Having no insight into the actual details of the system, I may in fact be wrong. I appreciate any corrections, but I feel that there is a significant difference between NW shooting and MM shooting. I specifically believe that the rifles are indeed more accurate, but other than that I am speaking more specifically towards the physics system, which tends to give the bullet a "less random" path of travel, so to speak. But the main point is the fact that the new shooting system, if it is indeed present, may be causing such a reliance. But I may be off.
As for the behavior of the newer players in servers, I sincerely hope that they are adjusting, and some may assume that my judgement does not include the influence of the steam sale, but I have included the steam sale in my analysis. I am not sure about siege servers, I do hope that those events are working well, but for m experience in North American Linebattles, and the Official_US_1 Battle server, there seems to have been little to no significant increase in player skill overall. I do see more individuals standing out and getting kills, but that could be contributed to the steam sale and the increased amount of experienced Warband players buying the game. It is subjective, but we will find out sooner or later.
Another point: There is also a extremely noticeable amount of teamkilling since the beginning of NW. That does not mean that MM was not severe on that point, but the percentages are the significant aspect. It seems that most of the TKs on the servers are 90% accidental, 10% purposeful (rough assumption, do not judge). In MM, it seemed to be closer to 60% accidental, 40% purposeful. Usually, when someone Tked, it was often purposeful.
I think this skewed difference can also be attributed to the systems overall. Shooting would not be considered since it is variable. But the rough melee and the lack of skill in such an area makes it apparently easier to TK while attempting to kill an enemy. Artillery, since it is more accessible by the population, and much, much easier, would mean that there would be more TKs statistically, so I couldn't really consider that a factor, and most arty TK's are accidental anyway, unless it is apparent.
Either way, the excessive TKing, where did it come from? and what brought it about? I would say a combination of the reliance on shooting, as well as the unfamiliarity with the melee system, and possibly the slow and somewhat janky melee overall, would be one of the main factors in TKing while in melee. Other than that, it might indeed be easier to TK with ranged (I mean, just look at rockets), and the game does indeed offer more chances (explosives), so this may be just something we will need to adjust to. What do you guys think?