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  1. -- Official Unofficial 'Ask Questions About Warband Singleplayer Here' Thread --

    I have observed the AI some more. I cannot make out something that resembles a logical pattern. While I am quite sure there is some intricate algorithm behind, from an outsiders point of view, it looks like randomness. They *sometimes* do switch from thrown to bow - and back. The use of bow&arrow can *sometimes* be forced by using the ranged command. *Sometimes* They just stand there for seconds doing nothing but ruminating what to do next. And *sometimes* everybody considers war to be a fist fight.

    But basically, they do what they want. Thinking about it, the programmers made this look very lifelike after all. :wink:
  2. -- Official Unofficial 'Ask Questions About Warband Singleplayer Here' Thread --

    Have not found anything on this topic so far:
    I am trying to use a companion build like this: Slot 1-4: 2-H Weapon, X-Bow, Bolts, Jarids

    Observation: When battle starts and fire at will command is given, the hero just stands there holding the jarid in hand, x-bow is still on the back while the enemy is in range of the x-bow but not in range of the jarid.

    Conclusion: The AI seems to favour the Jarids over the X-Bow on any distance.

    Question1: Is the AI incapable of handling the situation in a reasonable way? There seems no command regarding the choice of ranged weapon so are we dependent on the non-cleverness of the AI in this regard?
    Question2: What is the algorithm for weapon preference for ranged? Weapon proficiency or actual range to enemy seems to have no influence (i.e. higher proficiency weapon is prefered).

    The algorithm for weapon preference would also be interesting in regard to the switching between 1-H/shield and 2-H.
    My observation is that the AI is closing the distance with 1-H/shield and switches to 2-H in melee which is kind of reasonable. Two kinds of ranged weapons however seem to confuse the AI.

    Edit: I am using Floris Expanded
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