"town",mnf_enable_hot_keys|mnf_scale_picture,
"{s10} {s14}^{s11}{s12}{s13}",
"none",
[
(try_begin),
(eq, "$sneaked_into_town", 1),
(call_script, "script_music_set_situation_with_culture", mtf_sit_town_infiltrate),
(else_try),
(call_script, "script_music_set_situation_with_culture", mtf_sit_travel),
(try_end),
(store_encountered_party, "$current_town"),
(call_script, "script_update_center_recon_notes", "$current_town"),
(assign, "$g_defending_against_siege", 0),
(str_clear, s3),
(party_get_battle_opponent, ":besieger_party", "$current_town"),
(store_faction_of_party, ":encountered_faction", "$g_encountered_party"),
(store_relation, ":faction_relation", ":encountered_faction", "fac_player_supporters_faction"),
(try_begin),
(gt, ":besieger_party", 0),
(ge, ":faction_relation", 0),
(store_faction_of_party, ":besieger_party_faction", ":besieger_party"),
(store_relation, ":besieger_party_relation", ":besieger_party_faction", "fac_player_supporters_faction"),
# (lt, ":besieger_party_relation", 0),
(assign, "$g_defending_against_siege", 1),
(assign, "$g_siege_first_encounter", 1),
(jump_to_menu, "mnu_siege_started_defender"),
(try_end),