There has been a lot of chatter on this thread in the past few days so I'm going to throw in my two cents on some of the recent topics...
When it comes to names/factions above peoples heads:
I think we should do away with the Outlaw faction. In the rules it says you are supposed to treat "outlaws" as commoners until you see them actually committing a crime...but I always see people being prejudice against them just because it says"outlaw" above their head. Whether it's not allowing access to castles because they are outlaws or even when people try to reverse rob outlaw members as a commoner or faction member. If you actually want people to only think people are outlaws when they commit crimes, do away with the outlaw faction and make it so if you're not a faction member, you're a commoner.
For faction members the only issue I ever see arise with the names above peoples heads are when a faction member is wearing a sterile uniform(not wearing any faction colors). I prefer using a sterile uniform so enemy ranged units can't be so sure who they are firing at...but when people complain that "you don't know what faction I'm in because I'm not wearing faction colors!"...give me a break. So if I'm at war, I can just walk around in a sterile uniform and message an admin every time enemy faction members attack me because they are 'meta-gaming" and need to pretend like they don't know what faction I'm in... How about we just get rid of the 'c' button all together. Or get rid of the faction part that is below the name(you could still see on the scoreboard their faction though, maybe get rid of that!)
When people complain about "a lack of roleplaying":
I think a lot of people view roleplaying as using words rather than actions. You control a avatar in a 3-d environment, it is not a pen and paper rpg where everything is written out. My actions are just as big a part of roleplaying as what I say. Basic example: If somebody comes up and says 'your money or your life' and I have no intention of paying or fleeing, I'm not going to respond to them with words. I'm going to draw my weapon and start attacking. That seems realistic to me.
Overall I get the impression that there is just a severe lack of personal accountability here. When people get the short end of the stick they complain to an admin. "I went to rob him and he just started attacking, he never responded to my demand!" "I wasn't wearing heraldic armor! He shouldn't have know what faction I'm in"
Be accountable for yourself! If you are having issues getting started, do something to increase your survival chances! Hire bodyguards, you don't have to pay them with money mine them an extra ore or 2 for them to sell. Join a faction, use their walls to protect you from the riff-raff
p.s
I think victory conditions should be turned back on. It makes it so there is a point in actually trying to grow your faction beyond 1 castle. Currently there isn't a good reason to take more than 1 castle unless you are actively advertising both shops. I understand a lot of the "good roleplayers" don't ever want the server to reset, (if you played UO it would be called
bank sitting 
) but I think it makes for better kingdom roleplaying. If a empire does take hold it creates another element of roleplaying based on whether or not you want that empire to reign supreme.