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  1. sethja8

    NA Skirmish Completed BSL Discussion *NEW* $360.00 Prize! NA

    No one is being civil everyone is out here trying to piss in my oatmeal IF YOURE NOT INTERESTED IN A TOURNAMENT THEN DONT SIGN UP i dont understand why people who have no intention of competing feel the need to come on here and start problems
    I don't piss in oatmeal, not since that one rat ruined my marriage and the divorce papers went through. Good Luck Les!!! (y)
  2. sethja8

    Lets have an actual, civil, class balance discussion.

    Weve had a ton of 6v6 tests already. How do you think we have come to the conclusion that Heavy Cav is OP? We didnt just sit around in a zoom meeting and decide to hate on a random aspect of the game for no reason.

    If you want a statistic Ill give you one. I am currently 1900/200 in skirmish. Playing exclusively heavy cav. Anyone who played warband will readily tell you I am not a 9.0 K-D cav player. I was quite below average at it. Even in pubs. Its broken right now. Plain and simple.
    here's my pitch

    heavy cav is boosted at the moment because it feels like the devs have balanced around the current map selection list - a lot of the maps currently are pretty rough for cavalry to move around, so the devs decided to overtune their stats (due to their own internal playtests or whatnot) to fix that issue, regardless if they intended it or not

    armor values on horses and riders need adjustments, bucking into walls should be more punished like in warband, light cavalry needs some more reason to be played (no, not bow or ranged cavalry, keep that in the dust please), there should be more reasonable methods (and availability) for players to have long pointy sticks to say "no, heavy cavalry, not today". currently my most effective method of taking out heavy horses is chucking a throwable into the horse's head and hoping it works out or jump-slashing with a two handed weapon to just attack the rider and it feels a little silly
  3. sethja8

    The M&B MP 'feel' from a veteran

    well worded opinion and i agree on all points.

    i would assume at some point they reintroduce the 'battle' gamemode, as well as more maps. i understand the early access argument, but **** - i made multiple high quality maps for warband, give us some tools and let us create if we're going to be so limited at this stage, or announce some new features on their way (tm) for the future. missing battle is definitely my #1 at the moment.
  4. sethja8

    The Polans [Polans] [NA]

    Meme please Shoplord Sethja
    same give me something good seth :^)
    Please Seth I beg you
    GtKgvym.png

  5. sethja8

    The Polans [Polans] [NA]

    holy based!!! PLG coming back!!!! f*ck seth!!!
    (You)
  6. sethja8

    ♞1er Régiment de Polish Lanciers de la Garde Impériale (NA Cavalry) [Recruiting]

    5hine 说:
    Elliasz Lisowski 说:
    I miss you all so much. Pepper and his little pierogis. :c

    https://www.youtube.com/watch?v=iUQaxSE_dGg

    S O G O O D A N D T A S T Y
  7. sethja8

    1860s - PROBLEMS, suggestions....& Solutions, even from you, if possible!

    well, i've played this mod for a few days now and have enjoyed it very much, definitely one of the better mods for warband.  i've read the past five or so pages on this thread and haven't seen anyone else say any of these, but i may be wrong, and i apologize if these are copies of other suggestions/problems

    i've only had three "problems" or things that i believe need fixing.  when i was heading through forested area, i would be attacked by bandits again and again, and although they're easy opponents if there were some way to make them come in a larger force but less frequently i believe it would pose more of a challenge but keep fun involved, since they're usually on mounts so you have to chase them down at the end of battles

    when you get attacked by bandits while in a town, you're basically at gunpoint right away and if you aren't paying attention (especially if you have report messages off so it doesn't actually tell you you're being ambushed) you can get shot and knocked out instantly, unless you perfectly dodge or whatnot.  it would be better if enemies spawned behind some line of sights to you so you could get your footing first

    lastly, when units crouch they seem to do the animation from Napoleonic Wars when an artillerist is aiming their cannon, i'm not sure if this is on purpose and it's not that big of a bug, but when i do it it seems my character takes a while to get in the position, so using cover such as a short wall is sometimes impossible since the animation especially takes a while.  i'm not sure if this is only my problem, but it doesn't seem to affect any AI other than looking a little odd while not shooting.

    other than those three problems i think that this mod is great, excellent work on it and i respect the helpers of it
  8. sethja8

    NW Completed UnVanquished Gaming Weekly Linebattles

    damonkey 说:
    I don't believe you're still in. You can just re-apply though.

    Alright.  I re-applied for us on the FSE forum.
  9. sethja8

    259th Rifles

    we did alright as cavalry although my commanding lead is into death twice

    skirmishing seems to be a better job for us but our cavalry is fine
  10. sethja8

    259th Rifles

    We did cavalry yesterday.  Worked out great.  Hoping to get back on skirmisher role, though.
  11. sethja8

    NW Completed UnVanquished Gaming Weekly Linebattles

    sethja8 说:

    Just checking in again, going to remove old comment.

    Are the 259th still in?  We'll take cavalry or skirmisher if we are.
  12. sethja8

    259th Rifles

    Windbusche 说:
    Good luck, 259th. Hope you're enjoying my teamspeak!

    Your teamspeak has been great so far and I'd definitely recommend it.

    also bump
  13. sethja8

    259th Rifles

    a thank you to the first good luck giver, and somewhat a bump
  14. sethja8

    259th Rifles

    Bump.
  15. sethja8

    259th Rifles

    259th Regiment of Rifles [center]About the Regiment The 259th is a small group of people, formerly a part of the 4e (under the VIe) that split off to create their own regiment.  The 259th runs a skirmisher/light infantry role and has its own cavalry detachment.  The skirmishers are lead by...
  16. sethja8

    Banners

    C:>Program files>Steam>Steamapps>Common>MountBlade Warband>Modules>Napoleonic Wars>Textures>

    in there you'll find "banners_a.dds" and "banners_b.dds" which can be opened with any standard picture editing program, hope this helps
  17. sethja8

    NW Completed UnVanquished Gaming Weekly Linebattles

    Regiment Name: 259th
    Role: Cavalry
    Expected Max. Attendance: Around 13.
    Steam: http://steamcommunity.com/id/BritishCosplayer/
                http://steamcommunity.com/profiles/76561198070864479/
      (mine) http://steamcommunity.com/id/Sethja8/

    Read and Agree to the Rules? Yes.

    I put 'role' in to merge the two applications together quicker.
  18. sethja8

    NW Completed SAdraGoons North American Sunday Line Battle Event: Gone But Not Forgotten

    Regiment Name: 259th
    Desired Class: Skirmisher
    Numbers: Around 10 to 12
  19. sethja8

    4e Cavalry Detachment

    Bump.
  20. sethja8

    4e Cavalry Detachment

    pod455 说:
    were you at yesterdays waterloo event?

    I wasn't personally but I believe most of my regiment was.  We didn't use cavalry in the battle, though.
    or at least i don't think we did
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