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  1. Do you guys raid villages?

    samoja 说:
    Drunk B@st@rd 说:
    If you've got a half-decent force that can defend itself, but are hard-strapped for cash, it's the only logical thing to do. Imagine you have built lots of lovely enterprises when all of a sudden the faction in which they are is at war with yours. You've got expensive, elite troops with high wages that need paying. Course' raiding a village or two's worth the trouble. If there's only five or six villages in the game that aren't recruitment hubs, it won't kill you. I just wouldn't want to exceed that number, especially if they're clustered close together.

    Most villages will be raided in wartime, AI lords don't need villages to recruit new armies, you do. How many times did this happened to you? You just took a new town or castle after a heavy battle, you lost some troops but even if you haven't lost that much you can't spare troops for the garrison because you have to keep moving, you just need something to put into the new fief so the enemy can't simply take it back 10 seconds after you leave. The rest of your kingdom is a few days riding away both ways, and possibly a lot of your villages have already been raided or you already recruited from them. So you just want to recruit some troops from the villages you just took but nope, you were a **** to them at some point in the past so now none of them want to join you and you are left hanging. Because for me it happened A LOT, in my first play trough, and that's why i stopped doing that, if i need money i will go attack a lord and sell off all that sweet gear, i don't tend to hae any money problems at that point in the game either way.

    Sure, sure, but don't forget about raiding caravans, less long term consequences there. You hurt the prosperity of the towns (which will be negatively affected in other, different ways anyhow), but you suffer no relation loss or honor loss if you're at war with the faction. It's also much, much lower risk than raiding villages is. 2-3 Caravans are likely to yield the same amount of wealth as a decent village.
  2. Throwing Weapons?

    Are they worth it? No. Are they fun? Sometimes. Do they look cool as sh*t? Yes.
  3. How large should my castles garrisson be in order to be safely protected enough?

    At 150 men you might have enough time to come to the garrisons relief, at 250 garrisoned troops enemies will rarely attack the castle unless it formerly belonged to them i.e. want to reclaim lost territory or is your faction's only holding/only castle. Tier 3 or above troops will be fine for the most part, but you want about 1/3 to be tier 4 or above, especially in terms of infantry or heavy cavalry (looking at you Mamlukes and Lancers). Even though wages are halved for garrisons, if you have too many or too many elite troops in your garrison, you risk significant financial penalties. And one last thing, don't garrison with mercenaries (at least not in the long term), their wages are stupidly high, especially for a vassal with anywhere near decent training skills (or party trainers).
  4. Don’t join a faction until mid-game. Keep early-game army small.

    This is sage advice indeed. Plan ahead, especially if you're not playing on milk-drinker difficulty (i.e. easy).
  5. Do you guys raid villages?

    If you've got a half-decent force that can defend itself, but are hard-strapped for cash, it's the only logical thing to do. Imagine you have built lots of lovely enterprises when all of a sudden the faction in which they are is at war with yours. You've got expensive, elite troops with high wages that need paying. Course' raiding a village or two's worth the trouble. If there's only five or six villages in the game that aren't recruitment hubs, it won't kill you. I just wouldn't want to exceed that number, especially if they're clustered close together.
  6. Normal difficulty is impossible

    Pah! Milk drinker! Go back to your mother.
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