bonez899 说:
Impressive. Very nice to see your progress and how things went for your throughout your journey.
NeverUseCavalry 说:
Thanks, guys.
NeverUseCavalry 说:
I've personally never conquered Calradia because I always get bored with my game and want to try new builds for me or my companions.
I did that a bunch of times.
NeverUseCavalry 说:
I really want to get through a game though. Do you have any advice? My playstyle is a lot different than yours. I could never build all my companions exactly the same. I like doing some minor role play with my companions, like Alayen uses a Bardiche because he's Vaegir. That sort of thing.
Well, my companions being super-manhunters is really central to my game. It's how I make money, and I haven't found any way to replace that in this game. But I think probably the most important thing I've found is getting your main character a 27 Int and 10's in Tactics and Engineering (I also got 10 in Persuasion which you could probably do without, but don't go too low). The 10 in Tactics really helps you take larger forces, and the 10 in Engineering cuts down the time between siege battles. I mean it cuts it down a lot.
The last game I had a companion with 10 Engineer and I had 2 (I put one point in and read the book), so my effective Engineer skill was 11. Building a siege tower took two days, like 40 hours. It made it a real problem to take those cities and castles because you have to have a large army there the whole time, so they're eating two whole days worth of food (and you're perishables: Beef, Chicken, and Pork are going bad) and the men's morale is going down. You also can't get vassals to wait for two days to participate in a siege. (You can get a few sometimes, but most of them will get distracted and run off.)
If your main character has a party skill, that means you get a +4 bonus. So my effective Engineering skill was 14. It took six hours to build siege towers instead of 40 (and less than an hour to build ladders). That changes the whole scenario. When you're waiting 2 days for the siege, you feel like you have to go through with it all at once. So you get the biggest force you can (which means they eat a lot of food and their morale gets low), and you storm the walls. What follows is invariably a blood bath. You lose like 50 or 100 guys even with all top-tier men. Then you fight a mission with only a few men in the city center and then again in the palace. And those secondary fights are really, really hard because you're probably badly wounded, and you don't want to take your companions because they're wounded too. That means you have to move huscarls up behind you in the march order and maybe your companions don't even spawn for the fight at the wall which robs them of experience points and robs you of your best fighters.
There are a couple of good things about doing it that way: you don't have to kill every guy in the garrison which means it's over quicker, you're going to be victorious over a large force so you'll get renown (you get the same renown you got at the walls again in the city center and again at the palace, so sieges can actually be a really good source of renown), and you get loot and prisoners because you did this really big battle. But with the 14 Engineering, you don't have to do it this way.
I took every town and castle in Calradia with 50 archers (usually rhodok sharpshooters, but for some of the campaign against the rhodoks their morale was too low so I used vaegir sharpshooters), 50 infantry (usually nord huscarls, but sometimes swadian sergeants; rhodok sergeants would probably be better but I always train rhodoks as sharpshooters), and 20 swadian knights (the purpose of the knights is in case I get attacked on the way to the siege and so I can immediately put them into the garrison after I take the city; I'd really rather not have them in the siege at all). I got help from my vassals. I have a system that works and don't need them, and they always bring low-tier troops which reduces the shock of the attack.
The smaller force doesn't eat as much and doesn't have their morale go down as much and is faster and allows you to recruit freed prisoners into your army and is generally easier to manage. In the marching order, I put my companions in front then the archers then the infantry then my knights; I build the ladder or siege tower; then I ordered my men to hold in front of the walls- a line of infantry first, my knights behind (often none spawned), archers behind, and then my companions; let everybody fire until my companions were exhausted (they all have two large packs of steel bolts so it took a while; I had a bow with only one ammo pack, so I had to pick up ammo off the ground (you really want a shield in situations like this, and sometimes they come down the ladders at you so it's also advisable to have a weapon); if everyone was using crossbows, I picked up a crossbow after my quiver was empty); then retreated; then did it again. When I was sure there were only a few defenders left, I let everyone charge. That way, I took cities with 350 defenders and lost 10 men. Seriously.
The fact that I had an effective 11 Surgery helped, but not charging the walls until there's nobody defending them saves lives- lots of them. Retreating over and over means you don't get any renown, you end up with nothing for loot or prisoners, but in the end you killed every man in the garrison so you and your companions get more experience and higher bow/crossbow skills. Some places, places that have never been attacked will be stacked with top-tier troops and they're much harder to take. Sometimes (probably 3 or 4 times in the whole game), I exhausted my force (everybody wounded) and had to go back to get fresh men, but I never found it necessary to increase the size of my army.
If you don't know about that, it's the best advice I can give you.