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  1. Phoss

    4 hours of Warband

    To be quite honest I wish I paid $40 for a coop feature.
    Coop would be nice.
  2. Phoss

    4 hours of Warband

    Ok, thanks!
  3. Phoss

    [BUG] Family Feud Quest

    Where do you guys find the son of the quest giver? I haven't been able to locate him. I'm assuming he's in the village where you receive the quest, though there's no indicator of that being true. Do you just ride around and talk to everyone like in Warband? That kinda sucks cause the villages are quite big in Bannerlord. I rode around for a good 15 minutes without finding him.
  4. Phoss

    4 hours of Warband

    I played 4 hours last night and it was a joyful revisit to Warband. Nothing really seems to have changed at all, right down to the controls and the small side quests. I had to track a guy down who was hiding in a village, which was just as annoying as it was in Warband and I never found him...
  5. Phoss

    [LEGACY] Quick Questions // Quick Answers

    Uhtred of Bebbanburg 说:
    Question: Maximum battle size is 150 in my game. How do I increase that?

    It's been said but, I use the Battlesizer for Warband.  http://www.moddb.com/mods/mb-battle-sizer/downloads/mb-battle-sizer

    Install it and launch it and set the value you want with the slider and then close it and start your game. Be warned that you need a more powerful computer if you want the larger battle sizes. Also, Tactics skill becomes less important with the larger sizes.

    Tactics works by giving you more troops than your enemy based on your Tactics number in relation to the enemy's. On small battles of 50 or 100 this can make a difference. On large battles of 400 it doesn't matter because the size of the two armies overpowers the Tactics skill. If they have 500 and you have 100 then they are going to put 400 men on the field at a 5 to 1 ratio. Tactics will barely scratch that disparity.

    That's good info, thanks!
  6. Phoss

    [LEGACY] Quick Questions // Quick Answers

    SluvTheSlayer 说:
    Lol Uhtred, then why are you looking for videos on tactics if you already pretty know most of them. The giving your soldiers command to mount seems like a neat trick I will make sure to use in the future. I try not to "provoke" enemy attacks on my own because I feel cheap doing it. While sending out a couple of lonesome companions or "fodder" troops pretty much does the same thing at least you aren't getting things for free, you are sacrificing some men to lead the enemy into am ambush. I suppose its a matter of taste/preference.

    Same deal with kiting enemies by myself, I feel cheap doing it XD. So instead I tell either my mounted companions or a special cavalry unit to "follow me" and do the same thing but with a small mounted company. Realistically speaking, one man would not draw the attention of so many enemies and would die very quickly (its just that the warband AI is programmed to want to give you their "Love"). A small unit however could, and such tactics were used with great success by armies utilizing light/skirmishing cavalry (Persians, Genghis khan etc).

    I tend to "nerf" myself, or restrain myself from using certain tactics, because it makes the game way too easy for me. Generally speaking, whenever I decide whenever this or that is "fair", I ask myself "Would I be able to use such a tactic if the AI wasn't so darn stupid?". For example a very effective tactic against enemy cavalry-heavy armies if you are fighting in the plains is to simply park your troops in a loose formation right up against the map boundary. The enemy cavalry runs right into it and you can easily take care of them with minimal losses. But that feels really exploity so I don't. Another thing I don't do is park my army on top of a mountain (you know, those HUGE hills that your troops will spend 1-2 minutes climbing). No general in their right mind would attack someone on such a defensive position unless very desperate or extremely confident in their skills or numerical advantage. I still use hills, just not mountains.

    I find that lining yourself and your companions, or some horse archers, up close to the enemy and peppering them with arrows will eventually provoke them to charge as well.

    Question: Maximum battle size is 150 in my game. How do I increase that?
  7. Phoss

    [LEGACY] Quick Questions // Quick Answers

    Bjuret 说:
    Be careful when upgrading, it's likely that you will have to fight the Lions yourself, and if you've pumped them to demonic stats it will be rough.

    Also, the cost of upgrades increases drastically with every application.

    So my upgrades affects the entire Order, also those in other Lords' armies?? That's hardly fair.
  8. Phoss

    [LEGACY] Quick Questions // Quick Answers

    Is there any reason to have more than one of the same Knighthood Chapter? I have a chapter of the Lions in Valorshield, and have enough money to build another chapter at my other castle, but it seems like that money would be better spent upgrading my existing chapter, no?
  9. Phoss

    [SUBMOD] Tweaking PoP 3.7 (UPD #45, 2016-12-17, 04:34 PM)

    Oh well, I don't mind them hanging around and patrolling MY lands, as long as they still tend to their new lands as well.
  10. Phoss

    [SUBMOD] Tweaking PoP 3.7 (UPD #45, 2016-12-17, 04:34 PM)

    Tweak 28 (exchanging fiefs):

    I don't know if this is just because I'm on v3.704 or if this is a problem for anyone else, but the former Lords of my fiefs (the ones I exchanged fiefs with) seem to think they still own their old fiefs. I have Hereward running around Valorshield saying he is patrolling his lands, and sometimes he's in my hall claiming he is "spending some time with his household". He also deposited a bunch of Noldor prisoners in my dungeon (which I can't recruit because they are too high level). This was a bit of a problem as I'm good friends with the Noldor and it was a tad awkward when I had to sell a bunch of them as slaves...

    I haven't had the heart to tell him he no longer lives here, the poor man is clearly confused.
  11. Phoss

    [LEGACY] Quick Questions // Quick Answers

    Hm...are you sure they follow those orders? Logically, if you're unconscious you shouldn't be able to issue commands, which would explain why they just charge once you're out of the picture. I know I can still pull up the tactical overview, but I'm not sure it actually does anything other than give a an overview.
  12. Phoss

    [LEGACY] Quick Questions // Quick Answers

    Not after you're knocked out, though? As soon as I get knocked out I get a screen message "Your army is charging!", completely ignoring any previous orders given.
  13. Phoss

    [LEGACY] Quick Questions // Quick Answers

    Unfortunately no. Once you get K.O.'ed your armies will charge and you can no longer command them.
  14. Phoss

    [LEGACY] Quick Questions // Quick Answers

    Damn....that's insane. I was wondering how I would ever be able to defeat any of those 500+ armies, but I guess that's one way! Neither me, nor my companions, are high enough level for something like that yet, though.
  15. Phoss

    [SUBMOD] Tweaking PoP 3.7 (UPD #45, 2016-12-17, 04:34 PM)

    For some reason the secret chest and red brotherhood quests don't show up in your notes either. I often forget the town the hideout is supposed to be at, and I never remember if one of the chests have been restocked. It would be neat if they were added to the list as well. =)
  16. Phoss

    [MEDIA] Prophesy of Pendor Screenshots

    Bargian 说:
    Ah ok, ill add one of my best, i always loved sieges, great exp ;]
    its prob 3.6, my last playthrough, its V.2014 :wink:

    http://s32.postimg.org/wh14xltad/mb6.jpg

    Geezuz! Most I've had is 43 =/

    Haven't been in a siege defence yet tho
  17. Phoss

    Any advice on starting (And perhaps the long-term)?

    I never considered it my job to make sure certain factions are kept alive, unless it's my faction. As long as i get a piece of the pie, they will all have to go down at one point. This is my first playthrough of PoP, and I'm 270-odd days in and the Fierdsvain are having a meltdown similar to what you're describing. I'm with Sarleon and we took two castles (both of which went to me, so I'm happy) while D'Shar took one castle and Windholm. We're still at war with them and it looks like Valonbray may go next, but I'm actually trying to broker a peace treaty since I've been told I won't be first in line to future fiefs, lol.

    Just let it play out the way it plays out, man. If they die, they die :shrug:
  18. Phoss

    [LEGACY] Quick Questions // Quick Answers

    Duh! Sorry, I totally missed that bit.
  19. Phoss

    [LEGACY] Quick Questions // Quick Answers

    Cool, that helps. Do you know what the threshold number is for?
  20. Phoss

    [LEGACY] Quick Questions // Quick Answers

    Epicrules 说:
    Phoss 说:
    how is it determined how many reinforcement waves there will be

    This is predefined in the module settings and is not affected by how many troops you have, unless one side dies out before then.

    Phoss 说:
    how many units in each wave

    The total amount of units on the field would be up to whatever your battle size is set to, each sides' forces are proportional to their numerical strength.

    Phoss 说:
    and when does the battle "break" so you can decide whether to leave or charge again?

    When a side has no units left on the field and they're out of reinforcement waves.

    Thanks, that almost answered one of my questions, lol.

    So what is the predefined number of waves, I should ask? 3? 4? I can't keep track during battle.

    I know that battle size is a setting I can change, but how many units do you get per reinforcement? The same number that you started with (adjusted for Tactics)? Enough to fill up to full battle size (giving the person with lowest units on the field the advantage). Something third?

    The battle sometimes stops when both sides still having plenty of units left (not on the battlefield), and then you can choose to do a second round of battling, or you can leave. When does this break occur? I'm assuming after a certain number of waves (predefined?) and then one side does not have any more reinforcements, even if there's still, say, 200 units left in their army.
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