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  1. amade

    .660 Question: Movement order - Retreat?

    Hmm, the retreat order doesn't seem to work for me. I can tell my troops to do everything else but when I select any group or all of them and press the F1 and then the F5 key the command is not issued (the message log doesn't say "(group) retreat!" or whatever it was supposed to say). I'm...
  2. amade

    SP .650 changelog?

    Just wondering, can we get a list of changes made for the .650 Single Player executable? Or does the MP changelog cover it all already? We haven't had an update on the changes/fixes made since .635 so I reckon most of us SP testers are very much in the dark. Also, what does it mean by...
  3. amade

    .635.1 [Question+suggestion] Economy and Production Values

    First part of the question... I was just wondering about this: I thought I'd go about and see how the revamped economy works but I'm not sure I understand what these figures represent (0 experience in economic studies :P). If anyone can explain them in layman's terms I'd appreciate it much...
  4. amade

    .635+.635.1[bug?] Lord reaction to marshal elections aren't always checked

    Hm... I thought I had posted this but I think the forum ate my thread or I'm just absent minded. I'm not sure if this is a bug or an intended feature. I had checked with one of the lords who didn't get a reaction check to see if he had no quarrels with any lords but when I talked to him in...
  5. amade

    .635[suggestion] Change group colour for group 4, 5 and 7

    This is group 4 (or unnamed 1 by default) This is group 5 (or unnamed 2 by default) This is group 7 (or unnamed 4 by default) Group 4 looks similar to enemies while group 5 look like the original cavalry and group 7 look like original archers. I'd suggest changing their colours to...
  6. amade

    .635+.635.1[bug] Companion as minister commenting after battle

    I don't think this one's been reported yet, there was a lot of companion related bugs I had to go through to check... Anyway, I appointed Artimenner as minister and left him at the capital. I also had Lezalit under arms in my party, and after a battle some time later the dialog screen popped up...
  7. amade

    .635[Physics] Horses skip, gallop in same spot and jump over bodies

    Yeouch, this one is heavy. Playing .635 I've been experiencing very odd skipping moments in the past few days (sort of like character or horse position not updating in sync when you lag in MP). But since this is SP and what with other issues I've been encountering I'm guessing it has something...
  8. amade

    [Scene Errors] Post any scene errors/discrepancies you find here

    Here are a few scene errors I've found in Warband over the past few weeks, most of them are minor so I didn't want to make a new thread each time I find one. From now on I'll just post any scene related errors I find in this thread. If anyone else wants to post theirs too feel free to do so in...
  9. amade

    (.635)[Combat] Changes to mounted combat (esp. swinging weapons)

    Not a bug report but I'd like to hear what people have to say about this. It was part of the changelog for MP version .635 (though I assume it applies to SP as well). While on the whole I've come to like how combat is handled now but mounted combat using swinging weapons is still a bit of a...
  10. amade

    .634(new)+.632.3[bug] Prisoners aren't available for the taking.

    Since all battles result in sinking into the ground the only way to win the battle is to CTRL-F4 the enemy. After the battle debrief (which shows all enemy were KO'd) I was taken straight to the loot screen (if there is any loot). The prisoner taking screen did not appear at all. However, if...
  11. amade

    .634+.632.3[bug] CTD on taking prisoners using CTRL-click

    It appears that if you try to take more prisoners than your capacity would allow using the CTRL-click method the game will crash to desktop with the generic Windows "send report" error message. edit: check that, it also happens if you left click normally when your troop limit is reached. edit2...
  12. amade

    .634+.632.3[bug] Routed enemies show up both in subsequent battle and world map

    I just noticed that in large battles where you have to go through 2 or more rounds, routed enemies are added back into subsequent battles but even if they were all killed they'd still show up on the world map as a routed party. e.g. In a recent fight (with the help of an allied lord) against 74...
  13. amade

    .634+.632.3[bug] Retired character missing face, hands and have improper boots

    Fairly self-explanatory. The boots, I feel, should revert to civilian boots instead of whatever pair the character was wearing when he retired. Also, just as a suggestion there ought to be more stats with the new features available e.g. whether or not you made it as king/queen, friendly/hostile...
  14. amade

    .634+.632.3[bug]Retreating from siege defense forces attacker to retreat as well

    I went to an allied castle to help repel some attackers. At the start the siege I tabbed to leave the battle and the game tells me that the enemy has been forced to retreat as well. Upon exiting the world map I confirmed that the enemy party had retreated and is not in battle with the castle...
  15. amade

    .634+.632.3[bugs] Barkeep job search+Raid caravan quest

    When the barkeep tells the player regarding some jobs the lords have these errors popped out. It happens for both lords who have imprisoned relatives and lords who want to start a war, but not always. String error occured while the lord is at a feast, outside in the wilderness it's normal (I...
  16. amade

    (update on .635.1)[bug] Lord cloned on world map, loses party ID

    .634+.632.3 I found 2 parties of led by the same lord: You can see his banner is the one with the red and white zigzag. One is at Reyvadin and the other near the bridge. I'm not aware what had happened to this lord prior to finding him (them) in this state that may have caused the bug. FYI...
  17. amade

    (.634+.632.3)[bug] Visit lady quest allows you to visit other ladies as well.

    Old thread title: (.634+.632.3)[bug/suggestion] Player shouldn't be able to visit lady repeatedly This probably happens only after asking permission from the father. After visiting a lady I was able to revisit her again and again indefinitely even after several days have passed. With each new...
  18. amade

    (.634+.632.3)[Bug?] Parties can see other parties out of spotting range

    I noticed that sometimes bandit parties were already in a state of running away from me even when they're well out of spotting range (I can see them using the CTRL-T cheat). Then I noticed that marshals were chasing after other marshal parties that's located on the other side of their kingdom...
  19. amade

    [suggestion] Make Marshal parties have more courage/aggressiveness

    I hope this is possible to script: The game checks if a kingdom hero (lord) party is also a marshal, and give it extra courage and aggresiveness. Quite often, when the marshal isn't a king and has an average party size it gets easily intimidated by armies led by another marshal even if he has...
  20. amade

    .634[bug?] Orders not being followed properly by AI

    Has anyone else noticed that the AI sometimes don't follow your orders properly? e.g. I tell my cavalry to follow me, but instead of following where I'm going they go to the spot where I issued the order and hold there. There are of course, cases where when I tell them to hold they keep on...
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