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  1. The most unforgiving game?

    What I find frustrating really is how you manage to win a large battle in the field with your allies where 10+ enemy lords barely escapes with their skin intact and then they just pop out of a town with a full army few moments later. Kind of makes it all a grind and a chore really.

    I'm a lord of the Crimean Khanate, own castle and all, and we've been battling the Cossacks since the beginning. They got three towns left and at one time I had 12 of their lords in my jail. At that time we could've stomped them, easily, but of course my Khan decided he'd rather chase foragers and scouts than to lay a full siege. I mean, he sieged a town for 5 days straight without attacking. Then chased a small band of foragers halfway across the map, and after that decided to take a break from all the fighting.

    Luckily I had some pull with a few of my fellow lords so they followed me and we've managed to hold the Cossacks at bay for the most part. Losing a town and recapturing it, for the last 200 days. My Khan doesn't really seem to want to close the deal and wipe them out. And their Hetman don't want to come begging for peace either.

    I don't know, perhaps it is hardcoded that the minor powers are not supposed to wipe out others as this game has something resembling a storyline. Can't wait until the module system is released so one can make this game in to a proper sandbox game, also letting lords actually recruit their troops like in Warband. No more auto-filling settlements with 240 troops and all that. Until then I'm going back to Warband.  :wink:
  2. Garrison?

    20% interest rate in Ladyzhun Fortress. I'm the current lord though, don't know if that matters. I got 100 rep with my nation, and the fortress is very rich.
  3. Caravan = Ungodly Wealth = Boring

    So far if you want to get cash fast, caravans are pretty much the only option. But if they worked on the looting code and let you have more loot and chance at better you could make money off that. It would be slower than caravans, but you'd make enough to feel you're progressing in the game. So, then people would have a choice. Fast money - caravans, slower but just about enough - selling loot. :smile:

    This code with some small modifications should work when the module system is out as well, if people want to do it themselves: http://forums.taleworlds.com/index.php/topic,131601.0.html
  4. Are trading and caravans obligatory?

    Proteus 说:
    It´s not different from warband...
    there you also had to be lucky to get decent loot, even with looting ~4
    and fighting enemy lords.

    Not sure if it is correct, but according to some people, looting results also have to be something to do with your party size,
    i.e. the bigger your party the less (and worse) loot you get (as the other members of the party also get their share of the loot, which is assigned automatically)

    Actually I got more and better loot in WB at L4. In F&S some times I won't get loot at all and that's from normal battles, not the wagon ones which is bugged. The way I see it, you're the leader of a band of soldiers and you've just slaughtered a gang of merry enemies. First things I'd insist on is getting first dibs on the loot, and that would not be some soggy farmers boots and the odd club  :wink:

    Personally I can't wait for the module system to be released so I can try to modify these things myself  :smile:
  5. Are trading and caravans obligatory?

    baughb 说:
    If you become a mercenary(haven't tried vassal yet) it opens you up to attacking all those little 10-15man patrols from other factions (I think they're called 'scouts' and similar). I've made some pretty good money off of hunting those guys for a while (with 0 loot skill, killed 5 or 6 of those parties and ended up with a few pieces of loot that sold for 1-2k each.)

    Now I got 4 in Looting skill, and I still just get really poor items no matter what parties I fight with. Even faction troops. I'm with the Russians and we're fighting the Polish. Fought a lord and some high tier troops with a couple of low tier at the bottom and all I got was some cracked lances and peasant uniforms.

    I really like that you can do trading if you want to, but I would love to see the loot system balanced a bit more.
  6. POLL: ATI card owners with drivers 10.7 or higher -- Graphics issues (WB 1.132)?

    I was a tad nervous upgrading from 10.6 to 10.11 but as far as I can tell it all went well, for me. I have a Sapphire 4850 "Toxic" 512mb card, running the game in Dx9.
  7. NPC Placement in Durquba

    Some times, I think in Shariz, if you have too many guests coming they won't even show in the hall. A "fix" for this would be to ask your own lords to patrol some area and then exit and enter the castle again and NPCs will have shifted to available positions as there's now room. Perhaps you can try the same thing and see if that helps for you as well?
  8. How to download latest update??

    You can't update Warband with retail-patches though. That being said, Steam has the latest updated build on their servers. Have you tried verifying the integrity of your game cache through the client and see if it updates? Also make sure that auto-update for the game is turned on.
  9. POLL: ATI card owners with drivers 10.7 or higher -- Graphics issues (WB 1.132)?

    Ok, so does this generally mean 10.10 is go for launch? I've been holding on to 10.6 for a while now, working great, but they are now having issues with other games so I'd like to upgrade if 10.10 works well enough with MBW :smile:
  10. Installer integrity failure and "unexpected end of archive."

    angryman33 说:
    My firewall was interfering,but now it's saying, get_object failed for texture?

    Try setting Load textures on demand and see if that helps.
  11. Starving a castle failed to work.(Defenders resorting to cannibalism?)

    Let us know how this turns out, please :smile: I've always wondered if this really worked, but never got around to actually try it.
  12. the lord I try to rescue see me as an ennemi when we goes out of the prison

    I find that if I just move away from the door and him fast upon exit that he turns friendly again, no need reload. At least here :smile:
  13. Lord and Lady disappear.

    This can also happen if he is captured and not yet dumped in prison but still hauled in some enemy army, and for her if she's in a town/castle when it is taken over by an enemy force. And it can take quite some time for a lady to reappear after that, once over 30 days for me as I had a quest to recite some poems but then she disappeared for a while. :wink: Don't give up hope yet!
  14. Mountin i Blade for LEFT-HANDED people

    Seemed like a suggestion/request post that got posted in the wrong part of the forums. Perhaps a moderator could move it?
  15. Steam version wont update patch.

    Uhm, Mount&Blade is 1.011 but Warband is 1.132. Are you sure you have Warband and not the regular M&B? As they are two separate games. Also, updating Steam with official retail patches will not work.
  16. Compilation of 82 little tweaks to the text files to change your gameplay(links)

    Berpol 说:
    Rizi 说:
    Hello. IS there any way to get the "6. Modification to be able to collect taxes from ALL your holdings by visiting any one of them." work in WARBAND ?
    It looks like that one got a complete overhaul, someone will have to do do the complete work again (find the place in the module system, make the change, create the txt files, make the compare between old and new, ...).



    Uhrm, though I haven't read all the posts in this rather large thread (though it may have been some other place on the boards) I thought taxes were handled differently now in Warband because you have the auto-collection that pops up and no need to do it yourself manually. :smile:
  17. Compilation of 82 little tweaks to the text files to change your gameplay(links)

    YENKO 说:
    Hi guys! :grin:
    It seems I have a nasry little problem in my game (warband). I used to be able to do village elder quests no problem, some here some there, was nice to be able to work on the relationships which helped me to raise a good party in the long term. Recently I've captured the cities of Suno and Praven (my first ones, no castles yet) and looks like I can't get any village elder quest nowhere. I mean not at all, at least none in the last 30 or so villages I visited today. What gives?  :?:
    The only tweak in that compartment I did was to make the quests repeatable if I decline a given quest (guildmaster now works like a charm). While I declined some of the boring guildmaster quests and got offered new ones again and again, I NEVER declined any of the village elder quests, never nowhere. Still, no quests. This sucks because I am preparing my new 'red' little kingdom for world conquest and I need new recruits for my garrisons. Tons of recruits. No village quests=low village relationship=low number of volunteers=no armies.
    Any idea?
    Thanks.

    First thing to do is to restore the backup of the file(s) you altered to check if that has any impact and perhaps something was off with the edit. That being said, in my previous game I had a run where no village elders would give me any quests for a long long time as well. Maybe because I was constantly at war? I am not sure, but it all sorted itself out some time later on :smile:
  18. Compilation of 82 little tweaks to the text files to change your gameplay(links)

    Ole John Reb 说:
    I have a simple question. Do these work with Warband.(Forgive me if this has already been said.)

    Some of them do right off the bat, some needs a slight adjustment or search for a different set of numbers and some are already in a way incorporated. Short answer :smile:
  19. Compilation of 82 little tweaks to the text files to change your gameplay(links)

    tommylaw 说:
    if you want to join a battle on the side of a hostile faction (i.e bandits), you can take away the restriction on who you can join in a battle:

    look in menus.txt for this:

    mno_pre_join_help_attackers  6 2204 2 1224979098644774912 144115188075856296 2190 3 1224979098644774913 1224979098644774912 432345564227567629 2204 2 1224979098644774914 144115188075856110 2190 3 1224979098644774915 1224979098644774914 432345564227567629 30 2 1224979098644774913 0 2147483678 2 1224979098644774915 0  Move_in_to_help_the_{s2}.  4 1303 1 0 2133 2 144115188075856032 144115188075856110 2133 2 144115188075856033 144115188075856296 2060 1 864691128455135276  .  mno_pre_join_help_defenders  6 2204 2 1224979098644774912 144115188075856296 2190 3 1224979098644774913 1224979098644774912 432345564227567629 2204 2 1224979098644774914 144115188075856110 2190 3 1224979098644774915 1224979098644774914 432345564227567629 30 2 1224979098644774915 0 2147483678 2 1224979098644774913 0  Rush_to_the_aid_of_the_{s1}.  4 1303 1 1 2133 2 144115188075856032 144115188075856296 2133 2 144115188075856033 144115188075856110 2060 1 864691128455135276  .

    simply replace both bits in red with 0 so it should look like this:

    mno_pre_join_help_attackers  0  Move_in_to_help_the_{s2}.  4 1303 1 0 2133 2 144115188075856032 144115188075856110 2133 2 144115188075856033 144115188075856296 2060 1 864691128455135276  .  mno_pre_join_help_defenders  0  Rush_to_the_aid_of_the_{s1}.  4 1303 1 1 2133 2 144115188075856032 144115188075856296 2133 2 144115188075856033 144115188075856110 2060 1 864691128455135276  .

    This works like a charm for Warband as well, but you can also do the same to join attackers in a siege.

    Search for  mno_approach_besiegers and replace all the numbers up until Approach_the_siege_camp with a 0 (zero), in the same way as the quoted post.

    You can also join the defenders in a siege, but that requires a slightly different approach. First search for "menu_town " exactly with the added space, but without the quotes (""). On that line search for this row of numbers "2147483678 2 1224979098644774916 0" and delete them. Towards the beginning of the line you notice "none 164" change 164 to 163, and you're good to go. When you go to a besieged town, choose to pass through the lines and you'll be given the option to join the defence.

    The latter in module code would just be to comment one line with the #:

    插入代码块:
        "town",mnf_enable_hot_keys|mnf_scale_picture,
        "{s10} {s14}^{s11}{s12}{s13}",
        "none",
        [    
            (try_begin),
              (eq, "$sneaked_into_town", 1),
              (call_script, "script_music_set_situation_with_culture", mtf_sit_town_infiltrate),
            (else_try),
              (call_script, "script_music_set_situation_with_culture", mtf_sit_travel),
            (try_end),
            (store_encountered_party, "$current_town"),
            (call_script, "script_update_center_recon_notes", "$current_town"),
            (assign, "$g_defending_against_siege", 0),
            (str_clear, s3),
            (party_get_battle_opponent, ":besieger_party", "$current_town"),
            (store_faction_of_party, ":encountered_faction", "$g_encountered_party"),
            (store_relation, ":faction_relation", ":encountered_faction", "fac_player_supporters_faction"),
            (try_begin),
              (gt, ":besieger_party", 0),
              (ge, ":faction_relation", 0),
              (store_faction_of_party, ":besieger_party_faction", ":besieger_party"),
              (store_relation, ":besieger_party_relation", ":besieger_party_faction", "fac_player_supporters_faction"),
    #          (lt, ":besieger_party_relation", 0),
              (assign, "$g_defending_against_siege", 1),
              (assign, "$g_siege_first_encounter", 1),
              (jump_to_menu, "mnu_siege_started_defender"),
            (try_end),

    Hope this little addition is useful for some, and if by some event this is covered elsewhere then I am sorry to post it again but I really did try to search for it :smile:

    I found it really fun to be able to join in on the battles, shaping the destiny of the land without fully committing to any side. A slight drawback though is you gain rep but don't lose any. I will try to figure out how to add rep loss equal to the gain so you would end up balancing it out but that's another post for later.
  20. Prison break in Tulga broken-Lord I'm rescuing is hostile in combat

    I had this some times, but if I just exited the prison and moved away from him before he could hit me it proceeded as normal. Another thing that worked was to tell him to grab a sword and fight, but that meant I had to babysit a bit though if you wait to make the prison break until his health is 100% it may be easier. Don't know if any of this will help.
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