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  • 用户:Handel
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  1. When assigning fief there is no way to check who is w/o fief, right?

    It seems I need to write down who is w/o fief before talking to the minister, right? And at the same way when I capture a town/castle I can assign it and to see who has no fief but there is no way to assign the villages too?
  2. Need advice - my feast wouldn't finish (i already put it in the bugs forum)

    I started my kingdom by conquering Khudan; after a while the Vaegirs pleaded for peace and I accepted. So I decided to throw a feast... And here comes the problem - the feast started immediately w/o any notice and already 18 days wouldn't finish:-( Don't know what will happen when the quest...
  3. Setting fire in a village - how exactly?

    I know i have to bargain with the village elder to set the fire in 1 hour and I do it... and then nothing happens. What is supposed to be seen and when?
  4. Is it worth giving a second shield to the companions?

    Presumably the largest shield available so when they keep it on their backs will it defend against occasional arrows in the back?
  5. Stupod things which should be changed in campaign AI (all concern sieges)

    1. Going to siege a castle/town and when going there looting the a castle/town village just because it on the way. 2. Summoning the player troops for siege only to send them on some useless quest exactly when the siege/battle starts. 3. Summoning the player to defend a town when the player...
  6. Is there a MOD which allows to custom siege the real castles/towns?

    As "real" I mean the ingame "real" castles/towns of course:-)
  7. A bug with the feasts... (don't know if it existed before the last patch)

    Joined Nords, married Gudrun, she in Jelbegi with her mother 'coz her original castle Alburq was taken by Vaegirs. Now the bug - when I tell Gudrun to send the invitations a red writing appears telling missing ID etc. The Feast is declared and correctly gives the amount of renown bit the lords...
  8. Balanced vs Heave spiked mace???

    As a rule the heave weapons do more damage and the balanced weapons are faster... but if the description is true the balanced spike mace is both faster and does more damage then the heavy spiked mace. Not that I do mind:-)
  9. The battle auto-calculation should be re-calculated

    It is minor problem indeed but there are a lot of small looters/bandits squads which must be destroyed and it is PITA to battle them manually every time. And at the same time it is quite common at auto-resolve 5 looters to kill 2 knights although the knights are practically invincible from the...
  10. On tournaments when on foot what is the best way to counter a lancer charge?

    Well, as the topic says. I mean when 1 x 1 and on foot with melee weapon I have to evade/counter the initial charge. Right now I just try to strafe but often fail. Any suggestions?
  11. What exactly the answer of the guild master means when asked "How is the trade"?

    He says some numbers like Salt 1102, Iron 1016, Tools 1462... etc...?
  12. What exactly the NPC Lords are getting from their villages?

    Is looting the enemy villages hardcoded in the AI so they always do it no matter it serves for nothing (besides looting the player's villages of course)?
  13. Back after a lot of months - is the soldiers rebalanced after the last patches?

    I am back after a lot of months and after a quick browse of the forum I should like to ask are the soldiers rebalanced (SP)? Aren't the mamelukes the baddest guys in the field? For sieges I guess the nord infantry and vaegir archers are still the best, right? 
  14. How the hell the enemy archers block with their daggers???

    Actually I noticed they often prefer daggers instead of the bows - even at the good battle AI. I won a tournament as in the final battle I was on foot with 2h sword against a horse archer. An impossible fight - but not according to the enemy "good" AI - the archer totally neglected his bow but...
  15. What is the combo of non-noble companiosn which include the most companions?

    I mean the noble companions (incl pseudo-noble) are easy coz will become lords. But it seems impossible to include all the others in your flying super-duper squad so some will have to be left behind. So the questiosn is qich is the best combo with the least number of missing companions? And...
  16. Educated guess/confirmed knowledge about lords and their troops

    Sorry if this was decided already - then simply pont me to the topic pls:-) If not do you know how and lord's stats affects their troops stats? What i just noticed once the 2 KO enemy lords became conscious one of them quickly gained 6 and the other 10 troops so it seems to me the lords stats...
  17. Married with (no) children

    I just married for the 1st time and was delighted to see (no, not the bride) but there is a "family" inventory. So my question is - is that inventory safe no matter what you do both for items and money?
  18. Does having a positive ralation stops the enemy lords from chasing you?

    I my last campaign I goe some postive points with vaegirs but then joined the Nords. And aftetr a while the war between them started but the vaegirs still trtreated me as neutral (i had to sneak in the towns) but in the wilderness they didn't chass me neither they tried to run away.
  19. Sationing troops in a just captured city/castle

    In the previous versions i saw an option to leave troops in a freshly captured castles. Now i don't see such option (untill the castle is given to me). Is this option removed or I am missing something?
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