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  • 用户:iSailor
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  1. SP mechanics don't translate well into multiplayer.

    Let's face it: Warband's multiplayer was unbalanced mess. It was OK as an afterthought, but it had two things going for it that really made it a masterpiece. First thing is fashion - let's admit it, we loved customizable equipment because we loved to dress up our virtual murderous doll. The...
  2. MP is only about bumping into each other

    Let's not speak about the problems with class progression, inability to actually customize loadout or balance (Sturgia anyone?) for a moment. I won't talk about siege either, because at the moment this gamemode is about two teams of archers sniping cannon fodder, literally unplayable for a melee...
  3. Current state of game enforces unfun gameplay.

    Warband was also guilty of this, but let me elaborate. I spent most of my Warband gameplay in multiplayer at The Deluge mod, the one I find being the most realistic (no weird things like jumping attacks, shields crumble after 2 hits and bows are pretty inaccurate) and balanced incarnation of M&B...
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