搜索结果: *

  1. PF_Official_NA 3.1 Ruleset

    I have a question regarding:
    3. All players must conform to their factions outfit regulations:
              ~ Natives must wear native clothing / headdressses and only Natives can wear native clothing / headdresses.

    Does this mean Natives are the only ones with faction outfit regulations, or is it just one example? Are the other factions(except the immigrants) required to wear their faction outfits as well? Let's say I'm a part of the Colonial Settlement, and we're at war with the British who own Fort East Point. I personally would shoot at people who are wearing the British Redcoats & other uniforms available from East Point(the green and purplish ones come to mind). Or are we expected to wait until we're right next to each other to be able to verify their name/faction. Kind of the same idea with the outlaw face mask, if I see somebody at range wearing that, that's grounds to attack them right?

    I personally think all factions should wear their respective uniforms or run the risk of being mistaken for an enemy.
  2. PWmod: faction wars, without the "type-to-roleplay"

    I just want to add a few more things. I'm not necessarily saying it would be a no rules servers. I just can't think of any off the top of my head that are truly needed to improve gameplay, if you can feel free to shout them out. The idea of having a safe area for people to get their feet wet I understand, and I don't advocate people just running around randomly killing peasants, not because they're basically moving training dummies, but because you don't gain anything from it  :razz:    It doesn't help your character improve his position at all
    but....
    At the same time, I have a strong belief that "you have the power to change your situation"; meaning if some douche is randomly whacking you when you're a serf, you should seek some kind of protection. You could join a faction, and work in the safety of their land. You could hire a bodyguard and pay them in ore/whatever good you're working on.

    Also briefly on the idea of "if you want a combat mod, go play a combat mod"...For starters, IMO this is a combat mod, the current servers aren't, but the mod itself is. 2nd, like I touched on before, there is no other mod like this when it comes to gameplay. No other mod is as free flowing and dynamic as this. Are examples really necessary?...There's no round based combat, you have to actually build up your weapon stockpile if you plan on using anything other than the crap you spawn with; just to name a couple. The only mod that is somewhat close to this is strategus for cRPG, but that is a longterm game, not to mention bascially a web browser game which involves a few clicks a day, and maybe 1 decent battle every day. In pwmod you can build an empire and have it crumble all within one gaming session.
  3. PWmod: faction wars, without the "type-to-roleplay"

    Barradin 说:
    Make one. Maybe you'll drag along all of the sword swinging idiots that are only looking to fight rather than conduct in some peaceful, dialogue induced roleplay.

    you have to be one or the other? Personally I like my peaceful dialogue to take place when I'm offering the terms of your surrender.
  4. PWmod: faction wars, without the "type-to-roleplay"

    I'm tossing the subject out there because there was some talk in my clan about interest in a PWmod server, that's more focused on the faction wars, and less about what is considered "roleplaying".  I know there are lots of NA people who play cRPG regularly who enjoyed the mod for the faction...
  5. Can max BF3, but not MB?

    If you have 'force vertical sync' on, turn it off.  I recently came back to warband after a bit of a break, with various upgrades to my computer, and my fps was max'n out at 60, with lots of stuttering. After turning vertical sync off I'm back up to 190ish fps with no stuttering.

    Also, make sure your vertical sync on your graphics card settings isn't over-riding the warband settings.
  6. [Warband][M] The Wild Wind - Old west roleplaying (patch released!) [Old Thread]

    where is the guide/readme that was supposed to come with the d/l?
  7. [Warband][M] The Wild Wind - Old west roleplaying (patch released!) [Old Thread]

    once this becomes open alpha will it be getting its own subforum under released mods? also will there be an EU and NA server, or just one?
  8. [v4Beta2Update]The Dardanelles [MAP][Version- v0.8]

    after playing the map for awhile my only real issues are the shops that sell xbows, but no bolts. I hope thats not intended that way. I noticed this in the Wood castle, and the "Stone commoner city castle" (not sure what to call that...the city castle, non sarranid).

    Also about the stone commoner city castle, when people were buying armor is wasnt putting the auto tax into the chest. and the chest isn't in the keep, it's in the shop
  9. [v4Beta2Update]The Dardanelles [MAP][Version- v0.8]

    I havent played it a whole lot yet to actually look around all the castles, I was mostly checking out the 2 cities. All the accessible doors is a nice touch, I got turned around a couple times in the underground network. Two things i noticed about the commoner city's(not the desert one) castle treasury chest is basically out in the open in the main shop. And there were no repair hammers.

    edit: I don't see any xbow bolts in the stone commoner castle or in wood castle, but they sell xbows. It intended that you have to make a journey to get more bolts?
  10. [Warband][M] The Wild Wind - Old west roleplaying (patch released!) [Old Thread]

    This sounds like a great mod. I've yet to play a multiplayer wild west game that's anything other than a shooter. The crafting of player towns sounds great. I'm really curious how the bounty system will work, they have a outlaw rating system in PWmod but it doesn't really do anything.
  11. NA_PW4_RolePlay Complaint/Suggestion Thread

    There has been a lot of chatter on this thread in the past few days so I'm going to throw in my two cents on some of the recent topics...

    When it comes to names/factions above peoples heads:
    I think we should do away with the Outlaw faction. In the rules it says you are supposed to treat "outlaws" as commoners until you see them actually committing a crime...but I always see people being prejudice against them just because it says"outlaw" above their head. Whether it's not allowing access to castles because they are outlaws or even when people try to reverse rob outlaw members as a commoner or faction member. If you actually want people to only think people are outlaws when they commit crimes, do away with the outlaw faction and make it so if you're not a faction member, you're a commoner.

    For faction members the only issue I ever see arise with the names above peoples heads are when a faction member is wearing a sterile uniform(not wearing any faction colors). I prefer using a sterile uniform so enemy ranged units can't be so sure who they are firing at...but when people complain that "you don't know what faction I'm in because I'm not wearing faction colors!"...give me a break. So if I'm at war, I can just walk around in a sterile uniform and message an admin every time enemy faction members attack me because they are 'meta-gaming" and need to pretend like they don't know what faction I'm in... How about we just get rid of the 'c' button all together. Or get rid of the faction part that is below the name(you could still see on the scoreboard their faction though, maybe get rid of that!)

    When people complain about "a lack of roleplaying":
    I think a lot of people view roleplaying as using words rather than actions. You control a avatar in a 3-d environment, it is not a pen and paper rpg where everything is written out. My actions are just as big a part of roleplaying as what I say. Basic example: If somebody comes up and says 'your money or your life' and I have no intention of paying or fleeing, I'm not going to respond to them with words. I'm going to draw my weapon and start attacking. That seems realistic to me.

    Overall I get the impression that there is just a severe lack of personal accountability here. When people get the short end of the stick they complain to an admin. "I went to rob him and he just started attacking, he never responded to my demand!" "I wasn't wearing heraldic armor! He shouldn't have know what faction I'm in"

    Be accountable for yourself! If you are having issues getting started, do something to increase your survival chances! Hire bodyguards, you don't have to pay them with money mine them an extra ore or 2 for them to sell. Join a faction, use their walls to protect you from the riff-raff

    p.s
    I think victory conditions should be turned back on. It makes it so there is a point in actually trying to grow your faction beyond 1 castle. Currently there isn't a good reason to take more than 1 castle unless you are actively advertising both shops. I understand a lot of the "good roleplayers" don't ever want the server to reset, (if you played UO it would be called bank sitting  :razz:)  but I think it makes for better kingdom roleplaying. If a empire does take hold it creates another element of roleplaying based on whether or not you want that empire to reign supreme.
  12. NA_PW4_RolePlay Complaint/Suggestion Thread

    smurfin 说:
    Huseby 说:
    we're in a faction and control stone castle and both common towns.  blue faction takes our arab town w/o declaring war or saying anything.  we had 2 of our guys start attacking them (and we changed our name to say at war w/) and then evilsniper harasses our leader for 10 minutes and eventually causes him to quit the game. 

    shouldn't you talk to the people/faction who are breaking the rules?  it also clearly states in the rules that if you take a castle or village it's considered a hostile action.  it ruins the gameplay experience when you have to defend yourself to an admin for 10 minutes and keep repeating the same thing over and over and over.  i was rude and eventually called him a **** because he kept harassing us (instead of talking to the faction who committed a hostile act w/o declaring war). 

    maybe a pre-requisite to being an admin should be having to read the rules?

    also goodsmurfin tried to tell us we couldn't take over the faction he was in (earlier in the night) because we weren't in the faction for 15 minutes before we voted for a new lord.  He was the only one in the faction, we had 2 of our guys in teamspeak join the faction and vote for a new lord (and we had 5 or 6 more of us subsequently join the faction).  smurfin, corran and gk_spartan all tried to tell us we were in the wrong and kept threatening us...if I didn't have dr death on my friends list this **** would have played out and we would have had to give the faction back.  **** like this really sullies the experience for the players when admins either

    A) make up rules/change/alter rules to benefit themselves
    or
    B) make you defend yourself for 20 minutes in a conversation when you didn't even do anything wrong (or even worse, when there is a guilty party and you're the one being reprimanded). 

    It seems like every single war or encounter has an admin interaction and you need to justify it for 20 minutes when you're completely in the right.  Just kills all the fun.  And then you do end up explaining yourself (probably about 10 or 15 different times, and the admin you're talking to either isnt reading or comprehending what you're saying).
          Stop your whining, you came into my faction very rudely and took it over without saying one word. I heard that 15 minute rule back on the original NA map that's what an admin told me so I assumed that rule had stayed, it was not for personal benefit so I could keep the faction. I could actually give the **** less about the faction, it was you and your group of people that busted in and so rudely interrupted that ticked me off.  Also don't act like your so innocent in the situation your the one that ruined my rp and actually I was the one having to defend myself in the conversation for 20 minutes.

    Sorry for raging but this really pissed me off.  :mad:

    The only one whining was you, and then you tried to make up a rule to justify it, saying you have to been in the faction for 15 mins.  Me and my friends we're in a large faction that outnumbered everyone by 2:1. The faction you were in was slowly dying to the point it was just you, and you weren't the king. When me and my party rode out of sand castle you were there admin'n. We had intentions of coming to Stone to join you. I arrived first because my buddies forgot to stop and go commoner first, so they had to run back to town to do that. When I arrived you had just made yourself king, and were negotiated the sale of your factions only castle to the faction we had just left. So yes, we voted you out of kingship ASAP. Democracy happens. deal with it, and by dealing with it I mean don't try to get your admin buddies to attempt to bully us into giving it back. If you think people joining a faction and trying to take it over through the vote is an issue maybe you should bring it up in an 'admin meeting'...

    Also...defend yourself for 20 mins? what do you mean? It was me who had to tell atleast 2 admins that we voted you out of king, and that voting a new king isnt against the rules. So by "defending" yourself for 20 minutes do you mean "trying to use your admin prestige to bully me into giving you back King"?
  13. NA_PW4_RolePlay Complaint/Suggestion Thread

    Around 11 CST tonight I was king of a faction. We held Stone castle and the two common towns. Some other faction. Republic or Rho-something took the sand town from my faction w/o saying anything. In the rules that clearly says "Taking an enemy factions castle or village is a hostile action. So I rally'd my few knights and headed to the town and while en route i asked in global what that was about, and got no response. We rode into the town and started killing them while they still loitered around the flag. When I finally was killed (by a bandit who stole my "loot"....prob a bad idea to try and stop him in hindsight  :lol:)  but then when I respawn in my castle I had to justify why we were killing their faction, by Evilsniper, the admin. I'm repeated the rules for about 10 mins until my faction withers away because they have an 'afk' king because I have to justify my actions. He told me I need to roleplay the war, even though the other faction said nothing about a war, when again, clearly stated in the rules taking an enemy factions castle or town is a hostile action 

    Shouldn't the admins be observant enough to see that someone took a town, nothing was said in global, excepct me and my men saying "why did you take our town" Then shouldn't they have enough knowledge about the rules that taking a town is an act of war unless brokered peacefully.
  14. NA_PW4_RolePlay Ban List/ Appeal thread(updated 6/4)

    So if somebody randomly attacks me and it's confirmed, and you do nothing, how is it against the rules for me to attack him afterwards? We didn't die, same life. Next time I guess I'll just defend myself first, then tell an admin, prob would have ended in the same result. it must be tough to admin your faction members...
  15. Suggestion to rules

    like admins who siege a castle without a banner, they stay there for 10 mins complaining you are "rejoining" the fight. When they in fact are attacking w/o a flag, aka a raid, but never leave? I thought you need to raid and leave OR capture the castle, not just spawn camp people under the ruse that they are rejoining the fight. I personally died in the defense>>spawned in grasstown>> geared up there>>got engaged with their faction members who were apparently late to the siege>>died>>spawned in wood>>am met at my spawn by 3 enemy faction members just loitering in our courtyard>>they engage me and I get *****ed at for "returning to the fight"...

    raid and leave or capture. I've been told that before maybe the admins should get told the same.
  16. NA_PW4_RolePlay Ban List/ Appeal thread(updated 6/4)

    I was banned form the server when Fubar was randomly attacking me. He was hitting me and my horse with a stick, so I trot away and call an admin. He shows up and says next time its a kick...when he admits to attacked me. So I killed him, Fubar, the person who attacked me, and I get kicked/banned? He attacked me, i didn't need to call for an admin, but i did and no action is taken so I protect myself and get banned.
  17. NA-PW4 server - Merc rules need clarifying

    I've been playing PWmod for a couple months now, and I have seen tons of commoner "mercs" come to a castle to speak with a king about becoming a merc for them, not once have I seen that person go enlist as part of the faction when the terms are negotiated. I don't see why there are ever commoner mercs if the rule, as it's stated, says you need to enlist asap. Usually that would be right after the king agrees to hire you.

    Huseby 说:
    That is also why I think in times of a siege if you are an innocent commoner or outlaw you need to get out ASAP or you will most likely be regarded as an enemy.  That's pretty much universal, if you don't want to get caught in the middle of a war or battle, than you need to get away from people who are fighting, if you don't (or if you sit and try to loot a kill that isn't yours) you are very likely going to be a target.
    Personal accountability for your surroundings?! I will have none of that sir...
  18. Banks in Persistent World

    I vote we get rid of the bank as well.  I don't understand why people mine for such long periods of time, to get their stash up to like 100k.  15-20k is plenty if you're not wasting like 5k in cash on those extra +2 AR points...

    Huseby 说:
    I think in the age of World of Warcraft people kind of expect a bank and to keep what they work for, but I think this is a ridiculous entitlement.  It's just pixel crack at the end of the day, and we'd all be living by the same play book.

    its a shame more people aren't from the age of Ultima Online...where you are comfortable losing all that you carry

    Huseby 说:
    Also I think it would cut down a lot on the admin time being used to run a bank instead of either adminning or playing the game. 
    This goes into my thinking: that the admins are making more work for themselves, unnecessarily, with things like the bank, and "trying" to enforce the "you can't use peoples names for 'in-game' information" rules, when you could just do away with the 'c' button
  19. Player named Boromir

    :razz:  I never took part in any raids unfortunately. I got on the galleon at snow mine, and when the party was going to wood the admin said outlaws cannot raid.

    Bridge toll made up for not being able to raid though...even if people we randomly shooting into it
  20. NA_PW4_RolePlay Complaint/Suggestion Thread

    Ronin, for one, if somebody comes up to you demanding money, he's robbing you. I'm not sure what you expect him to do after you respond multiple times, w/o saying ok, or dropping money on the ground. If you have no intention of being robbed you should have attacked him as soon as he's demanding money from you. I'm not sure what you were waiting for...

    I know from personal experience, when robbing faction members, I'm not going to dilly dally around, because you could be calling for backup in faction chat. If the first thing my victim says after I demand something from them, isn't some kind of yes/no response, you better believe the next thing you say/don't say could very well get you killed.  They aren't there to have a conversation with you.
后退
顶部 底部