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  1. LordOfAll

    Resolved Beta 1.5.10 Can't issue commands once enemy start to flee battle field.

    I AM NOT LIKING this design choice! I should be able to 'run down' the remnants of the enemy after they start fleeing the battlefield. Whoever thought this was a good idea needs a rap on their noggin'.
  2. LordOfAll

    Bannerlord was a grift

    In a perfect world, I'd be king.
  3. LordOfAll

    Resolved Flickering Graphics on Battlefield: e1.5.7 260167

    Hello ... This issue seems to be very intermittent and also only seemed to occur on certain battle 'maps' ... primarily the very 'open plains' map(s). Also, perhaps the implementation of the Nvidia DLSS has also reduced or eliminated this issue as it seems to occur much less often now that I have turned it on in the options screen.
    In any event, I do not think this issue needs to be pursued.
    PS .... The Graphics post DLSS implementation is AWESOME!
  4. LordOfAll

    Resolved Flickering Graphics on Battlefield: e1.5.7 260167

    Hello ... This issue seems to be very intermittent and also only seemed to occur on certain battle 'maps' ... primarily the very 'open plains' map(s). Also, perhaps the implementation of the Nvidia DLSS has also reduced or eliminated this issue as it seems to occur much less often now that I have turned it on in the options screen.
    In any event, I do not think this issue needs to be pursued.
  5. LordOfAll

    Resolved Flickering Graphics on Battlefield: e1.5.7 260167

    Flickering Battlefield : Mods which COULD impact: RTS Camera for Bannerlord e1.5.7-355-e3-9-24-1613585405 (Nexus) Battle Mini Map for Bannerlord e1.5.7-2672-v1-0-7-1613049096 (Nexus) Graphics Card: NVIDIA GeForce RTX 2060...
  6. LordOfAll

    I Stopped Playing Some Time Ago

    ok. My BAD .... this is a GAME .... yes. Let's be clear ... I like this game except I get bored just doing the same things over and over without any real objective. I had been incorporating mods that more or less rectified some game deficiencies but these are not mods that inject some purpose to the game.
  7. LordOfAll

    I Stopped Playing Some Time Ago

    IS THERE A 'STORY' SOMEWHERE in this Mod .... err, GAME??
  8. LordOfAll

    Suicidal mounted units

    Hello to Devs .... and thank you for a great game!
    (1) The cav units do NOT need to spawn SO FAR from the main body. They seem to be placed as though there is always lots of room. Simply have them spawn initially close in to the main body of the army. It is easy enough for the player to direct them after that.
    (2) After no.1 above, examine the spawn points on all maps. It will not be all that noticeable on the map if some rock outcroppings and/or cliffs are eliminated. What's important is that the army doesn't have to look like it is defying gravity by spawning on a 45 degree incline.
    It is only what is directly in front that is important (and the maps are great!)

    What Olympeus mentioned above is what totally breaks 'immersiveness' in games. This one, however, is easy to fix.

    Thank you !
  9. LordOfAll

    Character dying,,,what now?

    You guys are right. Thinking back, I just did not check the death options in this 1.5.0 game. Undoubtedly I would have noticed.
    Okay, since we know how to turn off the deaths completely, what is the answer to deaths being annoying?
    I would suppose the companions and relatives would be the most annoying; so would the devs need to 'buff up' those?
  10. LordOfAll

    Character dying,,,what now?

    Hmmm. I WAS going to look at the 1.5.1 beta but I think I'll stay on the 1.5.0 for now.
    Sounds like a lot of frustration ...
  11. LordOfAll

    Character dying,,,what now?

    I must agree with hruza. The battles are so frequent (good thing) that most notable NPC's would not survive and the turnover would be high.
    It would be somewhat like making 'Dogmeat' in FO4 'mortal'; he won't last two minutes.
  12. LordOfAll

    Character dying,,,what now?

    I dunno. In all the time I have been playing (up to 1.5.0 now) I have never had anyone die. I do not believe that the check for 'heroes can die' at the beginning of the game works (yet), as I have tried it on and off for many games with no real differences noted.
    This goes for sieges also. companion health has taken hits (red) but nobody died.
  13. LordOfAll

    Suicidal mounted units

    I submitted a report yesterday on this issue. I suggested that the devs take into account the terrain on the initial army spawn points.
    Cavalry units on the 'wings' are especially victimized. In those 'rocky valley' battle maps, there is just no room.
  14. LordOfAll

    Resolved Capture Lord Quest Bug

    This seems to happen to all of these. I think the entire quest code is broken.
  15. LordOfAll

    Alternate Gameplay Suggestion: "Attila the Hun" Style Player Path

    Thank you! Created dupe on 'suggestion thread'
  16. LordOfAll

    "ATTILA The HUN" Game Mode: Suggestion for Alternate Gameplay

    I play the game daily and really enjoy it! I also enjoy the new content and the dedication of the dev team! One of the things I like most is gaming where I can take on an alternate persona ... i.e. doing something that I would never do in real life. A game play path I would like to see in...
  17. LordOfAll

    Resolved Player NPC Army Elements Spawn in 'Bad Locations' on Battle Map(s) - v e1.5.0.238476

    - in areas like the valleys with high rock walls, NPC Calvary which are normally on the formation 'wings', are initially spawning on the rocky 'walls' and falling off to their deaths. In these areas placement of the 'flanking' calvay need to spawn in the direct front or rear of the formation...
  18. LordOfAll

    Alternate Gameplay Suggestion: "Attila the Hun" Style Player Path

    Re-posted on forum Suggestion Thread
  19. LordOfAll

    Resolved rhagaea-wants-melkea-captured-does-this-quest-work ? A: No

    Re-posting from discussion forum .. https://forums.taleworlds.com/index.php?threads/quest-rhagaea-wants-melkea-captured-does-this-quest-work-v-e1-4-1-beta.428810/
  20. LordOfAll

    Lords Hiring Mercenaries should IGNORE Current Diplomatic Status of Player Party

    I am wondering why a lord would care who I am 'at war' with when considering whether to take on my clan as mercenaries. I fully understand not taking on my clan as a vassal but not as a mercenary. I can only surmise that this is because the game logic would subsequently place the lord's kingdom...
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