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  1. Companion like and dislike [spoiler]

    Everything is correct, though not 100% complete.  I noticed the other day that Gwydno doesn't like Eadfrith, either.  He's a total jerk, nobody likes him.
  2. Where to find new Armour?

    I saw a set on some lord somewhere once.  Maybe you have to pry it from his cold dead hands?
  3. Companions. Disappointing?

    For what it's worth, I really like the fact that all the companions are low level.  It really allows you to customize your party how you see fit.  You can groom a healer and tracker, a few tanks, and some future lords, and you can do this with basically any of the characters that you want.  I personally never thought any of the background stories or likes/dislikes of any of the companions in native were interesting, and for what it's worth, I don't think they could even be MADE to be interesting.  The only time I care is when, say, my healer gets the first kill in a battle and I say to myself, "Go, Jeremus!" or whatever.  I don't think it's worthwhile to try and interject a real personality into such a simple interface.
  4. Companion like and dislike [spoiler]

    I used notepad ++ because it's easy to search through a large amount of text, but you could use windows notepad if you had the patience.  In native, each of the 16 companions is assigned a number, and I believe the simple triggers file is what causes the companions to like or dislike each other.  The easiest way to convert from Calradian characters to new ones, then, is just to rename and reequip them.  In gameplay, I've found that the converted native characters do have the same likes and dislikes, so the real mystery is what the new ones like or dislike.

    The race does not factor in at all.  Not one bit.  But, if you wanted to roleplay an Angle-hating Briton, you may not want an Angle in your party.  That's all, nothing more.  A few characters don't have a well defined race, anyway.
  5. Tactics on the battlefield

    There's also square and ranks.  The thing I don't get is as soon as I order my soldiers to charge, they abandon their formation.  How do I get cavalry to charge in wedge formation?  How do I get my shieldwall to advance?
  6. Companion like and dislike [spoiler]

    So I went so far as to go into the files to see what I could find, and I discovered that 16 of the characters are renamed and have new stories, but their likes and dislikes remain the same.  Their dialogue can be misleading, and some genders have even changed.  Here's what I found:

      A list, in order, of the new characters and their old aliases:

    Osmund/Borcha A
    Aleifr/Marnid
    Eithne/Ymira H
    Athrwys/Rolf B
    Frioc/Baheshtur B
    Bodero/Firentis F
    Bridei/Deshavi P
    Siwi/Matheld F
    Lothar/Alayen F
    Ceawlin/bunduk S
    Gwenllian/Katrin B
    Orioso/Jeremus F
    Liuva/Nizar F
    Brian/Lezalit H
    Agasicles/Artimenner F
    Aedh/Klethi

    I also included a letter after the name to indicate if they are Briton, Angle, Saxon, Hibernian, Pict, or foreign (if you anybody cares for roleplay purposes).

    That leaves 10 names:

    Ciniod P Agasicles
    Onuist P Orioso
    Edwin Gwydno
    Gwydno B Edwin
    Ultan Eadfrith, Onuist
    Inka F
    Eadfrith
    Domnaill H Congol, Clovis
    Clovis F Eadfrith
    Congol H

    I have struck out their dislikes, and ignored the likes.

    As you can see, there's a lot of missing data, but some of this stuff is just hard to put together in-game.  Hope this helps some of you.
  7. Companion like and dislike [spoiler]

    Yeah, I've sort of taken for granted that I know all the M&B companion compatibilities, but I can only connect a few of the characters in Brytenwalda to their Calradian counterparts.  Plus, there's extras.  I personally don't enjoy this problem-solving minigame to get a stable group of companions; is there any chance we could get some hints?  I didn't pay close enough attention when they first started complaining, and now I don't even know who's pissed at whom.
  8. Anno Domini 1257 is going to get me through.

    I'm in my 30s, and I've been happily married for 2 years now.  If I've got one thing to say, it's that you don't need to be too nice to women.  They're not fragile, and you don't have to bend over backwards unless there's a real reason to.  I guess what I'm trying to say there is if she's not willing to drive to see you at least half the time, she's probably using you for something or other.  Get selfish on her, and see if she is willing to give something to you, too.

    I also think you should drown yourself in M&B for a day or two.  Maybe three, but no more than that.  Then, do exactly what everybody else says.  But definitely give yourself a bit of time to neeeeed to go out and interact.  If you don't have the spirit for it now, wait a bit.  But try to foster it anyway.  Then, when you need to get out, it'll be a real, real valuable way to spend your time.

    Or do what Skandinav said.  He sounds like he knows what he's talking about.
  9. Warband Revolutionary MMO (Not like other threads give it a chance)

    I'm on board, too.  One of the most important things for me is that M&B ruined melee combat in every other game.  I think sometimes about how nice it might be to actually be one of those soldiers getting bossed around; there you are, part of a shield wall or spear wall or whatever, with a bunch of chumps you don't know to the left and right of you, and together you have to win a battle that will matter tomorrow.

    A couple more things I would like to see: 

    1.  A huge, open world, where you could shun the trappings of mankind and just have a grand old time on a walkabout, checking out the sights. 

    2.  Real weather and seasons (sooo important to me).  Think about basically every RPG you've ever played; there was a wintery spot either in the north or in the mountains, right?  Even Alaska and Sweden have Summer.  Fall comes, leaves fall, it gets cold, and then snow comes.  If you're not properly dressed when you go outside, you should suffer performance penalties.  I tried Age of Conan, but I couldn't stand all the miniskirts in the snow.  I'm from the north, by the way.  Imagine also what it would be like trudging through the mud on a cold, rainy day, and suffering movement penalties.

    3.  Things that go bump in the night.  Real things.  Like raccoons.  Or maybe bears.  Who knows?  Another total crap thing in MMOs over and over is how you have to go kill that lion with your sword.  Give me a break.  Make animals fast, make them clever, and put them in an ecosystem.  Lions eat zebras, right?  Don't turn them into mobs that inhabit different places.  Create a balanced ratio of predators to prey, and let them wander around.  If they get close to each other, let them behave appropriately.  If you're in the wild, checking stuff out, and you see a bear, you SHOULD be concerned.  Let's make large animals dangerous again.

    Anyway, it's brainstorming like this that helps us realize how formulaic MMOs are, and just how much they can/need to develop.  First thing we should probably consider is dropping the term MMOS and sticking with persistent world; that can go so far as to include ArmA, for example, and that removes the glass ceiling that's been stumping all the naysayers about this concept.  Why couldn't you have a persistent character in a medieval version of ArmA, for example, and just take it in a different direction than they did?  Sure, it raises a ton of questions, but you sculpt your idea by the answers you choose.  This, I think, is exactly the kind of thing PC gaming needs to rejuvenate it.
  10. The Brador

    So I've been running around with this sword for a while now.  I think I picked it up at a merchant in England.  It's a balanced arming sword with slightly better stats than a normal balanced arming sword.  I haven't seen another one; is it a unique item?  If so, are there other unique items as...
  11. Regarding skill distribution

    Ah, don't forget to export your character, or the file won't be there.
  12. Regarding skill distribution

    On my computer, running Vista, Documents\Mount&Blade Warband\Characters.  You should find a .txt document with your character's name on it.  Not sure about companions, though.
  13. Suggestions (faction specific suggestions in faction specific threads please)

    peacemaker898 说:
    td_klondike 说:
    I couldn't agree more.  As it stands right now, the only thing M&B gives us is a fun medieval combat simulator.  It teases us with just a faint hint of tactical strategy, and it whispers into your ear "RPG".  But it really doesn't deliver either of those.  And it's too bad, too, because if it offered up tactics and role-playing as well as it did combat, this would be a legendary game.  I'm sorry, but you know what?  I can't bring myself to care about any of the lords and ladies, I don't like to listen to the companions' personal stories, and I know I've got a nice head on my shoulders.  Thanks for reminding me.  None of that helps to immerse me in the game.  And on the subject of tactics, I've been playing and loving Total War ever since Rome.  There's a near-perfect model for tactical strategy right there in front of Taleworlds, but they decided to just go ahead and have everybody charge the enemy at once.  Nice.  I like the fact that you can order your troops to a location by holding down F1, but that's not really enough to make it tactical.

    I think it's important to remember that this is a module for M&B, not an actual update or sequel to M&B.  It's a lofty scope for a mod, but there are still boundaries.

    Are you saying you don't think it would be possible to implement? At least not unless TaleWorlds decided to?

    To be honest, I'm not sure if it would be possible or not, but my guess is no.  I'm not a programmer by trade, but I've played quite a few mods going back to the original M&B, and there were more similarities between each one than differences.  For example, there was one mod where you could brace spears, but trying to get everyone with a spear to form a line and then brace for a cavalry charge was a different thing.  Also, it wasn't animated.  There's only so much a mod can do for the AI.  I've never seen any views other than the usual 4:  the 1st/3rd person combat view, the world map, the merchant/inventory, and the menus.  I, for one, think it would be cool to be able to zoom from the combat view all the way out to the map and back again, but that's just beyond the engine.  The map is scripted, obviously, and I believe the fields you fight in are just generated.  Can't mix those things with this engine.

    As far as the archery thing goes, that's probably more likely to implement, because you can add animations.  As far as the half-draw aspect, I'm not sure.  I won't even guess.

    There are a lot of modders out there, like Othr, that see the potential of the engine, but I'd bet that all of them wish they could do something to the game that they just can't.  I was really disappointed to see how similar the game was between the first and second incarnation, but what to do.  The mods are so much more fun that native, and since I can't program, I just enjoy the fruits of other peoples' labor.
  14. Suggestions (faction specific suggestions in faction specific threads please)

    peacemaker898 说:
    wll10441 说:
    peacemaker898 说:
    I have an idea that I think would greatly enhance the experience for archers. I don't know how hard it would be to do, but I think it would be great if your character would release the bow string whenever you let go of the mouse clicker. So you could half draw for speed, full draw for damage, whatever! It would help in those times that an enemy is closing in way to fast to fully draw, and it would also help to eliminate that huge delay between having the string fully drawn and letting go of the string.

    Let me know what you think of that!


    Also, I've noticed that you guys are really focusing on making lots of historically accurate pieces of armor, which is great, but how about some love for the weapons! Maybe new bows, hammers, swords, etc.


    EDIT: I've thought of something else regarding formations. What if in the beginning of a battle, everything is paused and you have a somewhat top-down view of your mean and you can position them, click and drag to make lines thinner/thicker, rotate them, like in the Total War games. I think it would add a new aspect to the gameplay that would greatly enhance it.
    yah, you would think it's a good idea until you realise that enemies would use it to their full advantage and 2handed weapons would be useless. Imagine trying taking a castle. I do however like your total war idea. Shogun total war 2!

    Well, it would be the player only. It might be too hard to implement it into the AI, anyway.

    I couldn't agree more.  As it stands right now, the only thing M&B gives us is a fun medieval combat simulator.  It teases us with just a faint hint of tactical strategy, and it whispers into your ear "RPG".  But it really doesn't deliver either of those.  And it's too bad, too, because if it offered up tactics and role-playing as well as it did combat, this would be a legendary game.  I'm sorry, but you know what?  I can't bring myself to care about any of the lords and ladies, I don't like to listen to the companions' personal stories, and I know I've got a nice head on my shoulders.  Thanks for reminding me.  None of that helps to immerse me in the game.  And on the subject of tactics, I've been playing and loving Total War ever since Rome.  There's a near-perfect model for tactical strategy right there in front of Taleworlds, but they decided to just go ahead and have everybody charge the enemy at once.  Nice.  I like the fact that you can order your troops to a location by holding down F1, but that's not really enough to make it tactical.

    I think it's important to remember that this is a module for M&B, not an actual update or sequel to M&B.  It's a lofty scope for a mod, but there are still boundaries.
  15. NPC error battle

    When you say NPCs, you mean companions, right?  I've had the same problem, and it's really bad.  I never realized that it didn't exist if you didn't have companions in your party, though.  I'm going to go experiment with that.

    Just so you know, this has already been mentioned in the bug reports.
  16. Bug Reports - 0.95pre7

    I'm going crazy with these formation issues.  I uninstalled Warband, searched Windows for every single folder warband in its name, and deleted it.  I reinstalled Warband 1.04, and upgraded to 1.125, then installed 1257 pre7.  Even though all my options settings were back to default, the keyboard commands remained remapped to what I had before.  Is that strange?

    Anyway, still nothing.  Once I have enough soldiers to "form ranks", they form ranks and then go...  Somewhere...  And they don't listen to me.

    I was hoping it was an issue with the battlesizer, or just a peculiar install for some reason, but it's a consistent problem for me.  It's obviously not a problem for everybody, or there would be 20 pages of complaints about it.  But I'm stumped.  My troops don't want to fight, and they don't follow commands anymore.  Takes all the fun out of combat, which is pretty much all Mount & Blade offers (in my opinion).

    About the companions, Ghost, the stories and names were rewritten from what was in native, they weren't synchronized with the new map or anything.  Same characters with different names and different blah blah thats *slightly* more real-world.
  17. Bug Reports - 0.95pre7

    I'm having serious problems with the command interface.  If I leave my guys to their default commands, they run to the other side of the map.  If I tell them to hold this position, they do.  But they don't all obey my commands.  The archers are pretty good, and the infantry follow orders, but they don't seem quite as smart as they used to.  They form up in 3 lines, and don't go exactly where I tell them to.  I have my companions assigned to group 4, and I can't get them to do anything..  I can't send them to a particular place by holding F1, they won't charge the enemy, and they don't even properly face the enemy.  My two choices are let them run to the other side of the map or hold this position.  I also get messages on-screen like "MOVE menu" or "HOLD" or "back out of menu".  And when I die, I no longer see the message that says, "everyone, charge".
  18. BAI

    Knightofhonour25 说:
    PS. If that was long winded and hard to understand...I do apologize, early in the morning and I just returned from work. Beat.

    Props.  I spent over three years working nights.  Believe it or not, I actually loved my job back then, and I have fond memories of coming home at 6 AM and playing games until 10, then crawling back to bed only to start the cycle over.
  19. Is the map too big?

    It might also be worth asking which version you're using.  #5 had bad lag, but #6 improved a LOT.
  20. uhhmm Othr... M&B v.1.125

    I have another question about the music; is it the same as what's been in the mod for the last couple updates?  Can I just move it aside and return it after installing the .6 update?
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