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  1. pasisti

    why cant i kill civilians? (in game)

    It's the "friendly fire for melee" setting that is doing this. I don't think it will ever be changeable because the AI would need a lot of work for it to happen. Maybe it could be changeable only for the player, but I don't know if it's such a wanted feature for it to be added.
  2. pasisti

    Patch 1.126 Feedback/Suggestions

    Despite all the problems people are reporting here, I haven't yet had a single crash or bug or anything gamebreaking. I'm about 2 weeks in in-game, 5 hours in real-time.

    The only thing that has come up is in merchants' inventories; when I open the sell/buy inventory with a merchant, sometimes the textures don't load immediately on items and it lags for about 0.2 seconds. After that it is normal. This doesn't happen everytime and didn't happen in 1.11X. My computer has always been able to run the game fluently on near-max settings so that's not the case.
  3. pasisti

    Warband post-release beta test (new version on June 9)

    Darn, I'm going overseas on Monday and don't have time before that. If this is ongoing when I come back, I'll definitely joint the testing! :smile:
  4. pasisti

    Pissed off !!!

    In 1.113 you get a knife with your bow and arrows. Try changing weapon.
  5. pasisti

    [Suggestion] Start as a King

    I like the idea. However, I think it is more suited in a mod than in native. That's just my opinion :smile:
  6. pasisti

    [SP/WB] friendly fire for AI

    I'm not sure since I know nothing about programming, but I think it would require a lot of work to make AI play nice with friendly fire.
  7. pasisti

    Make the Devs laugh Photoshop Contest!

    DtheHun 说:

    Lots of great and funny pictures over the pages but this one is maybe my favorite! :grin:
  8. pasisti

    bug on script?

    I haven't had any problems like that with 1.113. Which version are you using?
  9. pasisti

    v1.113 arrives

    Gotta love this one! I have had no real problems with the 1.113 patch. Battle AI works great and no crashes whatsoever.

    Only minor issues so far:

    -World map pathfinding is still a bit awkward, party doesn't go directly to the clicked direction if further away.
    -Something with the skymap when using HDR on high setting, it changes to constant blue and flikers a bit. Sun is still shining though and everything else looks normal. When I put in on any other level (off or low), the problem dissappears. Nvidia 8700M GT, 2-3 months old drivers.
  10. pasisti

    v1.113 arrives

    Archi the great 说:
    Does this require me to restart my Single player game?

    You don't have to, I don't think it would make a difference because it's mostly AI and stability fixes. No changes to the economy etc that would require a restart. The saves work for me.
  11. pasisti

    v1.113 arrives

    Yeehow! :smile:

    I skipped 1.112 after reading about all the issues and because 1.111 was already totally playable and smooth for me. I'll try this one, though! :smile:
  12. pasisti

    Town defence From an Enemy Raid

    You get a realtionship bonus, at least I've got it every time. I don't know how it divides, but I always choose to give the loot to the villagers, and end up with +8 relations total.
  13. pasisti

    Patch 1.112

    Anyone have an idea if a new save is required for some of the fixes? I don't see anything that might need it, but then again, I might be wrong :smile:

    Great job TW! :smile:
  14. pasisti

    Are Steam Users the only ones that got a updated 1.111 patch?

    Anyway it's good to know that the next patch is already in a state where the AI issues are dealt with! :smile:
    That's actually the only thing that's currently bugging me in the game.
  15. pasisti

    Right Clicking on an moving object on map follows but does not cause interaction

    A good idea, I like it! Also if you lose the party you're following, the game should pause. And if the party is attacked.
  16. pasisti

    Sea raiders galore

    I don't know why but I'm having a hard time finding bandits! In the save I started for 1.111 I'm on level 12 and day 20-30, I would like to train my nords with some not-so-badass bandits but I can't find forest raiders in larger groups than 15! I once saw a sea rider group on 25 and I was overwhelmed with joy.. In the last save in 1.1xx I saw them all the time.
  17. pasisti

    Training archers or cavalry

    I don't really use the training grounds, but this is how I train them.

    Just fight some taiga bandits (sea raiders when they get above the first tiers) and order your archers to hold position on a hill. Put your infantry in front of your archers a bit down the hill so that they don't block the sight and wait for the enemy.

    You might have to repeat this a few times, but you'll notice that a 20+ group of bandits will be no big deal and you won't even lose anyone if you use your tactics properly. My Nord party slaughters any bandit group when we go training, they won't even get to clash swords if there are below 20 enemies. Just get a big enough party (at least 20 of the kind you want to train), my party is 20 archers and 20 infantry.

    With cavarly, use the same tactic for archers and infantry, but put your cavarly on the side to flank the enemy. This might make some of the enemy come after the cavarly but then they are just easier to kill for your guys. When the enemy is getting near your infantry lines, make your cavarly to charge. This way you lose very few trainees and they all get some kills.

    I hope this helps :smile:
  18. pasisti

    Troop Groups question.

    Great to hear your problem is solved! :smile:
  19. pasisti

    Splitting Party Stacks

    I like the idea, too! A good place would indeed be the party menu.

    Here's one method that comes into mind:

    Open party menu. Hold down the assigned key (alt maybe?) and click the unit you would like to split. That would open a new pop-up menu (like when changing groups) with a slider and the number of men in both units in the ends of the slider. Move the slider how you wish and press the "ok" button to continue. Now the new units would be in your party. The default sizes for the units could be so that the slider is in the middle or +1 for the original unit if not an even number. For example: 20-20 and 21-20.


    Notes:

    There should also be a merge option. When you would press the assigned key (same as when splitting) AFTER choosing the unit and then clicking a second unit it would treat the key command as merge. Then the game would try to merge it with the next unit you click. An additional idea to this would be that instead of instantly merging the two units, the same pop-up menu could open up as when splitting. This time the slider would default to for example 40-0 so that if you only want to merge them you can just press the "OK" button but if you wanted to change the balance (if some of the other team died, for example), you could do it in the same go instead of first merging and then splitting again.

    These could be an assigned key (like alt or shift) or two UI buttons in the party menu.

    This way it wouldn't be possible to split a group into 3 or 4 units in one go, you would have to split the units again to achieve that.


    In short:

    Hold alt and click on a unit: SPLIT
    Click on a unit, hold alt and click on a second unit: MERGE
  20. pasisti

    Buying serial, and time

    I used the international (inside EU) wired transfer. I had a bad timing, just before Easter. It took from thursday to wednesday for it to transfer. My bank here in Finland says that it should take about 2-3 bank days, but no more than 3.

    They will send you the serial once they get the transfer. For me, the two emails, one saying the transfer has been received and the other with the serial, were 10 minutes apart.
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