damage): Increased from 0.5 to 0.7
      • Swords (cut damage): Decreased from 1.0 to 0.7
      • Ranged weapons:
        • Javelins: Increased from 0.25 to 0.50
        • Throwing Axes: Decreased from 1 to 0.6
        • Bows and Crossbows: Increased from 0.1 to 0.15
    Weapons
    • Khuzait Ild
      • Increased Swing Damage from 57 to 64
      • Increased Thrust Speed from 90 to 93
      • Decreased Thrust Damage from 36 to 35
    • Khuzait Heavy Ild
      • Increased Piercing Damage from 35 to 38
    • Nordic Shortbow (used by Sturgia Hunters)
      • Increased damage from 42 to 45
    • Raider Axe
      • Increased damage from 75 to 78
    • Imperial Heavy Axe
      • Increased length from 71 to 82
    • Highland Axe
      • Increased damage from 75 to 77
    • Aserai Axe
      • Increased damage from 71 to 75
    • Javelins
      • Increased ready speed from 0.650 to 0.800
      • Increased release speed from 1.050 to 1.200
    • Throwing Axes
      • Increased ready speed from 0.650 to 0.750
      • Increased release speed from 1.000 to 1.200
      • Reduced inaccuracy penalty from 5.0 to 2.0 (results in greater maximum accuracy)
    • Renamed the bows given by the Steppe Bow Khuzait class’ individual perks and slightly modified their statistics.
    • Changed some weapon pieces used by the Battanian Long Spear, Khuzait Long Spear and Khuzait Spear.
    • Renamed 3 spears (Khuzait Long Infantry Spear, Sturgian Long Infantry Spear, Battanian Long Infantry Spear) provided with the Cavalry Breaker perks and slightly adjusted their statistics.
    Armors
    • Sturgia Berserker
      • Armor increased from 2 to 7
    • Sturgia Varyag
      • Armor increased from 42 to 45
    • Vlandia Sergeant
      • Armor decreased from 42 to 40
    Perk Adjustments
    • Adjusted the Full Barding perks.
      • Increased Khuzait Full Barding perk armor from 24 to 26.
      • Increased Sturgia and Aserai Full Barding perk armor from 26 to 28.
      • Sturgia Druzhinnik, Aserai Mamluke and Khuzait Lancer Full Barding perks now reduce the ranged damage dealt to the horse by 25%.
    • Increased the Hunter perk bonus from 50% to 60% (damage to mounts).
    • Added Western Lance and removed Vlandian, Sturgian, Aserai Heavy lances from the Tournament Master perk weapon pool.
    • Renamed the Vlandia Vanguard Half Barding perk to Barding.
    • Fixed a bug that caused the Mobility perk for Khuzait ranged infantry to be applied while mounted as well.
    Captain Mode Changes
    • Decreased the Shield Strength Modifier which applies to all troops from 50% to 25%, making it easier to break shields.
    • Removed the Aserai Spear from the Aserai Jawwal troop equipment pool. They are now all equipped with the Aserai Long Spear.

    Both​

    Changes
    • Increased the tendency of infantry troops to choose the attack direction which would cause the most damage to the enemy.
    • Increased the offensive tendencies and reduced the defensive behavior of infantry troops against cavalry.
    • Updated the targeting calculation of infantry troops against cavalry, improving their decisions on who to target.
    • Revisited the spear-bracing behavior of infantry troops to address several issues.
    • Slightly increased the cavalry’s tendency to switch to a spear when charging.

    Modding​

    • Fixed a crash that occurred in the Cloth Editor if the cloth simulation wasn’t enabled in the config.
    • Fixed a crash that occurred if a mod changed the maximum number of workshops that a player could buy through the DefaultWorkshopModel.
    • Removed the ConsiderMapEventsAndSiegesInternal function and created the PartyDiplomaticHandlerCampaignBehavior class. The effects of diplomatic changes can now be controlled via the latter class.
    • Fixed several issues related to the moddability of reloading ranged weapons.
    • Allowed the defining of class divisions with no perks.
  8. Patch Notes v1.1.6

    As a console player this update felt like I was spat in the face by the developers
  9. Beta Patch Notes v1.2.0-v1.2.4

    Is the wait time for this update even worth the content it's bringing? Obviously as a console player, with not a whole lot of time to play, im excited for the cheats, but that felt like something that could be implemented very quick, and the rest of the content that's coming with the update i wouldn't think that it would be representative of 3 months{possibly more by the time it comes out} work.
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