A few minor things that I have ran into with more playtime:
- When a Lady defects to another kingdom, the message still says "Lord Defects" and uses a male pronoun.
- In the party and after battle recruitment/prisoner screens, when selecting a male or female townsperson, there is a lag of a few seconds before their character image loads. Not experiencing this with any other troop types.
- I lent Odvai to Count Ryis for a week, but she remains in my party and the quest is in my log confirming that I lent her.
- After I successfully recruit some prisoners, the night after I usually get a message that some of the recruited troops escaped as if they were prisoners.
- Any possibility of removing the "useless" gloves that do not provide any armor bonus?
- The loot screen is now tending to say that I looted more items than are showing up in the actual loot (i.e. The screen says 18 items but I only get 3 in actuality).
I just tried defending Ux-Khaal from a 1800-man Vaegir host with about 750 defenders, and had some comments about the siege map.
- The troop positioning on the defender side didn't seem that great. I noticed it bunched up a lot of archers at the top of the ladders and they were massacred immediately.
- This map has an inner and outer set of walls that can both host defending troops. On the inner wall, attackers can come up the ladders fine, but it doesn't seem possible to jump on the ladders and go down due to their positioning or clipping issues. This kept the defender from being able to reinforce the outer wall as it doesn't seem possible to get troops off the inner wall. I kept spawning on the inner set, so didn't get a chance to see what issues may be present on the outer walls.
- I expected to have a tough time defending this siege, but I wasn't expecting for the Vaegirs to steamroll me to the extent that they did. Just from watching the messages, I saw their archers taking out my troops, but it didn't seem like my archers were hitting anything very often.
Are the +/- quality versions of trade goods supposed to be usable by businesses I own in a town? I think I've been able to give them cheap grain or poor iron, for example. Does this effect the quality of goods produced and resulting profit if automatically sold?
Well i might be a noob in the mod or its a bit buggy:
I played for a while and had like 10 companions and some decent helms, some horses and stuff...nothing to good but still better than the stuff from the bandits i killed. I tried upgrading with several options... it didnt work. they put their much better stuff into the item pool, and left all the rest untouched.
I put prices in the threshold, nothing... also i tried picking the items above a certain price... since my helmets were there ...each 250+ i should have gotten them...but same: nothing.
I also noticed that in the Ux-Khal Tournament arena, cavalry seems to have occasional clipping issues where they charge through the walls and end up stuck outside the arena.
1.
All the people of the commoner faction are displayed naked in the tournament screen, meaning the screen showing the results of each round as well as the final result screen.
Challenging? Yes. Unreal? That is a bit much. The bows in tournaments are more on par with what you'd find in the battlefield though still significantly weaker (24p vs. native's 18p). The enhanced bow is more on par with some of the better bows found in the battlefield at 36p. What is much higher is the proficiency & power draw levels of the troops you're facing which admittedly are substantially more challenging. Also there are a lot more ranged weapons in play during a match as most enemies are carrying one or they are enhanced in some other way (armor/weapons/shield/warhorse).
They should feel ridiculously overpowered at lower levels (which is intended as these are seasoned veterans), but become much weaker in comparison to you as you gain in levels. By time you're level 20 you should be able to win tournaments with ease and likely winning many prior to that. TPE's 1.4 edition will include a damage slider for both melee & ranged combat that will scale damage between 50-100% (for both player & AI), but will also reduce rewards proportionately.
For some reason, I am getting the opposite experience with tournaments. I fairly easily won 6 or 7 tournaments in Praven when I was levels 3-8 or so at max difficulty. Now I am at level 15, and I get my ass handed to me on almost anything harder than 1 on 1 with any combo of weapons at multiple towns. I also no longer receive the renown that the UI says I should be getting (I.E. It says I get 2 renown for getting the swiftest cut, but I only actually receive 1 renown according to the detail messages).
I also noticed that if I play the tournament with the 2 teams of 1 fighter option, even if I win every round I still lose the tournament and 3 random fighters place instead of me.
Just started a new game with round 3/patch 2 and ran into what might be a bug with the freelancer option and taking personal leave. While I was a freelancer for King Harlaus, I picked up Alayn and Firentis while stationed at Praven and fought several battles in Harlaus' army alongside them, including a siege. About 42 days in, I decided to take a personal leave and finish up the tutorial quest. I grabbed some mercenaries from the tavern and completed it. When I rejoined Harlaus' army, however, all of my companions and troops have been removed from my party.
Is this expected behavior when rejoining an army in freelancer mode? If so, it would be helpful if there was a warning when joining/rejoining. Also, it would be nice to have an option to retire from service when coming back from leave without being forced to rejoin and lose followers, etc.
This one could randomly fire off when you go to a village scene in a similar manner as the ambushes. The village elder could then initiate the dialogue, with a random number of peasants wanting to burn the witch. The player could then use Persuasion to attempt to talk some or all of them out of it, in a similar manner as the Collect The Debt quest. The player could also elect to fight the remaining peasants to save the 'witch', buy them off with gold, or leave them and allow the witch to burn (lose honor). If the witch is saved, the player could be given an option to ask for no reward (gain honor), or recruit her into the party as a peasant women.
I'd like to be able to recruit Kradus, Xerina, and Dranton. Maybe if you win a tournament at every town or something similar you could get an opportunity to recruit them?
One tip that I have found to be helpful: Even though you can't see commands in these scenes, your troops to still respond to them. Set "Everyone" to "Follow Me" and they will stick together with you and not get picked off so quickly. I still end up with all but one or two of my companions getting knocked out before the end, but it's now much easier.
No, it's just a suggestion. The idea is based upon the fact that the Sarranids seem to be Arabian/Islamic based and thus might allow a man to have multiple wives. But seeing as how there isn't really any religion in the game, I don't seem the developers adding this feature in. Plus it would require family dynamics (such as they are) to be redone.
Aren't they using Havok now in Warband? I doubt it's at all possible for TW to re-implement sieges to such a degree at this point, but maybe it's something that modders could work on.
It would be pretty sweet if the attackers had working siege engines with (very) limited ammunition, with the castle walls being Havok-enabled. Red Faction Guerilla was able to pull this off with fully destructible buildings using Havok, so it's not necessarily a technical impossibility.
Just having the battering ram mentioned previously to storm the castle gate would be a big improvement. Maybe the defenders could get something like a cauldron of boiling oil too as a counter-balance?
That is one problem with this, where do the troops come from?
Options:
- Villages (but if you conquer a faction, you wont be able to get those faction's troops)
- Castles (does this makes sense?)
- Cities (in taverns, or at the guildmaster. But I dont think that makes sense)
- Randomly added to your army, and garrissons.
I think the villages are the best option, but how to get around the problem?
I would be happy even if it was only intended as a new top tier that you upgrade other high-level units to. I.E. you get a single custom elite unit template as the King of a faction and can upgrade other faction's top-level troops to it. You should be able to pick from at least all standard equipment, and the elite unit should probably be not super cost-effective. Sort of a praetorian guard type of unit.
This is a great idea. I would be happy even if it was only intended as a new top tier that you upgrade other high-level units to. I.E. you get a single custom elite unit template as the King of a faction and can upgrade other faction's top-level troops to it. You should be able to pick at least all standard equipment, and the elite unit should probably be not super cost-effective.
And yes, it would be better if your wife gets relation going down or up given your deeds in the world.
If it's down too much, she would be able to play dirty (stealing your money, banging with other lords (who will boast about it of course))
That last part would actually be kind of fun, especially if you had to then duel with the lord(and lose rep) or lose honor/RtR. There should probably also be some additional counterbalancing advantage to keeping your wife loyal. Maybe some some small periodic rep gains with other Lords and Ladies in your kingdom based on how high you keep your rep with your wife? This would be an abstraction of your wife working to put in a good word for you here and there with other Ladies of the kingdom, who would have some influence with their husbands/fathers/brothers.
Lady's are already the ones you can deal with to repair relations with other Lords, so it doesn't seem out of line.
Also there is one problem with this penalty. When you are a vassal and your kingdom is dominating, you will get a lot of fiefs. But as a vassals you dont have any way (imo) to give land to someone. So king will reward you, but your net income may even decrease. So as vassal this problem is even bigger.
That's actually a good point. Unless TW wants to implement multiple tiers of nobility+vassalage, that probably needs to be adjusted when you are not your own faction.
I think that lord execution could work, but it'd just need to be implemented right.
Perhaps it could be like if you killed a king, the lord with the highest renown takes his place. A new lord could be randomly generated (a peasant got lucky?) with a name randomly assigned from a faction-specific list.
If TaleWorlds could do something like that, perhaps the depopulation problem would be solved.
You're not supposed to control everything directly, you need to hand some fiefs out to vassals. The penalty is a little high currently, but the system itself is fairly realistic. Taxation at this time period is pretty much a lord with a bunch of soldiers riding into a village and taking as much as they can get away with.
Where did you get these wonderful historical insights? Do tell, because from all my reading that seems... a bit off, to say the very least.
ANYWHO,
to the OP, I think that it would be an interesting feature... if there was anything at all that you could do about it, but as is it's just... utterly pointless.
Tax Farming (where the right to tax an area were sold off to an individual, with that person getting to keep a percentage of the revenue) was a pretty common occurrence in the later medieval periods, but I would argue that the Calradian kingdoms don't seem to even have that much of a central government.
You're not supposed to control everything directly, you need to hand some fiefs out to vassals. The penalty is a little high currently, but the system itself is fairly realistic. Taxation at this time period is pretty much a lord with a bunch of soldiers riding into a village and taking as much as they can get away with.
I play at 100 people. Been wanting to up it though. 1.5gb total or 1.5gb just for the game? i thought the limit for a 32bit process was 1.3gb but i forget its been so long since i was heavily into pc building and alike.
I figured as much anyways. Ah well, its not happening that regularly for me though it does annoy me because i know my pc can handle so much more.
I hit 1.5GB on warband exe pretty regularly. It's actually a 2GB of VAS limit for a 32-bit process on windows, but Task Manager isn't really useful to view that except as a rough estimation.
Has anyone played with making the Warband exe Large Address Aware?