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  1. New TweakMB tweak: Choose quest from menu

    Looking forward to trying this out!  Thx
  2. Why use anything but cavalry?

    Before you get a Town or Castle, there really isn't much reason to have non-cavalry, you are right.  When you start taking part in faction warfare and sieges those cavalry are a liability, but as a newer player your army will probably be an afterthought to most of the sieges you will take part in so it is mostly irrelevant.  I just recently abandoned foot armies in the early part of the game in my playstyle, which is unfortunate 'cause I liked all Nord armies.  One of the reasons I look forward to the first Town or Castle in my recent game is so I can diversify my army.
    Cav armies are not a pancea, but in the early game they are infinitely superior.
    Between escorting caravans across the map, and rescuing princesses on the other side of the map, I threw in the towel.  Cav Whore 4eva.
    Of course when you can store an army you can have whatever you need either way.
  3. Armour and Weapon Kits.

    One of the biggest benefits of throwing weapons over other missle weapons, is the fact that you can use a shield while throwing.  IMO a good peltast would have a shield.  It is one of the things that would make them superiour vs. an archer for example.

    I like the thread tho.  Good stuff.


    edit:  I noticed the heavy peltast has a shield.
  4. question about the battlesizer. . .

    intel dual core e6750 oc'd to 2.8ghz
    evga 8800gts 640
    4gb ddr2 900mhz
    1680x1050

    I play with pretty high settings (I think shadows are low) and battles size 275.
    With a full battle it is still quite playable, but if I turn the battle size up much it gets really choppy really quickly.
    With better hardware and aggressive overclocking, I would imagine you may be able to increase size to 500ish.  At similar game settings I would be surprised to hear of that or anything over it however.
  5. What faction has the best ranged troops?

    I prefer to use a combination of Marksmen and Sharpshooters.  Generally around 60/40
    They both have strengths and weaknesses.  You can combine the strengths and dilute the weaknesses somewhat by mixing them.  The Shooters strengthen the weakish Marks formation in melee and the Marks keep a steady stream of arrows flying punctuated by bolts.
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