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  1. What happened to the option for disabling women warriors?

    Women weren't warriors in this time period because it was and is physically impossible.

    Women's slight deficit in upper body strength does not and never did make it "physically impossible" for them to be warriors. Physical limitations are simply not what that kind of thing are about. I could explain it, but it would take a while and I think you need the basic class first.

    but those of us who don't should be able to disable the wokeness.

    No. No, you shouldn't.
  2. What happened to the option for disabling women warriors?

    Anyone complaining about political correctness or sjw's is obviously not reading what people are saying here, what OP said for that matter. These people are being offensive, and the statements they're making are objectively false. It's disgraceful that people are talking like this in the 20th century.
  3. trade rumors

    Is it just me or is the system only giving trade rumors about places I personally have been? You know that's not how rumors work, right? It would make trading a whole lot easier if I didn't have to visit every city to get an idea about their supply / demand.
  4. checkers-like game

    Since this game really seems like the easiest way to make your first few thousand denars, I really wish you got some skills / experience for doing it.
  5. Where is the doctor

    No, I'm saying I haven't figured out how to see their non-skills and am not sure they exist at the beginning of the game.
  6. Where is the doctor

    If it's possible to see companions non-combat skills, I haven't figured out how. And no one seems to have written a guide about it yet.
  7. Skill increase with Arena fights?

    In Warband the practice fights were a big part of my beginning game strategy. Now they're completely pointless! You can't get experience. You can't get weapon skill. You can't make nearly the money you could because people with missile weapons are always spawning behind you, so it's an event when you make more than 3 kills. In this state there is simply no point in having it in the game! They could have saved themselves a lot of time programming it.
  8. What small Quality of Life improvements would you want TW to implement?

    OP said everything that I've thought of. Second him.
  9. simple suggestion

    I'd really like it if caravan escort missions told me where they were going (in the next 2 days), and how much they would pay.
  10. Small question before I make my return...

    I had that very problem with my last game, so I guess it isn't fixed.  I agree it's super irritating, and it's a bug.  I noticed them spawning when I know they had no where to spawn.  I could catch them if went down to just my 8 companions because they're all mounted, and I had a really high Pathfinding.  But you don't always want to take the time to do that. 
  11. My Current Game

    Occam 说:
    About companions and experience gain for cavalry versus foot

    I have one game that is somewhat modded but still close enough to native that the results would probably be the same.
    I made 2 companions high str ranged foot troops with xbow, shield, and swords (all swords are either elite scimitars, long arming swords, or heavy bastard swords, balanced, of course).
    2 are high str cavalry with light lances, swords, shields, and jarids
    3 are int monkeys on foot with xbow, shield, and swords

    This game has been going on for quite some time and they are now all high level.
    The 2 xbowmen are level 29
    The 2 cavalry are level 28
    The int monkeys are all 26

    The int monkeys are kept at the bottom of the troop list and rarely appear in battle. Most of their xp must come from training by the higher level companions (str companions all have 3 or 4 points in training) or 'shared experience.' They also get some xp during peace time when I garrison the rest of my troops and go bandit hunting. I can't really say for sure but I think the training must be the biggest part because I don't have that much peace time.

    The xbowmen get a lot of kills in field battles but it might be that they pull ahead of the cavalry in xp from kills during sieges. If my mounted companions had 2handers and siege xbows they might outlevel the foot companions but I doubt it would be by very much.

    If getting kills mattered that much more than training the int monkeys should be a lot further behind the others in level.

    It sounds like you and I playing a lot differently.  All the good things about battling: loot, experience, renown are all reduced by each soldier you bring into a battle.  So, I never use more troops for a battle than I'm going to need.  (There's a balance because if you too few troops, you'll have casualties.  If you use too many, you won't get the desirable things.)  It's pretty uncommon that I have troops that don't spawn during a battle.  I do a lot of fighting against lord's armies with just my 8 companions.  This last game I took an army of 150, but they were mostly 2nd tier.  Against most lords I throw in 20 swadian knights.  (This is another reason to maximize the combat effectiveness of your companions.  You can take more enemies with fewer troops.)  It's usually only against nation level forces where I have to use a hundred knights where not all my troops are spawning, and that happens maybe ten maybe twenty times over the course of a game.  This focus on minimizing the size of my force is necessarily going to mean each individual gets more kills and hence a greater portion of their experience is coming from kills.

    Training couldn't account for much.  Especially since you've got multiple guys with Trainer skills of 3 or 4.  Going from 25th to 26th level is, what, 200,000 XPs?  You'd have to train them for years. 
  12. My Current Game

    NeverUseCavalry 说:
    Sorry if you consider this spam.  I'm more writing this for myself than under any illusion that it's particularly interesting to others.  I have quite a bit of time on my hands and I'm bored.  However, some observations here might be useful to a newer player or an expert could possibly see this and give me some tips.

    I thought it was a fascinating read.  Totally crazy, but fascinating.

    NeverUseCavalry 说:
    I think we all agree by now that the "best" way to build a combat companion is 12 agi, all str, charger, 2h, back shield, siege crossbow, bolts.  Or something very similar. 

    You should be careful with assumptions like that.  A wide-open game like this leaves a great deal for people to disagree on, and in my experience they do. 

    Shields on companions' backs don't have any effect at all.  Test it.  Pull out a bow and shoot your companions in the shield on their back.  It goes right through the shield.  It offers them no protection.

    I stop all my companions at 12 Str and put their points into Int.  The skill monkeys focus on their skills, then get general combat skills, then get Trainer.  The fighters get Trainer, then general combat skills, then back-ups for the party skills.

    NeverUseCavalry 说:
    Usually I don't use cavalry at all, but I'm breaking the rules for this game. 

    In my games, I call everyone on foot "popcorn."  Rhodok sergeants are some pretty tough popcorn, but popcorn nevertheless.  Don't be surprised if the companions you have on horseback mysteriously get to much higher levels than the companions you have on foot.  They're making like three times as many kills.

    I expect that's also going to be a problem with the companions who you've kept at low strengths.  My companions get most of their experience from kills they make in battle.  I think you might actually get high skills quicker by pumping up their combat skills and letting them get experience in battle.  But I've never actually tried it.  I just see that "shared experience" at the end of battles and do some arithmetic.  They're making terribly small gains. 

    Of course, modding the game so you can have all 16 companions is cheating.  The game is made so you absolutely cannot have more than 10 companions and it's really not worth the fuss and bother to get more than 8.  But it's a really tempting cheat.  I've thought about doing that a lot.  All those companions are going to be absorbing lots of loot and possibly renown.  I wonder if that won't hurt you in the long run. 

    All those companions you have with jarids...  I've had the same idea.  I might do it if I were willing to leave my companions on foot which I'm absolutely not.  I once saw a thread from a guy who gave his companions throwing axes.  He stopped when he noticed they were using the axes as melee weapons even though they had superior melee weapons in addition to the axes.  Watch and see if they don't do that with the jarids.  I think I've seen Sea Raiders doing that.  It's the same with lances and shields for that matter.  If you give the AI choices, it will make the wrong choice too much of the time. 

    There's some mod that keeps track and reports the number of kills your companions make, and the conclusion that's been drawn is that companions do best on horseback with a two-handed weapon that can't thrust (thrusting is another decision that the AI makes poorly), and no other weapon that they can use on horseback.  That's why I give them all two-handed hammers and siege crossbows.  The hammers are also blunt, so they take prisoners instead of killing.  If I had 16 companions, I'd do the same thing with all of them.  I'd just never use any troops other than my 16 companions.  We could take armies. 
  13. Party skill bonus and companions confusion

    In my party with 8 companions, I still find reasons to double and even quadruple up.  They're good for back-ups.  You can afford to bring your medic into battle if you have three other companions with all the same skills. 
  14. Khergits Underpowered?

    Ebdanian Admiral 说:
    Kergits are so OP on open maps that they got banned from competitive play.

    Only if you banned every other kind of cavalry.  I use armies of all swadian knights and slaughter khergits.  I mean slaughter them.  I'll kill a hundred of them and lose one knight.  They're really irritating though.  They're so fast.  They run circles around my chargers.  And then a lancer comes up behind you...

    If they AI were more coordinated and the horse archer script was better, they'd rock.  But as things are, I massacre them.  It just takes a long time, and a lot of them get away. 
  15. Why Alayen makes the best trader (Companion Build Guide)

    I think it's better to take Trade yourself.  It seems like a terrible waste of a companion to put all those points into Cha when there's only one skill he can use there.  And while Trade is a nice skill to have, it isn't critical- like several other skills are. 

    You've only assigned Training to one companion.  You know Training stacks, right?  At the end of this last game, I had 6 companions with 10 Trainer (Bunduk couldn't get his Int up to 30 because he has all those points of Cha, and Klethi is my Looter so I stopped her Int at 12.  She had a 4.  Bunduk had 8 or 9 at the end). 

    I used to make 3 or 4 companions into fighters, focusing on Str and Ag.  They become really impressive, but I was underwhelmed by their performances.  They're still just one man.  I decided it would be much better to use them as Trainers.  That way, they're not just one man.  They're factories that churn out top-tier troops.  So I stop all my companions at 12 Str and 12 Ag (except the Looter), and then put every point into Int.  The "fighters" focus on Trainer first.  Then develop other skills as back-ups for the skill monkeys. 

    At the end of this last game, Jeremus had 10's in Wound Treatment, Surgery, and First Aid.  And so did Firentis.  Alayen had 10's in Wound Treatment and Surgery.  Ymira had a 10 in First Aid and 8 in Wound Treatment.  Deshavi had 10's in Pathfinding and Spotting, and so did Baheshtur.  Ymira had a 10 in Tracking.  And they all had 10 in Training.  They all had 12 Str and 12 Ag and were damn good fighters. 

    I had a 7 Trading which means I effectively had a 9 with the +2 main character bonus.  It would have gone up to 11 in another level or two.  And I was confident I was getting more out of my companions that way. 
  16. My Best Game (Now with smaller images, so hopefully it will load.)

    bonez899 说:
    Impressive.  Very nice to see your progress and how things went for your throughout your journey.

    NeverUseCavalry 说:
    Awesome job. 

    Thanks, guys.

    NeverUseCavalry 说:
    I've personally never conquered Calradia because I always get bored with my game and want to try new builds for me or my companions. 

    I did that a bunch of times.

    NeverUseCavalry 说:
    I really want to get through a game though.  Do you have any advice?  My playstyle is a lot different than yours.  I could never build all my companions exactly the same.  I like doing some minor role play with my companions, like Alayen uses a Bardiche because he's Vaegir.  That sort of thing.

    Well, my companions being super-manhunters is really central to my game.  It's how I make money, and I haven't found any way to replace that in this game.  But I think probably the most important thing I've found is getting your main character a 27 Int and 10's in Tactics and Engineering (I also got 10 in Persuasion which you could probably do without, but don't go too low).  The 10 in Tactics really helps you take larger forces, and the 10 in Engineering cuts down the time between siege battles.  I mean it cuts it down a lot. 

    The last game I had a companion with 10 Engineer and I had 2 (I put one point in and read the book), so my effective Engineer skill was 11.  Building a siege tower took two days, like 40 hours.  It made it a real problem to take those cities and castles because you have to have a large army there the whole time, so they're eating two whole days worth of food (and you're perishables: Beef, Chicken, and Pork are going bad) and the men's morale is going down.  You also can't get vassals to wait for two days to participate in a siege.  (You can get a few sometimes, but most of them will get distracted and run off.)

    If your main character has a party skill, that means you get a +4 bonus.  So my effective Engineering skill was 14.  It took six hours to build siege towers instead of 40 (and less than an hour to build ladders).  That changes the whole scenario.  When you're waiting 2 days for the siege, you feel like you have to go through with it all at once.  So you get the biggest force you can (which means they eat a lot of food and their morale gets low), and you storm the walls.  What follows is invariably a blood bath.  You lose like 50 or 100 guys even with all top-tier men.  Then you fight a mission with only a few men in the city center and then again in the palace.  And those secondary fights are really, really hard because you're probably badly wounded, and you don't want to take your companions because they're wounded too.  That means you have to move huscarls up behind you in the march order and maybe your companions don't even spawn for the fight at the wall which robs them of experience points and robs you of your best fighters. 

    There are a couple of good things about doing it that way: you don't have to kill every guy in the garrison which means it's over quicker, you're going to be victorious over a large force so you'll get renown (you get the same renown you got at the walls again in the city center and again at the palace, so sieges can actually be a really good source of renown), and you get loot and prisoners because you did this really big battle.  But with the 14 Engineering, you don't have to do it this way.

    I took every town and castle in Calradia with 50 archers (usually rhodok sharpshooters, but for some of the campaign against the rhodoks their morale was too low so I used vaegir sharpshooters), 50 infantry (usually nord huscarls, but sometimes swadian sergeants; rhodok sergeants would probably be better but I always train rhodoks as sharpshooters), and 20 swadian knights (the purpose of the knights is in case I get attacked on the way to the siege and so I can immediately put them into the garrison after I take the city; I'd really rather not have them in the siege at all).  I got help from my vassals.  I have a system that works and don't need them, and they always bring low-tier troops which reduces the shock of the attack. 

    The smaller force doesn't eat as much and doesn't have their morale go down as much and is faster and allows you to recruit freed prisoners into your army and is generally easier to manage.  In the marching order, I put my companions in front then the archers then the infantry then my knights; I build the ladder or siege tower; then I ordered my men to hold in front of the walls- a line of infantry first, my knights behind (often none spawned), archers behind, and then my companions; let everybody fire until my companions were exhausted (they all have two large packs of steel bolts so it took a while; I had a bow with only one ammo pack, so I had to pick up ammo off the ground (you really want a shield in situations like this, and sometimes they come down the ladders at you so it's also advisable to have a weapon); if everyone was using crossbows, I picked up a crossbow after my quiver was empty); then retreated; then did it again.  When I was sure there were only a few defenders left, I let everyone charge.  That way, I took cities with 350 defenders and lost 10 men.  Seriously. 

    The fact that I had an effective 11 Surgery helped, but not charging the walls until there's nobody defending them saves lives- lots of them.  Retreating over and over means you don't get any renown, you end up with nothing for loot or prisoners, but in the end you killed every man in the garrison so you and your companions get more experience and higher bow/crossbow skills.  Some places, places that have never been attacked will be stacked with top-tier troops and they're much harder to take.  Sometimes (probably 3 or 4 times in the whole game), I exhausted my force (everybody wounded) and had to go back to get fresh men, but I never found it necessary to increase the size of my army. 

    If you don't know about that, it's the best advice I can give you.
  17. My Best Game (Now with smaller images, so hopefully it will load.)

    This is really only the second time I've carried the game all the way through to completion (officially wiping out every other faction).  The first time I had all the difficulty settings on hardest except the two damage controls that were on the medium setting.  So for years I've been planning...
  18. Ill have those guards skinned alive

    Wait until it happens in a city where you have 3,000 men poised on the eve of battle. 

    samoja 说:
    anyone else find it strange that guards suddenly vanish when you are ambushed by bandits, even though they are always there otherwise.

    Well, you have to assume that the actual city is a little bit larger than the area you can ordinarily walk around in.  This is another part of the city, where there normally aren't guards stationed (You have guards on every corner?  What kind of police state are you running?), and it's just a coincidence that it happens to look exactly like another part of the city.  No, that's not your castle there.  That's another castle in the same town that looks exactly like yours. 
  19. Is this a viable strategy?

    I just had a thought that seems worth sharing: rather using trained nord footman, you could use khergit horsemen.  I bet they'd be faster and the auto-resolve mechanic probably won't see any difference. 
  20. Has this never been addressed? (Lances and tournaments and omgwtfbbq)

    Charge straight at him and stab his horse.  Once he's unhorsed, circle around and couch the lance. 
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