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  1. NPC vassal skills

    Hmm, I was thinking of playing this game for the first time in many years, and the fact that you replied a year ago to this convinced me to.

    I wonder whatever happened to this? (I still haven't done bannerlord, sadly...)
  2. Is there any way to improve the chances of coming across random bandits

    The fact is, some areas have a ton of bandits, and some have very few. 
    Now, I don't think bandits are balanced well for difficulty.  Taiga bandits with their Jarids can kill any knight in one hit, for 124exp.  Forest bandits will utterly destroy low-level (ie., lightly armored) troops for 88exp.  Desert and Steppe bandits have lances, jarids and javelins that can destroy *any* type of troop in sufficient quantity.  (Honestly I think Jarids are the most painfully broken enemy weapon in the game, since death from them is always totally unavoidable, due to their inaccuracy... you never know quite where they'll end up, and sometimes it's your face.)  And I think Desert bandits are worth 104exp and Steppe a measly 96.  Speaking of mounted bandits, Mountain Bandits aren't too tough, don't have much, occasionally a few horses, and I don't remember what exp they're worth.  Maybe 88. 

    All that, and the best things you can hope to loot from these bandits are nomad sabres, nomad bows, steppe horses... meh.  They're all crap, those bandits are all avoidable.  (Honestly I think bandits are absolutely terribly balanced.)

    Now Sea Raiders are rather slow (in battle and on the map), they hit pretty hard and are pretty well-armored, but a little experience in their habits and you realize they're easy to dodge forever, take out with a bow, and they get absolutely wrecked by any but the lowest-tier cavalry (especially if you distract them or hurt them first).  To say their equipment is better than the other bandits' is an understatement... it's worth five times as much, and the mail and shields they leave behind (nordic shields are actually the best, I think, in terms of weight, size, and speed...) are great until you're rich, and killing enough Sea Raiders will make you rich. 

    You find Sea Raiders mostly between Rivacheg and Wercheg, but especially around Rivacheg.  Taiga Bandits around Curaw, Forest Bandits all around the forests of Swadian territory, Mountain Bandits in Rhodok territory, Steppe and Desert bandits in the... steppes and deserts... heh.  Tulga especially for Steppe, east of Ahmerrad for desert. 

    All things considered, Sea Raiders are the ones you want to hunt down, and Steppe bandits are the ones you most want to avoid... they're the only ones who can chase you down if you have a weak army, and inflict a lot of casualties if they do catch you.  If you're strong enough to reliably take them out with no casualties, they're going to run fast enough that it takes a day to catch them.  It's ridiculous.
  3. Vanilla world conquest speedrun

    I think you're going to like this one...
    if you're savescumming anyway, this'll make it a lot easier.  The quickest way to level-up without elapsing time in the game will be to go to a castle or a town with a prisoner held captive, attack the guard, slaughter the watch, quicksave (you can always savescum if you get hurt), head into the castle, come back out and repeat.  It's usually ~1000exp each time, plus it'll make you rather devastating quickly with that crossbow (although I prefer bows tbh, putting power draw at 4 or 6 for a nice Strong War Bow really isn't much of a sacrifice if you're leveling up a lot anyway, and will make you worth dozens of Rhodok Sharpshooters in my experience).  You'll obviously want a powerful one to make sure you can take out the guard with one shot to the face...
    And of course doing this, you deplete the castle's defense.  I imagine you can empty an average castle in 20 minutes of doing this, and since you kill the prison guard each time you'd get more experience than if you'd killed everyone in the castle yourself in a siege.  You'll be level 30 in no time.  Well, relatively-speaking.  If you go straight INT/training (and make sure you also had points in weapon mastery so you're gaining good crossbow proficiency) you should be able to pull your 30 INT/10 training.  *Then* all your heroes, lower level than you as they are, will fly through their lower levels; give them training, etc....

    Of course, it only works in castles and towns that have prisoners, and some of the towns are extremely difficult to attack the guard and not get hurt bad, so it's not like you can wreck any holding with that. 
    Wars will be declared for factions to try to take these poorly-defended castles.  Battles will be fought, armies depleted, more lords captured and plopped in a dungeon... won't be long 'till you only face armies of recruits, I'd figure.  (I've never taken any of the advice in this post as far as I think you'd have to, so I can't guarantee results, but I think you'd get them.)

    For that matter, on the subject of savescumming, you can tend to savescum in mornings if factions are at odds and considering declaring war or if they end a war seemingly early, to try to get more factions at war with more people, to deplete their armies and get lords taken prisoner, and you can savescum every time lords lose in battle until they get taken prisoner...

    I mean, if you're savescumming, you may as well go all the way, right?

    I'd also recommend having an alternative army of Swadian Knights to be able to end those groups of 1000+ you'll occasionally find... winning one such battle will pretty much permanently put that faction out of business if you're going for a win in a year.

    I've also wondered what would happen if you put a thousand Khergit Lancers into a castle, train one of your starting low-level heroes straight in INT, give them pathfinding>spotting>whatever else (7 pathfinding shouldnt be hard), make them a vassal, and then transfer those thousand lancers to their party, and set them loose.  Not sure quite how fast they'd move, but I figure they'd be able to chase down almost any lord and crush them, and lose very few troops themselves.  (Lancers are worth a lot more in autocalculated battles than in real battles, in my experience... khergits actually get an advantage over everyone in getting their top-tier units earlier and having them move faster, although I really have no idea how it's all weighted in autocalculated battles.  Pretty sure they're worth significantly less than a Knight, but because they're trained faster and move faster, are "worth" about as much for an NPC imo.)

    Also, I see you saying you need to use your Sharpshooters in melee to get them knocked out for another wave with fresh ammo.  I've never used the function, but I noticed that an order got added to the combat commands to tell your troops to retreat... I've never used it so I'm not sure how it would work, but I'd think you could just order your wave of archers to retreat until a reinforcement wave arrives.  I think it was actually intended that way... but like I said, I've never even used it.

    (Are we up for totally abusing the AI, too?)
    For sieging I'd consider carrying different sorts of equipment depending on who you're fighting.  Some of the troop types can be taken out without ever losing a man... like I said, I prefer bows, and would usually start with 3 large bags of bodkin arrows, and give arrows to all my Heroes and use their arrows that they miss... I'll probably take out 150+ troops myself, but if you're using Rhodoks, you'd probably want to stick with a crossbow for the same reason; but some of the castles, once you've taken out the archers, you can stand on the top of the ladder with a pike and stab everyone to death.  Or another thing you can do, right at the start of the siege, is tell your units to hold their fire, order a small group to the base of the ladder, off to the left side, right up against the wall, and then order your units to open fire... the shielded guys in the wall will all face to the side and down at the closest units, the ones at the base of the wall who are screaming due to their proximity in battle, and even when getting shot they won't look away.  (To the left gives you the best angle against their shields.) 

    I never really use Rhodok units so I've gotten more familiar with going about taking castles the harder way... arranging rows of shields in front of me, and shooting hundreds in the face myself.  Once my party and I are pretty leveled up I can usually take a full castle or town having maybe five heroes and a dozen troops knocked out or killed, at worst, and that's usually with Swadian Knights or Khergit Lancers (I use the Lancers if I'm fighting Swadians for morale issues... which is another thing to consider, if you rely solely on Rhodoks you'll have morale issues when you start slaughtering Rhodoks.)

    Also, if you only want some companions so you don't have anyone leave, the Firentis/Alayen/Deshavi/Jeremus/Ymira/Baheshtur etc line-up, statistically/min-maxed-speaking, are by far the best way to go.  Alternately, you could let people leave and pick them up again.  Or, the way you'll be playing this... you can always savescum every morning to keep them all in your party.

    By the way, I don't usually recommend raising them the same way others.  I recommend Bunduk for Trading because he has the highest base charisma:  shouldn't be hard to put him at 18CHA / 6 Trade.  (Or there's probably another lower level hero who starts with fair charisma.)  You don't want Artimenner as an Engineer, because he starts at a higher level and causes contentions with the better heroes you'll pick; I usually use Alayen or someone else... again, it's not hard to give a hero who starts at a low level enough points in intelligence to exceed anyone else who starts with a particular skill.  For your playstyle, you might want to make someone like Ymira into an ultimate tank, with straight STR/DEX, ironflesh/shield/athletics, with lordly plate armor, winged helmet, and whatever else, and four reinforced board shields, or whatever those largest ones are (so she has one in front of her and one on her back, even after a shield breaks and she pulls another), and have her be your go-to troop to station right at the bottom of the wall to make the dumb AI enemy look away.  I've never done that before, but I think it would be funny... I bet that would work pretty well in any battle, even one in the field against archers, you just tell her to walk out alone at the enemy troops, and stand there and absorb all the arrows... gosh that would be funny to watch.

    By the way, I once went through all the stats of the heroes... plenty have missing points, and I think one (Baheshtur?) has more skill points than he should have for his starting level/INT (guess you know which one of them has actually read a book, eh?  not Jeremus!).  Some of them, like Marnid or Matheld are just terrible in where they have their skill points put (7 points in inventory management on a champion that starts at level 11 or something with 6 intelligence?  great, forever useless.)

    I think that's all the advice I got.  Good luck. \:
  4. NPC vassal skills

    Does anyone know if there is a way to modify an NPC lord's stats/party on the fly?  (A mod/plug-in that would allow this?)  I think I could test a lot of these pretty simply if I could wait for a 1v1 NPC/faction battle, save the game, give them equivalent armies, and adjust their stats, reload, and run it thirty times and see what results.  I can't really think there's another reasonable way to test most of these that are up in the air as to whether they influence auto-battles or not...

    As a side note, I have to really disagree with saying Leadership is useful... or maybe it's useful to give them the 1-3 points their starting charisma will allow; I'd say it's not worth giving heroes charisma until you've maxed intelligence (which means pretty much never; I give them enough STR/DEX to give them decent equipment while in my party and then all INT).  Increasing their max party size by 15 really isn't significant.  They *will* get more way more party size from their reputation just by fighting wars... and of course they don't have a maximum party size like the player does, either, in terms of preventing them from taking rescued prisoners or extra troops the player gives them.
  5. So I found myself on the world map

    Ghost king feature is best feature.
    Player clones... ah, that's just a bug.
  6. NPC vassal skills

    Hmmm, I really think you're going the wrong way on spotting.  The AI is extremely simple.  When they spot enemies (and they aren't following someone or already retreating to a castle), they either charge straight at them, or run the opposite direction.  The AI only runs if it's clearly going to lose:  if the enemy's army is only, let's say, 8% bigger, they'll still charge right at each other.  While a higher spotting skill makes your vassal more likely to engage an even battle which will wreck his army, he's also more likely to spot enemy parties which could reinforce his enemy before that enemy party seems him and stops following, at which point, yes, he'd turn and run. 

    When you combine this with Pathfinding, the ability to chase down running NPCs he clearly outnumbers, and outrun enemies that will destroy him, I think generally your vassals that last longer and grow far better armies, and then as a result, find more opponents they outmatch, chase them down, and defeat them.  That's how I see it anyway.

    Every time your vassal with 80 troops spots that enemy khergit lord with 120 troops who hasn't seen him yet and runs the other way until the enemy is out of sight... ah, I can't see that being a bad thing.  Every time the vassal spots the bandits from a bit farther away and goes to engage them, boosting his coffers a bit and encouraging more recruiting, I can't see that a bad thing.

    Now I place Spotting *after* Pathfinding, Tactics (which I'll assume from here on out works), Wound Treatment, Ironskin (which I also assume does what I heard)... but still I think it's worth it.

    (If Surgery influences autocalculated battles then I think that was changed at some point, because that and Ironskin were the two I remembered hearing the unexpected confirmation from coders on, that Surgery does nothing and Ironskin reduces the chance of being knocked out.  But that was a long time ago.)
  7. Hate Village combat

    I hate village combats in native too because villagers kinda just suck.  Every battle that *could* have villagers, you should have an option of just telling the villagers to hide in their homes (it's ridiculous to me that every time you go to rescue a village from bandits, you can just let the villagers all engage first, have the bandits kill twenty of them, and they like you just as much for rescuing them.)

    But that's what I was going to say:  In these battles, just tell your army to "follow me" while the villagers attack.  Back up, order your individual lines into the best positions while the villagers go get slaughtered and soften them up.  (Personally, I always tell every line to "Spread out" 5x, the maximum, so that they don't get in the way of each others' arrows as much and stop them from shooting, and when you order them to attack they don't get in each others' paths as much, and thus your cavalry can engage at higher speed.)  Put archers on higher ground, infantry behind everyone but ready to engage first or with cavalry, etc. Toss some arrows in, and just wait for the enemy to come to you and decide the best time to have parts of your army engage.  And when the villagers get slaughtered, enough of them will probably fall that you'll get a wave of reinforcements.

    I dunno the mod, but M&B is supposed to work like that, being able to lead different parts of your army like that... yeah, it's a clunky system, but it works.  Sorta.
  8. NPC vassal skills

    Er, by the way, in case OP wasn't clear, if anyone has anything they think they know about the topic of OP (what skills NPC vassals use) that I seem to have missed or be unaware of, please say as much.  Or... if you know someone who would know... almost every one of these could use confirmation.  (I can't believe these details haven't gotten discovered in the decade the game's been out.)

    Does anyone know if there's a simple way to stage battles with a lord?  Like set up a battle of a lord and fifty knights against fifty knights; give him 0 tactics in one and 10 tactics in the other, run the battle a dozen times and see if there's an obvious difference?

    ...ah, I hadn't expected these forums to be quite this dead.
    Is it just because of the Bannerlord game being worked on?  or has everyone just moved on away from M&B?
    I used to play M&B when it was Zendar and one town for each of four factions; oh how I wish I could play some Bannerlord beta |:
  9. Will companions who leave Calradia come back?

    I haven't played with any mods, but in vanilla they can leave your party multiple times and still come back.  I'm sure of this.  I always use all of the heroes until they're pretty high-leveled before I give them fiefs so I'm used to having one of them ditch weekly.  If they disappeared for good I'd have seen it by now.

    Now, after leaving your party they'll be gone for a few weeks where you can't find them and the traveler will say "I don't know where he is."  But give it time and they'll quietly return to a tavern.... unless maybe leaving for good is purely random and it just never happens to me?  seems unlikely.
  10. Will companions who leave Calradia come back?

    I don't think, at least in vanilla, you'll have (I don't think you can have) heroes leaving Calradia for good because of leaving every faction, since none of the heroes have the "quarrelsome" personality which makes them leave factions so often.

    The message heroes give when leaving your party because their upset changes with each hero.  Some of them will say stuff like "yeah it turns out I don't like this adventuring life, I'm going to go open up a brothel" or something.  They've just left your party same as anyone else and will show up in a random tavern in a few weeks (and I think that traveler guy can tell you where).  They'll rejoin with a related message, "yep, it turns out I just miss adventuring! Let me back please!" and then three weeks later they are upset again and leaving, and the cycle continues.

    They might have said as much, but I doubt that they're really gone for good.
  11. Troop Stats

    That info is all on the wiki.
    mountandblade.wikia.com/wiki/
  12. Did I lose my village because the nearby town was conquered?

    On the bright side, your influence with them still helps you.  You can only recruit at enemy villages if you have a positive influence with them.  For the most part, it's as if you didn't lose anything.  High influence does help you get high-tiered units on recruitment... no explanation as to how the village can supply you with 9 men-at-arms but really, who's gonna complain?

    The downside is your own faction may raid the village now and you'll have nothing that you can do to stop them.  \:
  13. Sad cities

    As far as what cities are wealthiest, as others said, they're the ones whose cities don't get besieged and caravans don't get raided.  I'm only commenting because Dhirim wasn't in someone's list of wealthiest cities.  Now, some cities will be more or less wealthy depending on the game because wars are extremely random, so what caravans and cities get attacked are very random.

    The more toward the center of the map the lower the distance the average caravan will have to travel, meaning the trips are completed faster and have less of a chance of being intercepted.  Therefore, completely averaged out, the closer to the center the city is, the wealthier it'll be.  In my experience Dhirim is usually wealthiest being closest to the center of the map, but obviously that will change quick if Swadia is at war with everyone.
  14. Does raiding enemy faction villages help degrade that enemy's capabilities?

    AI lords' recruitment is actually based off of wealth?  I vaguely remember seeing a "Wealth" number for lords under that Characters screen in previous versions, but I might be crazy.  The other half of me was thinking it didn't keep track of enemy wealth at all.  It doesn't affect anything else, right?  They never upgrade castles and villages, equipment etc?
  15. NPC vassal skills

    Question:  Which skills do NPC vassals use, and which go unused? I've been playing/following M&B since it was version like .510 practically a decade ago (and I think I had a forum account then?), but I signed up here today just to ask this question.  It's a question that I know has been asked...
  16. I got up to 21 level on day 1

    When starting with bow/dagger you can switch to the dagger and press G to drop it.  Yeah, there's a drop weapon command.  Crazy huh? 
    Anyway... I'd say "one day you'll look back and regret those ten hours wasted" but let's be real, I'm one of those guys who has gotten to like level 47 or something without cheating.  Man, that's gotta be 3 million kills or more.  I didn't expect you'd be able to do that in 10 hours... and speaking of expectations, I expected your weapon proficiencies would be higher than that.  I know those enemies give normal increases in weapon skills from hitting them, but give ~1/6 the experience that a similar enemy on a battlefield would give.  Not to say low 200s is really low...
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