They've already had time, and TW got more than 500k from selling the game. MP was a promised feature, it should have been finished when the game released. It should have at least been stable a couple of weeks after early access at the bare minimum.
That can be true for a project with an upcoming deadline. It takes time to get people up to speed. But the things I listed have been ongoing issues for 3+ years with no end in sight. I think it's time to throw a few extra bodies at them.
The server is either running a mod or using the custom server helper and you don't have it enabled. What server, specifically, are you trying to join?
That kinda happened, though the meta changed as devs nerfed/buffed certain things. For a while heavy armor with giant long mauls was the meta. There were a lot of people who didn't play the meta and just did whatever they wanted, but they were at a disadvantage.
Our server was not placed where it is to favor or "cuck" anyone. We moved to NA East years ago because of cost issues. It's funded by donations and there wasn't enough of them to maintain the old server in Chicago, so we moved to a cheaper provider in NY. Moving again would mean changing providers, paying an initial setup fee, copying over all the data/software, etc.
Seems up to me? Just empty because of the CRPG test.
In beta, infantry had decent throwables that could counter cav. Those are all useless now.
The pushing is extremely annoying.
The nature of the class is the problem. It's faster, deals more damage, tanks more damage, disables enemies just by touching them, can perform unblockable hits via bump stabs, can strike you silently in the back at mach 3, has a weapon that outranges most spears, and has a very generous shield hitbox. I've seen walls of infantry at a chokepoint with spears and a single cav can just smash straight through them. There's no counter to a cav 1v1, except maybe an archer with all the anti-cav perks in a position that is unreachable by horses.