搜索结果: *

  1. Warband Script Enhancer 2 (v1.1.0.5)

    Since others have asked similar engine questions, how is agent movement speed calculated? Curious how agility and encumbrance affect it. Is it also true agility doesn't affect weapon swing speed as it was apparently intended to?
  2. B Tutorial 3D [VC] Customising Armours Tutorial

    Here you go:
    New download

    Cant remember if I posted this here already but here's the tweak for expanding the cheat-menu.
    https://forums.taleworlds.com/index.php/topic,323613.msg8203514.html#msg8203514
    Unfortunately Zippyshare is now dead and this link only leads to its digital grave complete with epitaph, would anyone by chance still have the files for this alternative wolf skin?
  3. Adjust the wage of a single troop

    The way it works, is to determine troop wages, the game engine calls the script game_get_troop_wage and calculates the wage based on whatever logic is defined by it. So strength isn't necessarily the only factor, wages can be as simple or as complicated as they're written to be. If it bases them on more than strength, could even be part of why it is that way, for example if it were to increase wages of mounted troops which wouldn't make sense for the Mongolians specifically even if it might in general.

    I'm not familiar with making changes by editing text files and scripting that way would be complicated, that's why usually text editing is just tweaking values of logic already there. By the sound of it changing what you want would require a small addition to that script, but it'd a very easy one to make with the module system, and although I didn't look hard I did a quick search and couldn't find this module to see if it's provided to users. Does 1135AD provide its module system source code to work with?

    If so, PM me a link to it. I can take a look and tell you how it works in the mod, and you can tell me how you want it changed (would be easy to e.g adjust wages of all Mongolian troops or all Mongolian troops meeting certain criteria), then I can adjust the script and make the changes for you. Should be easy to do.
  4. OSP Other 2D Art Methhead's upscaled facemaps and more (512² to 1024²)

    These look good, would it be possible for you to do upscales of Viking Conquest's face textures too? Would love if you could!
  5. WB Other Is anyone know how to transfer modded item to other Mod?

    What do you mean by "weapon base"? If you added a new weapon item, you can add it to another mod the same way you added it to native in the first place. If you're using the module system, it should be obvious what to do (add its entry to module_items.py and compile), and I don't edit text files, but I would think you just copy your item's entry from native item_kinds1.txt to the bottom of the list in the mod's item_kinds1.txt and increment the number of items at the top of the file.
  6. Warband Script Enhancer 2 (v1.1.0.5)

    I was surprised to find out there's a 64-bit version of Warband for Linux and Mac, but I'd guess you were aware and that it's not useful/salvageable in any way for developing 64-bit Windows WSE?

    No idea how that stuff works, thought I'd mention it on the off chance I guessed wrong. It's a sad waste really, they never fixed all the bugs Linux/Mac Warband has and WSE is better than it in every way (except 32-bit). So everyone on Linux uses WSE.

    Thank you a lot for this and your continued work and support on it, by the way. It's given me many hours of joy and let me play Warband again. I gave up on it until I heard of WSE, since Linux Warband is a mess and Windows Warband was giving me other issues like random CTDs, but WSE works flawlessly.
    Hey I am loving WSE2 and I'm glad it is created, but I plan on swapping to linux and I saw that people got it to work via bottles but I would like to know how to perform it. And also I was curious if you lose on features compared to normally running it on windows. Thanks a bunch and if you don't want to crowd the thread please pm me.
    On Linux, whatever you launch and manage games with, you'll want to run Windows Warband through Proton (Wine fork for gaming). Not familiar with Bottles, if it's like Steam or Lutris, you should be able to add the game to it and configure it to run with Proton if it doesn't automatically. As an example since it's probably a similar idea, with Steam you just right click Warband in your library, go to Properties and Compatibility, check the box, pick a Proton version, then Warband should work. Then you install WSE the same way you would following the Windows instructions.

    I use the GloriousEggroll Proton fork. Can't post links since I was a lurker who only now registered after your post motivated me to reply, but it's on Github and is usually best for games. It works with Steam and Lutris, should for Bottles too. If WSE doesn't run and gives an error, the Wine prefix it's installed in is probably just missing the required Visual C++ library (can't remember if I had to go out of my way to install it or not). If so, all you need to do to fix it is install the Microsoft Visual C++ 2012 Redistributable Package (x86) using Winetricks or Protontricks.

    WSE should work perfectly on Linux, you won't miss out on anything. Didn't PM you in case the above could be helpful to anyone else in a search, but feel free to PM me if you need more help; happy to help someone else get started with Linux.
后退
顶部 底部