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  1. SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

    Will there be an option to disable companions from fighting with each other or leaving the party?  I don't want to have to worry about which companions i can hire based solely on Their own preferences.  I will say that who ever worked on the companions faces did an awesome job.  They are very unique and actually look like some one instead of randomly generated.  Also i liked the option to have all of them at the starting tavern and being able to add those i want.
  2. Archery skill and NPC's

    MB tweeker is a separate program you can download from the repository.  I use Morghs MB WB editor to edit unit stats and items the units use.
  3. TLD (The Last Days, LOTR mod) for M&B 1.011 Info

    This is a excel spreadsheet I am working on to balance the unit stats for TLD I have added over 450 ID’s so far ½  way there.  What I need help with is determining the racial/faction bonuses  as an example Mirkwood Elves will receive +10 to archery +10 to spears(pole arms) and +1 athletics. I will be using Men as the base model and adding or subtracting from their stats.  Elves and Dwarves will receive X amount more weapon skills added to the faction bonuses they get, whereas some Orcs and goblins will receive less.  The stat “level” will act as a age/experience bonus as it should but with the elves due to their Immortal life span they should receive less tier troops.  The below spreadsheet is what came with the mod , what I am recommending is the following:  Greenwood Scouts are LVL 6 their next upgrade would be the Greenwood Veteran scouts or the Greenwood infantry both  LVL 12.  These should be deleted and the next two in line would be selected both LVL 18.  The reasoning for this, and to justify the racial bonuses they get is that the Elves have an eternity to increase their weapon skills and will receive a X bonus because of this.  What this means for any Elven player is that if you lose that high tier Elven archer it will take many more battles to retrain your new recruit to the LVL as your fallen archer.  If the devs think this is something that they would want to incorporate as well as the me adding the RCM that ron finished to all of this.



  4. News 1.39: Release 02 of january 2012

    Idibil 说:
    Leonidas480bc 说:
    This Mod has come along way and really should be its own game... its that good.  Yes there are a few bugs, but all i see left to do is a little polishing of the weapon/armor textures so they look like the same guy did them instead of five or six guys.  Still would like to see the option to start off in control of a castle. As my father was a noble.  i know this next suggestion will be laughed at due to the man hours involved in seeing it happen but here goes.......Towns/forts  that you can build upgrades and then see them in game.

    hehe, it is possible that ugly textures are mea culpa, Photoshop hate me  :roll:

    We havent texturer actually, I hope it isnt too bad  :???:
    They are all good but not consistent color wise example there are two to four different colors for chain mail armour not the tunics but the chain mail itself.  Could we see a few more itm.padded_jack_6_trig (Blue_linen_coat) in different tunic colors we have blue would like to see a red, white with the trim at the bottom of the shirts same as the tunics
  5. News 1.39: Release 02 of january 2012

    This Mod has come along way and really should be its own game... its that good.  Yes there are a few bugs, but all i see left to do is a little polishing of the weapon/armor textures so they look like the same guy did them instead of five or six guys.  Still would like to see the option to start off in control of a castle. As my father was a noble.  i know this next suggestion will be laughed at due to the man hours involved in seeing it happen but here goes.......Towns/forts  that you can build upgrades and then see them in game.
  6. Questions

    1. no
    2. As a vassal you need to do as the King commands.  If you want to become king yourself then get the other nobles to back you and start your own kingdom.
    3. Christianity is the leading religion in England at the time I think that there are only 2 factions in England that are not christian.
    4. Set buildings on fire with them
    5. not sure never went that rout
  7. Equip regular troops like companions *tweak*

    Step 2

    only do this if the text DOES NOT MATCH (this will mainly be applicable after a patch or in mods when the module comes out)

    dlga_member_chat:regular_member_talk 4095 13  0 Your_orders_{sir/madam}?  1293  0 NO_VOICEOVER
    dlga_regular_member_talk:view_regular_char_requested 69631 1293  0 Tell_me_about_yourself  1294  0 NO_VOICEOVER
    dlga_view_regular_char_requested:do_regular_member_view_char 4095 1294  0 Aye_{sir/madam}._Let_me_tell_you_all_there_is_to_know_about_me.  1295  1 2046 0 NO_VOICEOVER
    dlga_do_regular_member_view_char:regular_member_talk 4095 1295  0 Anything_else?  1293  0 NO_VOICEOVER
    dlga_regular_member_talk:close_window 69631 1293  0 Nothing._Keep_moving.  6  0 NO_VOICEOVER

    write down the red numbers on YOUR conversations.txt, then copy and paste the lines below between line 1 and 2 of the above txt

    dlga_regular_member_talk:regular_member_trade 69631 1293  0 Let_me_see_your_equipment.  2000  0 NO_VOICEOVER
    dlga_regular_member_trade:regular_member_talk 4095 2000  0 Very_well,_it's_all_here...  1295  1 2051 0 NO_VOICEOVER

    now change the orange text to what you wrote down earlier

    This is Brytenwalda 1.351 and when I tried the above code there was a inventory option when talking to the troops but when i clicked it it did not take me to thier inventory screen.  I know the above works on other mods but Brytenwalda is so moded up that i cant get it to work.  Anyone want to help me solve this please

    dlga_member_chat:regular_member_talk 4095 13  0 Your_orders_{sir/madam}?  739  0 NO_VOICEOVER
    dlga_regular_member_talk:view_regular_char_requested 69631 739  0 Tell_me_about_yourself  2122  0 NO_VOICEOVER
    dlga_view_regular_char_requested:do_regular_member_view_char 4095 2122  0 Aye_{sir/madam}._Let_me_tell_you_all_there_is_to_know_about_me.  2123  1 2046 0 NO_VOICEOVER
    dlga_do_regular_member_view_char:regular_member_talk 4095 2123  0 Anything_else?  739  0 NO_VOICEOVER
    dlga_regular_member_talk:member_check_leadership 69631 739  3 31 2 144115188075855987 360287970189639717 2171 2 1224979098644774912 144115188075855987 30 2 1224979098644774912 10 I_wanted_to_give_you_the_privilege_of_leading_your_own_party.  2124  0 NO_VOICEOVER
    dlga_member_check_leadership:close_window 4095 2124  11 1 1 936748722493063755 2133 2 1224979098644774912 72057594037927936 2170 3 1224979098644774913 1 360287970189639680 6 3 1224979098644774914 648518346341351447 648518346341351564 541 3 1224979098644774914 7 360287970189639680 2105 2 1224979098644774913 1 3 0 424 1 1224979098644774915 2121 3 1224979098644774915 3 1224979098644774915 2108 2 1224979098644774913 1224979098644774915 32 2 1224979098644774913 1224979098644774912 Very_well._I_hope_you_provide_some_troops_to_{s1}_before_sending_us_off_though.  6  29 1210 1 144115188075855987 1100 2 648518346341351424 576460752303423521 2133 2 144115188075856273 72057594037927936 1612 2 144115188075856273 144115188075855987 1640 2 144115188075856273 0 501 3 144115188075856273 0 9 1620 2 144115188075856273 432345564227567656 2121 3 1224979098644774912 144115188075856287 432345564227567656 2105 2 1224979098644774912 216172782113787841 47 1 144115188075855987 2320 2 1 1224979098644774912 1669 2 144115188075856273 1 47 1 360287970189639680 500 3 144115188075855987 10 144115188075856273 500 3 144115188075855987 147 20 4 0 520 3 1224979098644774913 360287970189639680 13 4 0 32 2 1224979098644774913 0 2106 2 1224979098644774913 1080863910568919283 5 0 522 3 1224979098644774913 144115188075856287 15 2106 2 1224979098644774913 1441151880758558932 3 0 3 0 2105 2 1224979098644774913 1297036692682702900 1677 2 144115188075856273 1224979098644774913 2205 1 144115188075856273 1300 1 144115188075856273 NO_VOICEOVER
    dlga_member_check_leadership:member_chat 4095 2124  0 Sir,_I_think_you_still_need_me_by_your_side_until_you_gain_more_experience.  13  0 NO_VOICEOVER
    dlga_start:mate_chat_talk 4095 0  2 31 2 144115188075856787 432345564227567656 31 2 144115188075856789 9 Yes,_{sir/madam}?  2125  1 2133 2 144115188075856011 1 NO_VOICEOVER
    dlga_mate_chat_talk:mate_give_order_ask 69631 2125  0 I_have_a_new_task_for_you.  2126  0 NO_VOICEOVER
    dlga_mate_give_order_ask:mate_give_order 4095 2126  0 What_do_you_wish?  2127  0 NO_VOICEOVER
    dlga_mate_give_order:mate_follow 69631 2127  0 Follow_me.  2128  0 NO_VOICEOVER
    dlga_mate_follow:close_window 4095 2128  0 Of_course.  6  2 1641 2 144115188075856273 648518346341351424 1640 2 144115188075856273 10 NO_VOICEOVER
    dlga_mate_give_order:mate_stay 69631 2127  0 Stay_here.  2129  0 NO_VOICEOVER
    dlga_mate_stay:close_window 4095 2129  0 Fine_by_me._Don't_forget_to_pick_us_up.  6  3 1640 2 144115188075856273 0 1625 2 1 144115188075856273 1642 2 144115188075856273 1 NO_VOICEOVER
    dlga_mate_give_order:mate_patrol 69631 2127  0 Patrol_this_area.  2130  0 NO_VOICEOVER
    dlga_mate_patrol:close_window 4095 2130  0 Will_do.  6  3 1640 2 144115188075856273 2 1625 2 1 144115188075856273 1642 2 144115188075856273 1 NO_VOICEOVER
    dlga_mate_give_order:mate_give_order_details_ask 69631 2127  0 Go_to...  2131  1 2133 2 144115188075856007 7 NO_VOICEOVER
    dlga_mate_give_order:mate_give_order_details_ask.1 69631 2127  0 Patrol_around...  2131  1 2133 2 144115188075856007 4 NO_VOICEOVER
    dlga_mate_give_order:mate_chat_pre_talk 69631 2127  0 Forget_it.  2132  0 NO_VOICEOVER
    dlga_mate_give_order_details_ask:mate_give_order_details 4095 2131  0 Where_do_you_want_me?  2133  0 NO_VOICEOVER
    dlga_mate_give_order_details:mate_give_order_details_done 77823 2133  5 50 1 1224979098644774912 33 3 1224979098644774912 648518346341351447 648518346341351776 1073741855 2 144115188075856007 4 2147484189 3 1224979098644774912 0 4 2330 2 1 1224979098644774912 {s1}  2134  1 50 1 144115188075856068 NO_VOICEOVER
    dlga_mate_give_order_details_done:close_window 4095 2134  0 Okay  6  12 4 0 31 2 144115188075856007 7 1640 2 144115188075856273 6 1625 2 1 144115188075856068 1628 3 1 1 1 1642 2 144115188075856273 1 5 0 31 2 144115188075856007 4 1640 2 144115188075856273 3 1641 2 144115188075856273 144115188075856068 1643 2 144115188075856007 1 3 0 NO_VOICEOVER
    dlga_mate_chat_talk:mate_give_troops 69631 2125  0 I_want_to_give_you_some_troops.  2135  2 1 2 936748722493063200 144115188075855987 1106 1 1585267068834416779 NO_VOICEOVER
    dlga_mate_give_troops:mate_give_troops_end 4095 2135  0 Yes...  2136  1 2056 1 144115188075856273 NO_VOICEOVER
    dlga_mate_give_troops_end:close_window 4095 2136  0 That_was_most_considerate_of_you.  6  1 1 3 936748722493063756 144115188075856273 1 NO_VOICEOVER
    dlga_mate_chat_pre_talk:mate_chat_talk 4095 2132  0 Anything_else?  2125  0 NO_VOICEOVER
    dlga_mate_chat_talk:mate_chat_rejoin 69631 2125  1 31 2 144115188075855987 360287970189639717 I_want_to_you_to_join_me_again.  2137  0 NO_VOICEOVER
    dlga_mate_chat_rejoin:close_window 4095 2137  1 103 0 Very_Well.  6  3 1201 0 500 3 144115188075855987 10 -1 500 3 144115188075855987 147 -1 NO_VOICEOVER
    dlga_mate_chat_rejoin:mate_chat_talk 4095 2137  1 2147483751 0 There_isn't_enough_room_for_us_all!  2125  0 NO_VOICEOVER
    dlga_mate_chat_talk:close_window 69631 2125  0 Nevermind._Keep_calm_and_Carry_on.  6  0 NO_VOICEOVER
    dlga_regular_member_talk:close_window 69631 739  0 Nothing._Keep_moving.  6  0 NO_VOICEOVER


    [/quote]
  8. YOUR SUGGESTIONS

    I tried to like this Mod, but there are just too many bad features in it to offset the good ones.  The path finding in villages and some battle maps is game breaking.  My troops won't follow me because they are stuck in the villages and sometimes in battle maps due to the boulders and mountains which seem to catch a few of my guys and i have to run back and try to get them to follow me.  The village scenes are awesome as well as the terrain.  Uniforms are good to poor in quality of textures, same with the weapons.  It would be nice to talk to the weapons dealer and have an additional conversation line on weapons such as "So tell me about your wears?"  What would you like to know? lets talk about Rifles/pistols/melee weapons.  And then he would describe each category such as, Well the most accurate rife is_____, while the fastest loading one is_____,and finally the highest caliber(most damaging)  He could also have the option to commission one, where he says it will take 3-7 days to make or get one which would cost 10% more than if he had one in stock.  Change the opening scenes British/French and Spanish have the player arrive by ship from Europe.  With the player getting in a tavern fight and the city militia arriving and one of them explaining the current Faction situation to the new player.  Frontier factions, have the player arrive at a fort/Indian village after being set upon by hostile Indians.  Less village bandits there are way too many villages infested with them.  Companions should start at level one, so i can make them into what i want.  Stats are very inflated.  I know it would take allot of work to switch it back.  I did like how fast the Indians were until i got mobbed by 2-6 of them and then found out how well they fought in melee.  Here is the two edged sword, as you know agility increases movement and weapon speed.  Can't have one without the other, but what about reducing their melee damage?  They will still attack fast and disrupt but won't kill you in 3 swings?.  I understand you wanted to recreate their fierce fighting style, but as it is they are what i hate most about native MB.  So far in my game the AI wont besiege any town/fort unless they have 4-7 of their friends along too.  I attacked one of the Indian frontier factions and then took a French fort (Necessity) then was besieged by up to 8 Indian war bands.  Uncas? my starting companion wont keep anything i give him it just disappears
  9. Equip regular troops like companions tweek

    73 views and no comments or suggestions on how to do this?
  10. Equip regular troops like companions tweek

    ...companions. It basically enables the equipment dialog for regular troops. You may equip an entire army with only one armor so this is definitely a *cheat* unless you have only one troop of a certain type. You may also take their equipment for your own use. In conversation.txt replace the...
  11. Questions

    What happened to the Friar hair cut?
  12. SUGGESTIONS (read 1 post before replying)

    While this Mod is no longer a MOD in my opinion but a finished game, It still needs polishing in the following areas: Random events need to be more gray and less black and white, with follow on consequences with the choices you make.  Helping a village/town leader/Mead hall owner should result in more village town reputation than is currently happening. I think currently you get 1-2 reputation points per completed task i changed this to 5 in my game.  Do away with the falling down while walking backwards, the AI does not have that penalty why do I? Starting equipment is a joke, If a choose my father was a Noble and i was raised  in a noble court who then became a lesser noble, why is my starting equipment a horse a shirt bad shield/spear/javelin.  It seems this Mod/Game falls into the same paradigm that most games follow you start out with nothing and go from there. Why cant there be an additional character choice to govern a village/castle if we choose noble father as a starting profession.  Some of you will say, no that makes the game to easy, but you can choose to be apart of the different factions or be by your self.  Naval combat is broken.  Siege combat is too random, I do like building sanitation/walls and mantlets but there are too many random events going on.  Items, there are too many badly made Armour textures, the white and baby blue long tunics are an eye sore. more linen tunics with different color trim, tunic purple or coptic is badly made and too much white, shirt/pants. cheap mail shirt looks great but too much brown change the pants or tunic or mantle to another color. Scale shirt looks good but extend the scales 2 more rows around the waist and add scales to mid bicep. blue linen coat needs more tunic color variations. remove the following head wrapping,black hood and leather cap with plume.  I understand that 1.35 is coming out shortly. If you need an English proofreader i would love to help.  What happened to the Pannonian or pillei cap?
  13. Brytenwalda need you! ModDB "MOD OF THE YEAR 2010 -nomination". Vote!!!

    Voted.. thanks for all the hard work.
  14. Poll: Archers only recruitable in certain villages? (Poll closed)

    Griefer 说:
    One thing that Brytenwalda does that really sets it apart is attempt to represent a Dark Ages, not Middle Ages, British Isles. Archery just isn't that big a military presence for almost 400 more years, almost 700 before it becomes a 'big deal'. I absolutely appreciate the idea and agree that archers, cavalry and infantry should be different troop trees - in fact, I'd go so far as to make a 'commoner, warrior and noble' split for troop trees. Commoner being dirt cheap, quick to train, available all over the place and providing basic troops that would train up to moderate spearmen and both ranks of archers/javelin ranged troops. Warriors would represent the less common and largely martial clans that provided the brunt of their kings military force - wealthier clans that could afford to take most the older sons and train them, then outfit them, for combat. They'd represent the better quality of infantry and train up to light cavalry. Then you'd have nobles, rare and available in capitals, who train up with the best gear and into good cavalry units.

    I'd be against anything that made archers a significant battlefield presence though. It would fundamentally move away from the solid historical representation of Dark Ages, not Middle Ages, battlefields. Cavalry = rare, archers = uncommon and comparatively ineffectual. What they were was cheap.
    I agree 100%
  15. Whats the use of banners?

    I think it is the ; key anyhow its on the loading screen.
  16. Whats the use of banners?

    Morale bonus for troops
  17. Caveman paints: Screenshots / art / Signatures / Fan site (new screens and sig)

    Idibil 说:
    Look here:

    http://forums.taleworlds.com/index.php/topic,134185.0.html

    Those animations need to be slowed down
  18. Player kindom Faction Troops?

    What file or program are you using to get those numbers?
  19. Player kindom Faction Troops?

    I have given up trying to add custom troops for this mod.  I did learn a little but this experience has been very frustrating.  Following help guides using text is ok but using the module system would take weeks to learn.  I will have to get use to using the edited mercenary units as my faction troops.  Ok i played arround some with python and found the ID for it is trp_dplmc_recruiter Recruiter Recruiter 0 95421440 0 0 3 0 0
      877 0 627 0 556 0 149 0 163 0 1096 0 158 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
      12 29 30 23 25
    130 130 130 130 130 130 0
    112 131072 1342177280 8743 74240 0
      8858648969 1818169233534977437 1874075 0 59828367944 5520394765814646420 1975522 0
    but i need the numeric number code for the script file i want too make.  example .... trp_relative_of_merchants_end=929      360287970189640609 is the reference code used to describe 929 unit by adding 1 to this native code i could in scripts text add a custom troop to the game
  20. Unit ID #?

    I downloaded python and the modular system open the troops file and could not find  360287970189640610 which is the ID of the last unit in native.
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